GameInputToMenuButton -> GameButtonToMenuButton
This commit is contained in:
@@ -827,7 +827,7 @@ PlayerNumber InputMapper::ControllerToPlayerNumber( GameController controller )
|
||||
|
||||
MenuButton InputMapper::GameToMenu( const GameInput &GameI )
|
||||
{
|
||||
return m_pInputScheme->GameInputToMenuButton( GameI );
|
||||
return m_pInputScheme->GameButtonToMenuButton( GameI.button );
|
||||
}
|
||||
|
||||
/* If set (not PLAYER_INVALID), inputs from both GameControllers will be mapped
|
||||
@@ -970,16 +970,16 @@ GameButton InputScheme::ButtonNameToIndex( const RString &sButtonName ) const
|
||||
return GameButton_Invalid;
|
||||
}
|
||||
|
||||
MenuButton InputScheme::GameInputToMenuButton( GameInput GameI ) const
|
||||
MenuButton InputScheme::GameButtonToMenuButton( GameButton gb ) const
|
||||
{
|
||||
FOREACH_MenuButton(i)
|
||||
if( g_DedicatedMenuButtons[i] == GameI.button )
|
||||
if( g_DedicatedMenuButtons[i] == gb )
|
||||
return i;
|
||||
|
||||
if( !PREFSMAN->m_bOnlyDedicatedMenuButtons )
|
||||
return GetMenuButtonSecondaryFunction( GameI.button );
|
||||
return GetMenuButtonSecondaryFunction( gb );
|
||||
|
||||
return MenuButton_Invalid; // invalid GameInput
|
||||
return MenuButton_Invalid; // no MenuButton for this GameButton
|
||||
}
|
||||
|
||||
void InputScheme::MenuButtonToGameInputs( MenuButton MenuI, PlayerNumber pn, GameInput GameIout[4] ) const
|
||||
|
||||
Reference in New Issue
Block a user