broadcast CoinsChanged, removed InsertCoin broadcast later
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@@ -111,6 +111,7 @@ GameState::GameState() :
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m_pCurGame( Message_CurrentGameChanged ),
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m_pCurStyle( Message_CurrentStyleChanged ),
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m_PlayMode( Message_PlayModeChanged ),
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m_iCoins( Message_CoinsChanged ),
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m_sPreferredSongGroup( Message_PreferredSongGroupChanged ),
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m_sPreferredCourseGroup( Message_PreferredCourseGroupChanged ),
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m_PreferredStepsType( Message_PreferredStepsTypeChanged ),
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@@ -135,7 +136,7 @@ GameState::GameState() :
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SetCurrentStyle( NULL );
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m_pCurGame.Set( NULL );
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m_iCoins = 0;
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m_iCoins.Set( 0 );
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m_timeGameStarted.SetZero();
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m_bDemonstrationOrJukebox = false;
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@@ -410,7 +411,7 @@ namespace
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if( GAMESTATE->m_iCoins < iCoinsNeededToJoin )
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return false; // not enough coins
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GAMESTATE->m_iCoins -= iCoinsNeededToJoin;
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GAMESTATE->m_iCoins.Set( GAMESTATE->m_iCoins - iCoinsNeededToJoin );
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GAMESTATE->JoinPlayer( pn );
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