CString -> RString

make GetDefaultLanguage static for smtools
This commit is contained in:
Chris Danford
2005-12-28 05:41:04 +00:00
parent d459f0b795
commit f7952eaf63
6 changed files with 102 additions and 103 deletions
+2 -2
View File
@@ -19,7 +19,7 @@ public:
* Get the 2-letter RFC-639 code of the user's preferred language
* for localized messages, in uppercase.
*/
virtual CString GetPreferredLanguage() { return "EN"; }
static RString GetPreferredLanguage();
/*
* If this is a second instance, return true. Optionally, give focus to the existing
@@ -88,7 +88,7 @@ public:
/*
* Add file search paths, higher priority first.
*/
static void MountInitialFilesystems( const CString &sDirOfExecutable );
static void MountInitialFilesystems( const RString &sDirOfExecutable );
private:
/* This are helpers for GetMicrosecondsSinceStart on systems with a timer
@@ -190,99 +190,6 @@ void ArchHooks_Win32::RestartProgram()
Win32RestartProgram();
}
static CString LangIdToString( LANGID l )
{
switch( PRIMARYLANGID(l) )
{
case LANG_ARABIC: return "AR";
case LANG_BULGARIAN: return "BG";
case LANG_CATALAN: return "CA";
case LANG_CHINESE: return "ZH";
case LANG_CZECH: return "CS";
case LANG_DANISH: return "DA";
case LANG_GERMAN: return "DE";
case LANG_GREEK: return "EL";
case LANG_SPANISH: return "ES";
case LANG_FINNISH: return "FI";
case LANG_FRENCH: return "FR";
case LANG_HEBREW: return "IW";
case LANG_HUNGARIAN: return "HU";
case LANG_ICELANDIC: return "IS";
case LANG_ITALIAN: return "IT";
case LANG_JAPANESE: return "JA";
case LANG_KOREAN: return "KO";
case LANG_DUTCH: return "NL";
case LANG_NORWEGIAN: return "NO";
case LANG_POLISH: return "PL";
case LANG_PORTUGUESE: return "PT";
case LANG_ROMANIAN: return "RO";
case LANG_RUSSIAN: return "RU";
case LANG_CROATIAN: return "HR";
// case LANG_SERBIAN: return "SR"; // same as LANG_CROATIAN?
case LANG_SLOVAK: return "SK";
case LANG_ALBANIAN: return "SQ";
case LANG_SWEDISH: return "SV";
case LANG_THAI: return "TH";
case LANG_TURKISH: return "TR";
case LANG_URDU: return "UR";
case LANG_INDONESIAN: return "IN";
case LANG_UKRAINIAN: return "UK";
case LANG_SLOVENIAN: return "SL";
case LANG_ESTONIAN: return "ET";
case LANG_LATVIAN: return "LV";
case LANG_LITHUANIAN: return "LT";
case LANG_VIETNAMESE: return "VI";
case LANG_ARMENIAN: return "HY";
case LANG_BASQUE: return "EU";
case LANG_MACEDONIAN: return "MK";
case LANG_AFRIKAANS: return "AF";
case LANG_GEORGIAN: return "KA";
case LANG_FAEROESE: return "FO";
case LANG_HINDI: return "HI";
case LANG_MALAY: return "MS";
case LANG_KAZAK: return "KK";
case LANG_SWAHILI: return "SW";
case LANG_UZBEK: return "UZ";
case LANG_TATAR: return "TT";
case LANG_PUNJABI: return "PA";
case LANG_GUJARATI: return "GU";
case LANG_TAMIL: return "TA";
case LANG_KANNADA: return "KN";
case LANG_MARATHI: return "MR";
case LANG_SANSKRIT: return "SA";
// These aren't present in the VC6 headers. We'll never have translations to these languages anyway. -C
//case LANG_MONGOLIAN: return "MN";
//case LANG_GALICIAN: return "GL";
default:
case LANG_ENGLISH: return "EN";
}
}
static LANGID GetLanguageID()
{
HINSTANCE hDLL = LoadLibrary( "kernel32.dll" );
if( hDLL )
{
typedef LANGID(GET_USER_DEFAULT_UI_LANGUAGE)(void);
GET_USER_DEFAULT_UI_LANGUAGE *pGetUserDefaultUILanguage = (GET_USER_DEFAULT_UI_LANGUAGE*) GetProcAddress( hDLL, "GetUserDefaultUILanguage" );
if( pGetUserDefaultUILanguage )
{
LANGID ret = pGetUserDefaultUILanguage();
FreeLibrary( hDLL );
return ret;
}
FreeLibrary( hDLL );
}
return GetUserDefaultLangID();
}
CString ArchHooks_Win32::GetPreferredLanguage()
{
return LangIdToString( GetLanguageID() );
}
void ArchHooks_Win32::EnterTimeCriticalSection()
{
TimeCritMutex->Lock();
@@ -11,7 +11,6 @@ public:
~ArchHooks_Win32();
void DumpDebugInfo();
void RestartProgram();
CString GetPreferredLanguage();
bool CheckForMultipleInstances();
int OldThreadPriority;
@@ -39,19 +39,19 @@ int64_t ArchHooks::GetMicrosecondsSinceStart( bool bAccurate )
return ret;
}
void ArchHooks::MountInitialFilesystems( const CString &sDirOfExecutable )
void ArchHooks::MountInitialFilesystems( const RString &sDirOfExecutable )
{
/* All Windows data goes in the directory one level above the executable. */
CHECKPOINT_M( ssprintf( "DOE \"%s\"", sDirOfExecutable.c_str()) );
vector<CString> parts;
vector<RString> parts;
split( sDirOfExecutable, "/", parts );
CHECKPOINT_M( ssprintf( "... %i parts", parts.size()) );
ASSERT_M( parts.size() > 1, ssprintf("Strange sDirOfExecutable: %s", sDirOfExecutable.c_str()) );
CString Dir = join( "/", parts.begin(), parts.end()-1 );
RString Dir = join( "/", parts.begin(), parts.end()-1 );
FILEMAN->Mount( "dir", Dir, "/" );
CString sMyDocumentsDir = GetMyDocumentsDir();
CString sApplicationDataDir = GetApplicationDataDir();
RString sMyDocumentsDir = GetMyDocumentsDir();
RString sApplicationDataDir = GetApplicationDataDir();
// Mount everything game-writable (not counting the editor) to the user's directory.
FILEMAN->Mount( "dir", sApplicationDataDir + PRODUCT_ID + "/Cache", "/Cache" );
@@ -59,6 +59,99 @@ void ArchHooks::MountInitialFilesystems( const CString &sDirOfExecutable )
FILEMAN->Mount( "dir", sMyDocumentsDir + PRODUCT_ID + "/Screenshots", "/Screenshots" );
}
static CString LangIdToString( LANGID l )
{
switch( PRIMARYLANGID(l) )
{
case LANG_ARABIC: return "AR";
case LANG_BULGARIAN: return "BG";
case LANG_CATALAN: return "CA";
case LANG_CHINESE: return "ZH";
case LANG_CZECH: return "CS";
case LANG_DANISH: return "DA";
case LANG_GERMAN: return "DE";
case LANG_GREEK: return "EL";
case LANG_SPANISH: return "ES";
case LANG_FINNISH: return "FI";
case LANG_FRENCH: return "FR";
case LANG_HEBREW: return "IW";
case LANG_HUNGARIAN: return "HU";
case LANG_ICELANDIC: return "IS";
case LANG_ITALIAN: return "IT";
case LANG_JAPANESE: return "JA";
case LANG_KOREAN: return "KO";
case LANG_DUTCH: return "NL";
case LANG_NORWEGIAN: return "NO";
case LANG_POLISH: return "PL";
case LANG_PORTUGUESE: return "PT";
case LANG_ROMANIAN: return "RO";
case LANG_RUSSIAN: return "RU";
case LANG_CROATIAN: return "HR";
// case LANG_SERBIAN: return "SR"; // same as LANG_CROATIAN?
case LANG_SLOVAK: return "SK";
case LANG_ALBANIAN: return "SQ";
case LANG_SWEDISH: return "SV";
case LANG_THAI: return "TH";
case LANG_TURKISH: return "TR";
case LANG_URDU: return "UR";
case LANG_INDONESIAN: return "IN";
case LANG_UKRAINIAN: return "UK";
case LANG_SLOVENIAN: return "SL";
case LANG_ESTONIAN: return "ET";
case LANG_LATVIAN: return "LV";
case LANG_LITHUANIAN: return "LT";
case LANG_VIETNAMESE: return "VI";
case LANG_ARMENIAN: return "HY";
case LANG_BASQUE: return "EU";
case LANG_MACEDONIAN: return "MK";
case LANG_AFRIKAANS: return "AF";
case LANG_GEORGIAN: return "KA";
case LANG_FAEROESE: return "FO";
case LANG_HINDI: return "HI";
case LANG_MALAY: return "MS";
case LANG_KAZAK: return "KK";
case LANG_SWAHILI: return "SW";
case LANG_UZBEK: return "UZ";
case LANG_TATAR: return "TT";
case LANG_PUNJABI: return "PA";
case LANG_GUJARATI: return "GU";
case LANG_TAMIL: return "TA";
case LANG_KANNADA: return "KN";
case LANG_MARATHI: return "MR";
case LANG_SANSKRIT: return "SA";
// These aren't present in the VC6 headers. We'll never have translations to these languages anyway. -C
//case LANG_MONGOLIAN: return "MN";
//case LANG_GALICIAN: return "GL";
default:
case LANG_ENGLISH: return "EN";
}
}
static LANGID GetLanguageID()
{
HINSTANCE hDLL = LoadLibrary( "kernel32.dll" );
if( hDLL )
{
typedef LANGID(GET_USER_DEFAULT_UI_LANGUAGE)(void);
GET_USER_DEFAULT_UI_LANGUAGE *pGetUserDefaultUILanguage = (GET_USER_DEFAULT_UI_LANGUAGE*) GetProcAddress( hDLL, "GetUserDefaultUILanguage" );
if( pGetUserDefaultUILanguage )
{
LANGID ret = pGetUserDefaultUILanguage();
FreeLibrary( hDLL );
return ret;
}
FreeLibrary( hDLL );
}
return GetUserDefaultLangID();
}
RString ArchHooks::GetPreferredLanguage()
{
return LangIdToString( GetLanguageID() );
}
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
@@ -215,7 +215,7 @@ extern "C"
extern char *GetPreferredLanguage();
}
CString ArchHooks_darwin::GetPreferredLanguage()
RString ArchHooks::GetPreferredLanguage()
{
char *lang = ::GetPreferredLanguage();
CString ret = lang;
@@ -10,7 +10,7 @@ public:
ArchHooks_darwin();
~ArchHooks_darwin();
void DumpDebugInfo();
CString GetPreferredLanguage();
RString GetPreferredLanguage();
void EnterTimeCriticalSection();
void ExitTimeCriticalSection();