Small fix with pump receptors

This commit is contained in:
Marcio Barrientos
2011-05-20 23:20:25 -06:00
parent 28a2a4da2e
commit f675234c86
+1 -1
View File
@@ -6,7 +6,7 @@ local function Beat(self)
local part = beat%1
part = clamp(part,0,0.5)
local eff = scale(part,0,0.5,1,0)
if (GAMESTATE:GetSongPosition:GetDelay() or false) and part == 0 then eff = 0 end
if (GAMESTATE:GetSongPosition():GetDelay() or false) and part == 0 then eff = 0 end
if beat < 0 then
eff = 0
end