NotesType => StepsType

This commit is contained in:
Chris Danford
2003-08-07 06:16:17 +00:00
parent c48fcfa313
commit f5cd95b4f9
30 changed files with 183 additions and 185 deletions
+33 -33
View File
@@ -637,7 +637,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"single", // m_szName
NOTES_TYPE_DANCE_SINGLE, // m_NotesType
STEPS_TYPE_DANCE_SINGLE, // m_NotesType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX
4, // m_iColsPerPlayer
@@ -664,7 +664,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
"versus", // m_szName
NOTES_TYPE_DANCE_SINGLE, // m_NotesType
STEPS_TYPE_DANCE_SINGLE, // m_NotesType
StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
{ 160, 480 }, // m_iCenterX
4, // m_iColsPerPlayer
@@ -691,7 +691,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"double", // m_szName
NOTES_TYPE_DANCE_DOUBLE, // m_NotesType
STEPS_TYPE_DANCE_DOUBLE, // m_NotesType
StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
{ 320, 320 }, // m_iCenterX
8, // m_iColsPerPlayer
@@ -726,7 +726,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
"couple", // m_szName
NOTES_TYPE_DANCE_COUPLE, // m_NotesType
STEPS_TYPE_DANCE_COUPLE, // m_NotesType
StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
{ 160, 480 }, // m_iCenterX
4, // m_iColsPerPlayer
@@ -753,7 +753,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"solo", // m_szName
NOTES_TYPE_DANCE_SOLO, // m_NotesType
STEPS_TYPE_DANCE_SOLO, // m_NotesType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 320, 320 }, // m_iCenterX
6, // m_iColsPerPlayer
@@ -784,7 +784,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
false, // m_bUsedForGameplay
true, // m_bUsedForEdit
"couple (edit)", // m_szName
NOTES_TYPE_DANCE_COUPLE, // m_NotesType
STEPS_TYPE_DANCE_COUPLE, // m_NotesType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX
8, // m_iColsPerPlayer
@@ -816,7 +816,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
},
/* { // STYLE_DANCE_SOLO_VERSUS
"dance-solo-versus", // m_szName
NOTES_TYPE_DANCE_SOLO, // m_NotesType
STEPS_TYPE_DANCE_SOLO, // m_NotesType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX
6, // m_iColsPerPlayer
@@ -847,7 +847,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"single", // m_szName
NOTES_TYPE_PUMP_SINGLE, // m_NotesType
STEPS_TYPE_PUMP_SINGLE, // m_NotesType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX
5, // m_iColsPerPlayer
@@ -876,7 +876,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
"versus", // m_szName
NOTES_TYPE_PUMP_SINGLE, // m_NotesType
STEPS_TYPE_PUMP_SINGLE, // m_NotesType
StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
{ 160, 480 }, // m_iCenterX
5, // m_iColsPerPlayer
@@ -905,7 +905,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"halfdouble", // m_szName
NOTES_TYPE_PUMP_HALFDOUBLE, // m_NotesType
STEPS_TYPE_PUMP_HALFDOUBLE, // m_NotesType
StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
{ 320, 320 }, // m_iCenterX
6, // m_iColsPerPlayer
@@ -936,7 +936,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"double", // m_szName
NOTES_TYPE_PUMP_DOUBLE, // m_NotesType
STEPS_TYPE_PUMP_DOUBLE, // m_NotesType
StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
{ 320, 320 }, // m_iCenterX
10, // m_iColsPerPlayer
@@ -975,7 +975,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
"couple", // m_szName
NOTES_TYPE_PUMP_COUPLE, // m_NotesType
STEPS_TYPE_PUMP_COUPLE, // m_NotesType
StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
{ 160, 480 }, // m_iCenterX
5, // m_iColsPerPlayer
@@ -1004,7 +1004,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
false, // m_bUsedForGameplay
true, // m_bUsedForEdit
"couple (edit)", // m_szName
NOTES_TYPE_PUMP_COUPLE, // m_NotesType
STEPS_TYPE_PUMP_COUPLE, // m_NotesType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX
10, // m_iColsPerPlayer
@@ -1038,7 +1038,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"single", // m_szName
NOTES_TYPE_EZ2_SINGLE, // m_NotesType
STEPS_TYPE_EZ2_SINGLE, // m_NotesType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX
5, // m_iColsPerPlayer
@@ -1067,7 +1067,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"real", // m_szName
NOTES_TYPE_EZ2_REAL, // m_NotesType
STEPS_TYPE_EZ2_REAL, // m_NotesType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX
7, // m_iColsPerPlayer
@@ -1100,7 +1100,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"versus", // m_szName
NOTES_TYPE_EZ2_SINGLE, // m_NotesType
STEPS_TYPE_EZ2_SINGLE, // m_NotesType
StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
{ 160, 480 }, // m_iCenterX
5, // m_iColsPerPlayer
@@ -1129,7 +1129,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"versusReal", // m_szName
NOTES_TYPE_EZ2_REAL, // m_NotesType
STEPS_TYPE_EZ2_REAL, // m_NotesType
StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
{ 160, 480 }, // m_iCenterX
7, // m_iColsPerPlayer
@@ -1162,7 +1162,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"double", // m_szName
NOTES_TYPE_EZ2_DOUBLE, // m_NotesType
STEPS_TYPE_EZ2_DOUBLE, // m_NotesType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 320, 320 }, // m_iCenterX
10, // m_iColsPerPlayer
@@ -1201,7 +1201,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"single", // m_szName
NOTES_TYPE_PARA_SINGLE, // m_NotesType
STEPS_TYPE_PARA_SINGLE, // m_NotesType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 320, 320 }, // m_iCenterX
5, // m_iColsPerPlayer
@@ -1230,7 +1230,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"single", // m_szName
NOTES_TYPE_DS3DDX_SINGLE, // m_NotesType
STEPS_TYPE_DS3DDX_SINGLE, // m_NotesType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX
8, // m_iColsPerPlayer
@@ -1265,7 +1265,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"BM-single", // m_szName
NOTES_TYPE_BM_SINGLE, // m_NotesType
STEPS_TYPE_BM_SINGLE, // m_NotesType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX
6, // m_iColsPerPlayer
@@ -1591,7 +1591,7 @@ void GameManager::GetStylesForGame( Game game, vector<Style>& aStylesAddTo, bool
}
}
Style GameManager::GetEditorStyleForNotesType( NotesType nt )
Style GameManager::GetEditorStyleForNotesType( StepsType nt )
{
for( int s=0; s<NUM_STYLES; s++ )
if( g_StyleDefs[s].m_NotesType == nt && g_StyleDefs[s].m_bUsedForEdit )
@@ -1610,7 +1610,7 @@ void GameManager::GetModesChoicesForGame( Game game, vector<ModeChoice*>& apChoi
}
*/
void GameManager::GetNotesTypesForGame( Game game, vector<NotesType>& aNotesTypeAddTo )
void GameManager::GetNotesTypesForGame( Game game, vector<StepsType>& aNotesTypeAddTo )
{
for( int nt=0; nt<NUM_NOTES_TYPES; nt++ )
{
@@ -1628,7 +1628,7 @@ void GameManager::GetNotesTypesForGame( Game game, vector<NotesType>& aNotesType
}
}
if(found)
aNotesTypeAddTo.push_back( (NotesType)nt );
aNotesTypeAddTo.push_back( (StepsType)nt );
}
}
@@ -1644,11 +1644,11 @@ void GameManager::GetEnabledGames( vector<Game>& aGamesOut )
}
}
int GameManager::NotesTypeToNumTracks( NotesType nt )
int GameManager::NotesTypeToNumTracks( StepsType nt )
{
if(nt >= NUM_NOTES_TYPES)
{
// invalid NotesType
// invalid StepsType
ASSERT(0);
return -1;
}
@@ -1656,7 +1656,7 @@ int GameManager::NotesTypeToNumTracks( NotesType nt )
return NotesTypes[nt].NumTracks;
}
NotesType GameManager::StringToNotesType( CString sNotesType )
StepsType GameManager::StringToNotesType( CString sNotesType )
{
sNotesType.MakeLower();
@@ -1670,18 +1670,18 @@ NotesType GameManager::StringToNotesType( CString sNotesType )
for( int i=0; i<NUM_NOTES_TYPES; i++ )
if( NotesTypes[i].name == sNotesType )
return NotesType(i);
return StepsType(i);
// invalid NotesType
LOG->Warn( "Invalid NotesType string '%s' encountered. Assuming this is 'dance-single'.", sNotesType.c_str() );
return NOTES_TYPE_DANCE_SINGLE;
// invalid StepsType
LOG->Warn( "Invalid StepsType string '%s' encountered. Assuming this is 'dance-single'.", sNotesType.c_str() );
return STEPS_TYPE_DANCE_SINGLE;
}
CString GameManager::NotesTypeToString( NotesType nt )
CString GameManager::NotesTypeToString( StepsType nt )
{
if(nt >= NUM_NOTES_TYPES)
{
// invalid NotesType
// invalid StepsType
ASSERT(0);
return "";
}