fix ScreenEvaluation glitches

This commit is contained in:
Chris Danford
2003-03-24 22:05:49 +00:00
parent 9c607c9986
commit f70dcd700b
2 changed files with 13 additions and 13 deletions
+2 -2
View File
@@ -29,14 +29,14 @@ ScreenLogo::ScreenLogo() : ScreenAttract("ScreenLogo")
this->AddChild( &m_sprLogo );
m_textVersion.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textVersion.SetText( "CVS" );
m_textVersion.Command( VERSION_ON_COMMAND );
m_textVersion.SetText( "CVS" );
this->AddChild( &m_textVersion );
m_textSongs.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textSongs.SetText( ssprintf("%d songs in %d groups, %d courses", SONGMAN->GetNumSongs(), SONGMAN->GetNumGroups(), SONGMAN->GetNumCourses()) );
m_textSongs.Command( SONGS_ON_COMMAND );
m_textSongs.SetText( ssprintf("%d songs in %d groups, %d courses", SONGMAN->GetNumSongs(), SONGMAN->GetNumGroups(), SONGMAN->GetNumCourses()) );
this->AddChild( &m_textSongs );
this->MoveToTail( &m_In ); // put it in the back so it covers up the stuff we just added