clamp fBaseAlpha
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@@ -43,6 +43,7 @@ void ReceptorArrowRow::Update( float fDeltaTime )
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// m_fDark==1 or m_fFadeToFailPercent==1 should make fBaseAlpha==0
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// m_fDark==1 or m_fFadeToFailPercent==1 should make fBaseAlpha==0
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float fBaseAlpha = (1 - m_pPlayerState->m_CurrentPlayerOptions.m_fDark) * (1 - m_fFadeToFailPercent);
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float fBaseAlpha = (1 - m_pPlayerState->m_CurrentPlayerOptions.m_fDark) * (1 - m_fFadeToFailPercent);
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CLAMP( fBaseAlpha, 0.0f, 1.0f );
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m_ReceptorArrow[c].SetBaseAlpha( fBaseAlpha );
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m_ReceptorArrow[c].SetBaseAlpha( fBaseAlpha );
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// set arrow XYZ
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// set arrow XYZ
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