fix menu timer expire doesn't leave ScreenNameEntryTraditional
This commit is contained in:
@@ -542,6 +542,7 @@ void ScreenNameEntryTraditional::HandleScreenMessage( const ScreenMessage SM )
|
||||
{
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
Finish( (PlayerNumber)p );
|
||||
MenuStart( PLAYER_INVALID, IET_FIRST_PRESS );
|
||||
}
|
||||
break;
|
||||
case SM_ChangeDisplayedFeat:
|
||||
@@ -613,7 +614,10 @@ void ScreenNameEntryTraditional::UpdateSelectionText( int pn )
|
||||
void ScreenNameEntryTraditional::MenuStart( PlayerNumber pn, const InputEventType type )
|
||||
{
|
||||
if( !AnyStillEntering() )
|
||||
{
|
||||
m_Menu.StartTransitioning( SM_GoToNextScreen );
|
||||
return;
|
||||
}
|
||||
|
||||
if( !m_bStillEnteringName[pn] )
|
||||
return; // ignore
|
||||
|
||||
Reference in New Issue
Block a user