HG: changed src/NoteDisplay.cpp
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@@ -4,15 +4,15 @@ FallbackNoteSkin=default
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[NoteDisplay]
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TapNoteAnimationIsVivid=0
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DrawHoldHeadForTapsOnSameRow=1
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TapNoteAnimationLengthInBeats=3
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TapAdditionAnimationLengthInBeats=3
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TapMineAnimationLengthInBeats=1
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TapLiftAnimationLengthInBeats=1
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HoldHeadAnimationLengthInBeats=1
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HoldTopCapAnimationLengthInBeats=0.5
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HoldBottomCapAnimationLengthInBeats=0.5
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HoldBodyAnimationLengthInBeats=0.5
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HoldTailAnimationLengthInBeats=0.5
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TapNoteAnimationLength=3
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TapAdditionAnimationLength=3
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TapMineAnimationLength=1
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TapLiftAnimationLength=1
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HoldHeadAnimationLength=1
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HoldTopCapAnimationLength=0.5
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HoldBottomCapAnimationLength=0.5
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HoldBodyAnimationLength=0.5
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HoldTailAnimationLength=0.5
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StartDrawingHoldBodyOffsetFromHead=0
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StopDrawingHoldBodyOffsetFromTail=-32
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HoldLetGoGrayPercent=0.25
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@@ -4,15 +4,15 @@ FallbackNoteSkin=common
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[NoteDisplay]
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TapNoteAnimationIsVivid=0
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DrawHoldHeadForTapsOnSameRow=1
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TapNoteAnimationLengthInBeats=1 // none of these matter because Lua is handling the animation, not sprites.
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TapAdditionAnimationLengthInBeats=1
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TapMineAnimationLengthInBeats=1
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TapLiftAnimationLengthInBeats=1
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HoldHeadAnimationLengthInBeats=1
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HoldTopCapAnimationLengthInBeats=1
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HoldBottomCapAnimationLengthInBeats=1
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HoldBodyAnimationLengthInBeats=1
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HoldTailAnimationLengthInBeats=1
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TapNoteAnimationLength=1 // none of these matter because Lua is handling the animation, not sprites.
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TapAdditionAnimationLength=1
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TapMineAnimationLength=1
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TapLiftAnimationLength=1
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HoldHeadAnimationLength=1
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HoldTopCapAnimationLength=1
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HoldBottomCapAnimationLength=1
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HoldBodyAnimationLength=1
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HoldTailAnimationLength=1
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StartDrawingHoldBodyOffsetFromHead=0
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StopDrawingHoldBodyOffsetFromTail=0
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@@ -4,15 +4,15 @@
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[NoteDisplay]
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TapNoteAnimationIsVivid=0
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DrawHoldHeadForTapsOnSameRow=1
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TapNoteAnimationLengthInBeats=4
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TapAdditionAnimationLengthInBeats=4
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TapMineAnimationLengthInBeats=1
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TapLiftAnimationLengthInBeats=4
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HoldHeadAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldTopCapAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldBottomCapAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldBodyAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldTailAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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TapNoteAnimationLength=4
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TapAdditionAnimationLength=4
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TapMineAnimationLength=1
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TapLiftAnimationLength=4
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HoldHeadAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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HoldTopCapAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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HoldBottomCapAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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HoldBodyAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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HoldTailAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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StartDrawingHoldBodyOffsetFromHead=0
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StopDrawingHoldBodyOffsetFromTail=0
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@@ -4,15 +4,15 @@ FallbackNoteSkin=default
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[NoteDisplay]
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TapNoteAnimationIsVivid=0
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DrawHoldHeadForTapsOnSameRow=1
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TapNoteAnimationLengthInBeats=4
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TapAdditionAnimationLengthInBeats=4
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TapMineAnimationLengthInBeats=1
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TapLiftAnimationLengthInBeats=4
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HoldHeadAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldTopCapAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldBottomCapAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldBodyAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldTailAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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TapNoteAnimationLength=4
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TapAdditionAnimationLength=4
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TapMineAnimationLength=1
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TapLiftAnimationLength=4
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HoldHeadAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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HoldTopCapAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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HoldBottomCapAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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HoldBodyAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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HoldTailAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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StartDrawingHoldBodyOffsetFromHead=0
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StopDrawingHoldBodyOffsetFromTail=0
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@@ -4,15 +4,15 @@ FallbackNoteSkin=midi-note
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[NoteDisplay]
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TapNoteAnimationIsVivid=1
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DrawHoldHeadForTapsOnSameRow=1
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TapNoteAnimationLengthInBeats=4
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TapAdditionAnimationLengthInBeats=4
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TapMineAnimationLengthInBeats=1
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TapLiftAnimationLengthInBeats=4
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HoldHeadAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldTopCapAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldBottomCapAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldBodyAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldTailAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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TapNoteAnimationLength=4
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TapAdditionAnimationLength=4
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TapMineAnimationLength=1
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TapLiftAnimationLength=4
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HoldHeadAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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HoldTopCapAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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HoldBottomCapAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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HoldBodyAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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HoldTailAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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StartDrawingHoldBodyOffsetFromHead=0
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StopDrawingHoldBodyOffsetFromTail=0
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@@ -4,15 +4,15 @@
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[NoteDisplay]
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TapNoteAnimationIsVivid=0
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DrawHoldHeadForTapsOnSameRow=1
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TapNoteAnimationLengthInBeats=4
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TapAdditionAnimationLengthInBeats=4
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TapMineAnimationLengthInBeats=1
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TapLiftAnimationLengthInBeats=4
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HoldHeadAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldTopCapAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldBottomCapAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldBodyAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldTailAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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TapNoteAnimationLength=4
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TapAdditionAnimationLength=4
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TapMineAnimationLength=1
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TapLiftAnimationLength=4
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HoldHeadAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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HoldTopCapAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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HoldBottomCapAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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HoldBodyAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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HoldTailAnimationLength=4 // doesn't matter. Only 1 frame anyway.
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StartDrawingHoldBodyOffsetFromHead=0
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StopDrawingHoldBodyOffsetFromTail=-32 // top of tail
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HoldLetGoGrayPercent=0.25
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@@ -1,7 +1,7 @@
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[NoteDisplay]
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DrawHoldHeadForTapsOnSameRow=0
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HoldBodyAnimationLengthInBeats=1
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HoldTailAnimationLengthInBeats=1
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HoldBodyAnimationLength=1
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HoldTailAnimationLength=1
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StartDrawingHoldBodyOffsetFromHead=0
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StopDrawingHoldBodyOffsetFromTail=0
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