fix HideSystemMessage

This commit is contained in:
Chris Danford
2005-06-15 10:30:58 +00:00
parent c2a8150f16
commit f76db9b91c
+4 -6
View File
@@ -15,9 +15,10 @@
REGISTER_SCREEN_CLASS( ScreenSystemLayer ); REGISTER_SCREEN_CLASS( ScreenSystemLayer );
ScreenSystemLayer::ScreenSystemLayer( const CString &sName ) : Screen(sName) ScreenSystemLayer::ScreenSystemLayer( const CString &sName ) : Screen(sName)
{ {
MESSAGEMAN->Subscribe( this, "RefreshCreditText" ); SubscribeToMessage( "RefreshCreditText" );
MESSAGEMAN->Subscribe( this, "SystemMessage" ); SubscribeToMessage( "SystemMessage" );
MESSAGEMAN->Subscribe( this, "SystemMessageNoAnimate" ); SubscribeToMessage( "SystemMessageNoAnimate" );
SubscribeToMessage( "HideSystemMessage" );
CREDITS_PRESS_START .Load(m_sName,"CreditsPressStart"); CREDITS_PRESS_START .Load(m_sName,"CreditsPressStart");
CREDITS_INSERT_CARD .Load(m_sName,"CreditsInsertCard"); CREDITS_INSERT_CARD .Load(m_sName,"CreditsInsertCard");
@@ -36,9 +37,6 @@ ScreenSystemLayer::ScreenSystemLayer( const CString &sName ) : Screen(sName)
ScreenSystemLayer::~ScreenSystemLayer() ScreenSystemLayer::~ScreenSystemLayer()
{ {
MESSAGEMAN->Unsubscribe( this, "RefreshCreditText" );
MESSAGEMAN->Unsubscribe( this, "SystemMessage" );
MESSAGEMAN->Unsubscribe( this, "SystemMessageNoAnimate" );
} }
void ScreenSystemLayer::Init() void ScreenSystemLayer::Init()