remove unused FirstRunInitialScreen
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@@ -315,16 +315,7 @@ void ResetGame( bool ReturnToFirstScreen )
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if( ReturnToFirstScreen )
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{
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if( PREFSMAN->m_bFirstRun )
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SCREENMAN->SetNewScreen( FIRST_RUN_INITIAL_SCREEN );
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else
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SCREENMAN->SetNewScreen( INITIAL_SCREEN );
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PREFSMAN->m_bFirstRun.Set( false );
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PREFSMAN->SaveGlobalPrefsToDisk(); // persist FirstRun setting in case we don't exit normally
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}
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SCREENMAN->SetNewScreen( INITIAL_SCREEN );
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}
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static void GameLoop();
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