GameInputToMenuButton -> GameButtonToMenuButton

This commit is contained in:
Glenn Maynard
2007-01-13 01:13:20 +00:00
parent f8e9574f1e
commit f5d285e51b
2 changed files with 6 additions and 6 deletions
+5 -5
View File
@@ -827,7 +827,7 @@ PlayerNumber InputMapper::ControllerToPlayerNumber( GameController controller )
MenuButton InputMapper::GameToMenu( const GameInput &GameI )
{
return m_pInputScheme->GameInputToMenuButton( GameI );
return m_pInputScheme->GameButtonToMenuButton( GameI.button );
}
/* If set (not PLAYER_INVALID), inputs from both GameControllers will be mapped
@@ -970,16 +970,16 @@ GameButton InputScheme::ButtonNameToIndex( const RString &sButtonName ) const
return GameButton_Invalid;
}
MenuButton InputScheme::GameInputToMenuButton( GameInput GameI ) const
MenuButton InputScheme::GameButtonToMenuButton( GameButton gb ) const
{
FOREACH_MenuButton(i)
if( g_DedicatedMenuButtons[i] == GameI.button )
if( g_DedicatedMenuButtons[i] == gb )
return i;
if( !PREFSMAN->m_bOnlyDedicatedMenuButtons )
return GetMenuButtonSecondaryFunction( GameI.button );
return GetMenuButtonSecondaryFunction( gb );
return MenuButton_Invalid; // invalid GameInput
return MenuButton_Invalid; // no MenuButton for this GameButton
}
void InputScheme::MenuButtonToGameInputs( MenuButton MenuI, PlayerNumber pn, GameInput GameIout[4] ) const