show life and combo graphs over the whole song/course - not just over the time the player was alive
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@@ -136,18 +136,18 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
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StageStats ss;
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for( int z = 0; z < 3; ++z )
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{
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ss.vpSongs.push_back( SONGMAN->GetRandomSong() );
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ss.vpPlayedSongs.push_back( SONGMAN->GetRandomSong() );
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ss.m_player[PLAYER_1].iPossibleDancePoints = 100;
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ss.m_player[PLAYER_1].iActualDancePoints = 100;
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ss.m_player[PLAYER_1].iScore = 100;
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ss.m_player[PLAYER_2].iPossibleDancePoints = 100;
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ss.m_player[PLAYER_2].iActualDancePoints = 100;
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ss.m_player[PLAYER_2].iScore = 100;
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ASSERT( ss.vpSongs[0]->GetAllSteps().size() );
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ASSERT( ss.vpPlayedSongs[0]->GetAllSteps().size() );
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FOREACH_PlayerNumber( p )
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{
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ss.m_player[p].vpSteps.push_back( ss.vpSongs[0]->GetAllSteps()[0] );
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GAMESTATE->m_pCurSteps[p].Set( ss.m_player[p].vpSteps[0] );
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ss.m_player[p].vpPlayedSteps.push_back( ss.vpPlayedSongs[0]->GetAllSteps()[0] );
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GAMESTATE->m_pCurSteps[p].Set( ss.m_player[p].vpPlayedSteps[0] );
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ss.m_player[p].iPossibleDancePoints = 1000;
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ss.m_player[p].iActualDancePoints = 985;
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@@ -157,11 +157,11 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
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hs.iScore = ss.m_player[p].iScore;
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StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
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int a, b;
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PROFILEMAN->AddStepsScore( ss.vpSongs[0], GAMESTATE->m_pCurSteps[p], p, hs, a, b );
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PROFILEMAN->AddStepsScore( ss.vpSongs[0], GAMESTATE->m_pCurSteps[p], p, hs, a, b );
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PROFILEMAN->AddStepsScore( ss.vpSongs[0], GAMESTATE->m_pCurSteps[p], p, hs, a, b );
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PROFILEMAN->AddStepsScore( ss.vpSongs[0], GAMESTATE->m_pCurSteps[p], p, hs, a, b );
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PROFILEMAN->AddStepsScore( ss.vpSongs[0], GAMESTATE->m_pCurSteps[p], p, hs, a, b );
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PROFILEMAN->AddStepsScore( ss.vpPlayedSongs[0], GAMESTATE->m_pCurSteps[p], p, hs, a, b );
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PROFILEMAN->AddStepsScore( ss.vpPlayedSongs[0], GAMESTATE->m_pCurSteps[p], p, hs, a, b );
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PROFILEMAN->AddStepsScore( ss.vpPlayedSongs[0], GAMESTATE->m_pCurSteps[p], p, hs, a, b );
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PROFILEMAN->AddStepsScore( ss.vpPlayedSongs[0], GAMESTATE->m_pCurSteps[p], p, hs, a, b );
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PROFILEMAN->AddStepsScore( ss.vpPlayedSongs[0], GAMESTATE->m_pCurSteps[p], p, hs, a, b );
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PROFILEMAN->AddCategoryScore( st, RANKING_A, p, hs, a, b );
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}
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@@ -318,8 +318,8 @@ void ScreenNameEntryTraditional::Init()
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for( unsigned i = 0; i < STATSMAN->m_vPlayedStageStats.size(); ++i )
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{
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StageStats &ss = STATSMAN->m_vPlayedStageStats[i];
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Song* pSong = ss.vpSongs[0];
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Steps* pSteps = ss.m_player[p].vpSteps[0];
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Song* pSong = ss.vpPlayedSongs[0];
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Steps* pSteps = ss.m_player[p].vpPlayedSteps[0];
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Course* pCourse = GAMESTATE->m_pCurCourse;
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Trail* pTrail = GAMESTATE->m_pCurTrail[p];
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