diff --git a/stepmania/src/ReceptorArrowRow.cpp b/stepmania/src/ReceptorArrowRow.cpp index 9b00248b47..d32b1521df 100644 --- a/stepmania/src/ReceptorArrowRow.cpp +++ b/stepmania/src/ReceptorArrowRow.cpp @@ -43,6 +43,7 @@ void ReceptorArrowRow::Update( float fDeltaTime ) // m_fDark==1 or m_fFadeToFailPercent==1 should make fBaseAlpha==0 float fBaseAlpha = (1 - m_pPlayerState->m_CurrentPlayerOptions.m_fDark) * (1 - m_fFadeToFailPercent); + CLAMP( fBaseAlpha, 0.0f, 1.0f ); m_ReceptorArrow[c].SetBaseAlpha( fBaseAlpha ); // set arrow XYZ