fix ScreenEvaluation glitches
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@@ -298,7 +298,7 @@ MeterP2OnCommand=x,228;y,432;zoomy,0;linear,0.5;zoomy,1
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MeterP2OffCommand=linear,0.5;zoomy,0
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MeterP2OffCommand=linear,0.5;zoomy,0
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WheelOnCommand=x,480;y,244
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WheelOnCommand=x,480;y,244
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WheelOffCommand=
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WheelOffCommand=
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SongOptionsOnCommand=x,160;y,334;zoom,0.5;diffuse,1,1,1,0;linear,0.5;diffuse,1,1,1,1
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SongOptionsOnCommand=x,160;y,334;zoom,0.5;shadowlength,2;diffuse,1,1,1,0;linear,0.5;diffuse,1,1,1,1
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SongOptionsOffCommand=linear,0.5;diffuse,1,1,1,0
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SongOptionsOffCommand=linear,0.5;diffuse,1,1,1,0
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SongOptionsExtraCommand=diffuseblink
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SongOptionsExtraCommand=diffuseblink
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OptionIconsP1OnCommand=x,30;y,58;zoomy,0;linear,0.5;zoomy,1
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OptionIconsP1OnCommand=x,30;y,58;zoomy,0;linear,0.5;zoomy,1
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@@ -646,16 +646,16 @@ TimerSeconds=20
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[ScreenEvaluationSummary]
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[ScreenEvaluationSummary]
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// small banners
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// small banners
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Banner1OnCommand=x,260;y,80;zoom,0.5
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Banner1OnCommand=x,260;y,80;zoom,0.5;yoffset,480;sleep,0.0;decelerate,0.3;yoffset,-480
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Banner1OffCommand=
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Banner1OffCommand=sleep,0.8;accelerate,0.3;yoffset,480
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Banner2OnCommand=x,290;y,90;zoom,0.5
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Banner2OnCommand=x,290;y,90;zoom,0.5;yoffset,480;sleep,0.0;decelerate,0.3;yoffset,-480
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Banner2OffCommand=
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Banner2OffCommand=sleep,0.8;accelerate,0.3;yoffset,480
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Banner3OnCommand=x,320;y,100;zoom,0.5
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Banner3OnCommand=x,320;y,100;zoom,0.5;yoffset,480;sleep,0.0;decelerate,0.3;yoffset,-480
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Banner3OffCommand=
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Banner3OffCommand=sleep,0.8;accelerate,0.3;yoffset,480
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Banner4OnCommand=x,350;y,110;zoom,0.5
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Banner4OnCommand=x,350;y,110;zoom,0.5;yoffset,480;sleep,0.0;decelerate,0.3;yoffset,-480
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Banner4OffCommand=
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Banner4OffCommand=sleep,0.8;accelerate,0.3;yoffset,480
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Banner5OnCommand=x,380;y,120;zoom,0.5
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Banner5OnCommand=x,380;y,120;zoom,0.5;yoffset,480;sleep,0.0;decelerate,0.3;yoffset,-480
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Banner5OffCommand=
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Banner5OffCommand=sleep,0.8;accelerate,0.3;yoffset,480
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StageOnCommand=diffuse,1,1,1,0
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StageOnCommand=diffuse,1,1,1,0
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StageOffCommand=
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StageOffCommand=
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DifficultyIconP1OnCommand=diffuse,1,1,1,0
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DifficultyIconP1OnCommand=diffuse,1,1,1,0
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@@ -29,14 +29,14 @@ ScreenLogo::ScreenLogo() : ScreenAttract("ScreenLogo")
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this->AddChild( &m_sprLogo );
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this->AddChild( &m_sprLogo );
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m_textVersion.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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m_textVersion.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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m_textVersion.SetText( "CVS" );
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m_textVersion.Command( VERSION_ON_COMMAND );
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m_textVersion.Command( VERSION_ON_COMMAND );
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m_textVersion.SetText( "CVS" );
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this->AddChild( &m_textVersion );
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this->AddChild( &m_textVersion );
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m_textSongs.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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m_textSongs.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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m_textSongs.SetText( ssprintf("%d songs in %d groups, %d courses", SONGMAN->GetNumSongs(), SONGMAN->GetNumGroups(), SONGMAN->GetNumCourses()) );
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m_textSongs.Command( SONGS_ON_COMMAND );
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m_textSongs.Command( SONGS_ON_COMMAND );
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m_textSongs.SetText( ssprintf("%d songs in %d groups, %d courses", SONGMAN->GetNumSongs(), SONGMAN->GetNumGroups(), SONGMAN->GetNumCourses()) );
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this->AddChild( &m_textSongs );
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this->AddChild( &m_textSongs );
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this->MoveToTail( &m_In ); // put it in the back so it covers up the stuff we just added
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this->MoveToTail( &m_In ); // put it in the back so it covers up the stuff we just added
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