Merge branch 'master' of https://github.com/stepmania/stepmania
This commit is contained in:
@@ -25,10 +25,10 @@ t[#t+1] = LoadActor("Header") .. {
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};
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t[#t+1] = LoadFont("Common Bold") .. {
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Name="HeaderText";
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Name="HeaderShadow";
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Text=Screen.String("HeaderText");
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InitCommand=cmd(x,-SCREEN_CENTER_X+24;y,26;zoom,1;horizalign,left;shadowlength,0;maxwidth,200);
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OnCommand=cmd(visible,IsVisible();skewx,-0.125;diffuse,color("#ffd400");shadowlength,2;shadowcolor,BoostColor(color("#ffd40077"),0.25));
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InitCommand=cmd(x,-SCREEN_CENTER_X+26;y,28;zoom,1;horizalign,left;maxwidth,200);
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OnCommand=cmd(visible,IsVisible();skewx,-0.125;diffuse,BoostColor(color("#ffd40077"),0.375););
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UpdateScreenHeaderMessageCommand=function(self,param)
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self:settext(param.Header);
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end;
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@@ -40,6 +40,16 @@ t[#t+1] = Def.Quad {
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OnCommand=cmd(diffuse,color("#ffd400");shadowlength,2;shadowcolor,BoostColor(color("#ffd40077"),0.25);linear,0.25;zoomtowidth,192;faderight,0.5);
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};
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t[#t+1] = LoadFont("Common Bold") .. {
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Name="HeaderText";
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Text=Screen.String("HeaderText");
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InitCommand=cmd(x,-SCREEN_CENTER_X+24;y,26;zoom,1;horizalign,left;shadowlength,0;maxwidth,200);
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OnCommand=cmd(visible,IsVisible();skewx,-0.125;diffuse,color("#ffd400"););
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UpdateScreenHeaderMessageCommand=function(self,param)
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self:settext(param.Header);
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end;
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};
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t.BeginCommand=function(self)
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self:SetUpdateFunction( Update );
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end
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@@ -429,34 +429,29 @@ bool ScreenMapControllers::Input( const InputEventPlus &input )
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}
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break;
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case KEY_LEFT: // Move the selection left, wrapping up.
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if(CursorOnAction())
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if(!CursorCanGoLeft())
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{
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break;
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}
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if( m_CurSlot == 0 && m_CurController == 0 )
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{
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break; // can't go left any more
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}
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BeforeChangeFocus();
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m_CurSlot--;
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if( m_CurSlot < 0 )
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if(m_CurSlot == 0)
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{
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m_CurSlot = NUM_CHANGABLE_SLOTS-1;
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m_CurController--;
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--m_CurController;
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}
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else
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{
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--m_CurSlot;
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}
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AfterChangeFocus();
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m_soundChange.Play();
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bHandled = true;
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break;
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case KEY_RIGHT: // Move the selection right, wrapping down.
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if(CursorOnAction())
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if(!CursorCanGoRight())
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{
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break;
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}
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if( m_CurSlot == NUM_CHANGABLE_SLOTS-1 && m_CurController == NUM_GameController-1 )
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{
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break; // can't go right any more
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}
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BeforeChangeFocus();
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m_CurSlot++;
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if( m_CurSlot > NUM_CHANGABLE_SLOTS-1 )
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@@ -625,6 +620,17 @@ bool ScreenMapControllers::CursorCanGoDown()
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return m_CurButton < m_KeysToMap.size() + m_Actions.size();
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}
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bool ScreenMapControllers::CursorCanGoLeft()
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{
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return !CursorOnAction() && (m_CurSlot > 0 || m_CurController > 0);
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}
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bool ScreenMapControllers::CursorCanGoRight()
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{
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return !CursorOnAction() && (m_CurSlot < NUM_CHANGABLE_SLOTS-1 ||
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m_CurController < NUM_GameController-1);
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}
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int ScreenMapControllers::CurKeyIndex()
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{
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// The header row is at 0, so subtract 1 from m_CurButton.
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@@ -34,6 +34,8 @@ private:
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bool CursorOnKey();
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bool CursorCanGoUp();
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bool CursorCanGoDown();
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bool CursorCanGoLeft();
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bool CursorCanGoRight();
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int CurKeyIndex();
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int CurActionIndex();
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void SetCursorFromSetListCurrent();
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