From f76db9b91c8795e225056579121da50e03fed0ba Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Wed, 15 Jun 2005 10:30:58 +0000 Subject: [PATCH] fix HideSystemMessage --- stepmania/src/ScreenSystemLayer.cpp | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/stepmania/src/ScreenSystemLayer.cpp b/stepmania/src/ScreenSystemLayer.cpp index e3ae44c814..ee27981681 100644 --- a/stepmania/src/ScreenSystemLayer.cpp +++ b/stepmania/src/ScreenSystemLayer.cpp @@ -15,9 +15,10 @@ REGISTER_SCREEN_CLASS( ScreenSystemLayer ); ScreenSystemLayer::ScreenSystemLayer( const CString &sName ) : Screen(sName) { - MESSAGEMAN->Subscribe( this, "RefreshCreditText" ); - MESSAGEMAN->Subscribe( this, "SystemMessage" ); - MESSAGEMAN->Subscribe( this, "SystemMessageNoAnimate" ); + SubscribeToMessage( "RefreshCreditText" ); + SubscribeToMessage( "SystemMessage" ); + SubscribeToMessage( "SystemMessageNoAnimate" ); + SubscribeToMessage( "HideSystemMessage" ); CREDITS_PRESS_START .Load(m_sName,"CreditsPressStart"); CREDITS_INSERT_CARD .Load(m_sName,"CreditsInsertCard"); @@ -36,9 +37,6 @@ ScreenSystemLayer::ScreenSystemLayer( const CString &sName ) : Screen(sName) ScreenSystemLayer::~ScreenSystemLayer() { - MESSAGEMAN->Unsubscribe( this, "RefreshCreditText" ); - MESSAGEMAN->Unsubscribe( this, "SystemMessage" ); - MESSAGEMAN->Unsubscribe( this, "SystemMessageNoAnimate" ); } void ScreenSystemLayer::Init()