show life and combo graphs over the whole song/course - not just over the time the player was alive
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@@ -346,7 +346,7 @@ void ScreenGameplayMultiplayer::LoadNextSong()
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int iPlaySongIndex = GAMESTATE->GetCourseSongIndex();
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iPlaySongIndex %= m_vpSongsQueue.size();
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GAMESTATE->m_pCurSong.Set( m_vpSongsQueue[iPlaySongIndex] );
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STATSMAN->m_CurStageStats.vpSongs.push_back( GAMESTATE->m_pCurSong );
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STATSMAN->m_CurStageStats.vpPlayedSongs.push_back( GAMESTATE->m_pCurSong );
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// No need to do this here. We do it in SongFinished().
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//GAMESTATE->RemoveAllActiveAttacks();
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@@ -361,7 +361,7 @@ void ScreenGameplayMultiplayer::LoadNextSong()
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Steps* pSteps = GAMESTATE->m_pCurSteps[GAMESTATE->m_MasterPlayerNumber];
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STATSMAN->m_CurStageStats.m_player[GAMESTATE->m_MasterPlayerNumber].vpSteps.push_back( pSteps );
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STATSMAN->m_CurStageStats.m_player[GAMESTATE->m_MasterPlayerNumber].vpPlayedSteps.push_back( pSteps );
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FOREACH_MultiPlayer( p )
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{
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