show life and combo graphs over the whole song/course - not just over the time the player was alive

This commit is contained in:
Chris Danford
2005-04-20 06:13:06 +00:00
parent a09bf4042e
commit f57e898966
17 changed files with 118 additions and 82 deletions
+2 -2
View File
@@ -346,7 +346,7 @@ void ScreenGameplayMultiplayer::LoadNextSong()
int iPlaySongIndex = GAMESTATE->GetCourseSongIndex();
iPlaySongIndex %= m_vpSongsQueue.size();
GAMESTATE->m_pCurSong.Set( m_vpSongsQueue[iPlaySongIndex] );
STATSMAN->m_CurStageStats.vpSongs.push_back( GAMESTATE->m_pCurSong );
STATSMAN->m_CurStageStats.vpPlayedSongs.push_back( GAMESTATE->m_pCurSong );
// No need to do this here. We do it in SongFinished().
//GAMESTATE->RemoveAllActiveAttacks();
@@ -361,7 +361,7 @@ void ScreenGameplayMultiplayer::LoadNextSong()
Steps* pSteps = GAMESTATE->m_pCurSteps[GAMESTATE->m_MasterPlayerNumber];
STATSMAN->m_CurStageStats.m_player[GAMESTATE->m_MasterPlayerNumber].vpSteps.push_back( pSteps );
STATSMAN->m_CurStageStats.m_player[GAMESTATE->m_MasterPlayerNumber].vpPlayedSteps.push_back( pSteps );
FOREACH_MultiPlayer( p )
{