RepeatStopKey: stop repeating a key until it's released
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@@ -47,6 +47,7 @@ public:
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void SetRepeatRate( float fDelay, float fRepeatRate );
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void ResetRepeatRate();
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void ResetKeyRepeat( const DeviceInput &di );
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void RepeatStopKey( const DeviceInput &di );
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// If aButtonState is NULL, use the last reported state.
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bool IsBeingPressed( const DeviceInput &di, const DeviceInputList *pButtonState = NULL ) const;
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