turn off some noisy debugs

This commit is contained in:
Glenn Maynard
2002-09-06 00:31:25 +00:00
parent b11f38ef7c
commit f762dccbae
2 changed files with 3 additions and 3 deletions
+2 -2
View File
@@ -166,8 +166,8 @@ void ScreenManager::Draw()
void ScreenManager::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
LOG->Trace( "ScreenManager::Input( %d-%d, %d-%d, %d-%d, %d-%d )",
DeviceI.device, DeviceI.button, GameI.controller, GameI.button, MenuI.player, MenuI.button, StyleI.player, StyleI.col );
// LOG->Trace( "ScreenManager::Input( %d-%d, %d-%d, %d-%d, %d-%d )",
// DeviceI.device, DeviceI.button, GameI.controller, GameI.button, MenuI.player, MenuI.button, StyleI.player, StyleI.col );
// pass input only to topmost state
if( m_ScreenStack.GetSize() > 0 )