fix a small error in ScreenNameEntryTraditional underlay
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@@ -32,7 +32,7 @@ t[#t+1] = Def.Actor {
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end;
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end;
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CodeMessageCommand=function(self,param)
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CodeMessageCommand=function(self,param)
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if param.Name == "Enter" then
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if param.Name == "Enter" then
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SCREENMAN:GetTopScreen():Finish(pn);
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SCREENMAN:GetTopScreen():Finish(param.PlayerNumber);
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end
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end
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end
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end
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};
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};
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