Let ActorFrame propagate the message instead of sending it to each individual child
This commit is contained in:
@@ -190,7 +190,6 @@ void DifficultyMeter::SetInternal( const SetParams ¶ms )
|
|||||||
int iNumOff = max( 0, m_iNumTicks-iNumOn );
|
int iNumOff = max( 0, m_iNumTicks-iNumOn );
|
||||||
sNewText.insert( sNewText.end(), iNumOff, off );
|
sNewText.insert( sNewText.end(), iNumOff, off );
|
||||||
m_textTicks.SetText( sNewText );
|
m_textTicks.SetText( sNewText );
|
||||||
m_textTicks.HandleMessage( msg );
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if( m_bShowMeter )
|
if( m_bShowMeter )
|
||||||
@@ -204,8 +203,6 @@ void DifficultyMeter::SetInternal( const SetParams ¶ms )
|
|||||||
const RString sMeter = ssprintf( "%i", params.iMeter );
|
const RString sMeter = ssprintf( "%i", params.iMeter );
|
||||||
m_textMeter.SetText( sMeter );
|
m_textMeter.SetText( sMeter );
|
||||||
}
|
}
|
||||||
|
|
||||||
m_textMeter.HandleMessage( msg );
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if( m_bShowEditDescription )
|
if( m_bShowEditDescription )
|
||||||
@@ -219,11 +216,9 @@ void DifficultyMeter::SetInternal( const SetParams ¶ms )
|
|||||||
{
|
{
|
||||||
m_textEditDescription.SetVisible( false );
|
m_textEditDescription.SetVisible( false );
|
||||||
}
|
}
|
||||||
m_textEditDescription.HandleMessage( msg );
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if( m_bShowMeter )
|
this->HandleMessage( msg );
|
||||||
m_textMeter.HandleMessage( msg );
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// lua start
|
// lua start
|
||||||
|
|||||||
Reference in New Issue
Block a user