[warps] Fix IsWarpAtRow.
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+1
-2
@@ -2587,8 +2587,7 @@ void Player::UpdateJudgedRows()
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int iRow = iter.Row();
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// if row is within a warp section, ignore it. -aj
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if( iRow >= GAMESTATE->m_iWarpBeginRow &&
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iRow < BeatToNoteRow(GAMESTATE->m_fWarpDestination) )
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if( GAMESTATE->m_pCurSong->m_Timing.IsWarpAtRow(iRow) )
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continue;
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if( iLastSeenRow != iRow )
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