From f6afe68843ad324123d181ac126c94a0df13a8ca Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Thu, 22 Feb 2007 18:35:27 +0000 Subject: [PATCH] Let ActorFrame propagate the message instead of sending it to each individual child --- stepmania/src/DifficultyMeter.cpp | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/stepmania/src/DifficultyMeter.cpp b/stepmania/src/DifficultyMeter.cpp index 5f9a76e669..4d30e10814 100644 --- a/stepmania/src/DifficultyMeter.cpp +++ b/stepmania/src/DifficultyMeter.cpp @@ -190,7 +190,6 @@ void DifficultyMeter::SetInternal( const SetParams ¶ms ) int iNumOff = max( 0, m_iNumTicks-iNumOn ); sNewText.insert( sNewText.end(), iNumOff, off ); m_textTicks.SetText( sNewText ); - m_textTicks.HandleMessage( msg ); } if( m_bShowMeter ) @@ -204,8 +203,6 @@ void DifficultyMeter::SetInternal( const SetParams ¶ms ) const RString sMeter = ssprintf( "%i", params.iMeter ); m_textMeter.SetText( sMeter ); } - - m_textMeter.HandleMessage( msg ); } if( m_bShowEditDescription ) @@ -219,11 +216,9 @@ void DifficultyMeter::SetInternal( const SetParams ¶ms ) { m_textEditDescription.SetVisible( false ); } - m_textEditDescription.HandleMessage( msg ); } - if( m_bShowMeter ) - m_textMeter.HandleMessage( msg ); + this->HandleMessage( msg ); } // lua start