show life and combo graphs over the whole song/course - not just over the time the player was alive
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@@ -4,6 +4,7 @@
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#include "ActorFrame.h"
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#include "RageTexture.h"
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struct StageStats;
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struct PlayerStageStats;
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class GraphDisplay: public ActorFrame
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@@ -14,14 +15,14 @@ public:
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void Load( const CString &TexturePath, float height );
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void Unload();
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void LoadFromStageStats( const PlayerStageStats &s );
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void LoadFromStageStats( const StageStats &ss, const PlayerStageStats &s );
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void Update( float fDeltaTime );
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void DrawPrimitives();
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private:
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void UpdateVerts();
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enum { VALUE_RESOLUTION=100 };
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enum { VALUE_RESOLUTION=200 };
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float m_CurValues[VALUE_RESOLUTION];
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float m_DestValues[VALUE_RESOLUTION];
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float m_LastValues[VALUE_RESOLUTION];
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