fix menu timer expire doesn't leave ScreenNameEntryTraditional
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@@ -542,6 +542,7 @@ void ScreenNameEntryTraditional::HandleScreenMessage( const ScreenMessage SM )
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{
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{
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for( int p=0; p<NUM_PLAYERS; p++ )
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for( int p=0; p<NUM_PLAYERS; p++ )
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Finish( (PlayerNumber)p );
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Finish( (PlayerNumber)p );
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MenuStart( PLAYER_INVALID, IET_FIRST_PRESS );
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}
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}
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break;
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break;
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case SM_ChangeDisplayedFeat:
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case SM_ChangeDisplayedFeat:
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@@ -613,7 +614,10 @@ void ScreenNameEntryTraditional::UpdateSelectionText( int pn )
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void ScreenNameEntryTraditional::MenuStart( PlayerNumber pn, const InputEventType type )
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void ScreenNameEntryTraditional::MenuStart( PlayerNumber pn, const InputEventType type )
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{
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{
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if( !AnyStillEntering() )
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if( !AnyStillEntering() )
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{
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m_Menu.StartTransitioning( SM_GoToNextScreen );
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m_Menu.StartTransitioning( SM_GoToNextScreen );
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return;
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}
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if( !m_bStillEnteringName[pn] )
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if( !m_bStillEnteringName[pn] )
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return; // ignore
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return; // ignore
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