broadcast CoinsChanged, removed InsertCoin broadcast later

This commit is contained in:
Chris Danford
2008-09-18 09:06:59 +00:00
parent bb2a8ea759
commit f4b1e3e72b
6 changed files with 13 additions and 7 deletions
+3 -2
View File
@@ -111,6 +111,7 @@ GameState::GameState() :
m_pCurGame( Message_CurrentGameChanged ),
m_pCurStyle( Message_CurrentStyleChanged ),
m_PlayMode( Message_PlayModeChanged ),
m_iCoins( Message_CoinsChanged ),
m_sPreferredSongGroup( Message_PreferredSongGroupChanged ),
m_sPreferredCourseGroup( Message_PreferredCourseGroupChanged ),
m_PreferredStepsType( Message_PreferredStepsTypeChanged ),
@@ -135,7 +136,7 @@ GameState::GameState() :
SetCurrentStyle( NULL );
m_pCurGame.Set( NULL );
m_iCoins = 0;
m_iCoins.Set( 0 );
m_timeGameStarted.SetZero();
m_bDemonstrationOrJukebox = false;
@@ -410,7 +411,7 @@ namespace
if( GAMESTATE->m_iCoins < iCoinsNeededToJoin )
return false; // not enough coins
GAMESTATE->m_iCoins -= iCoinsNeededToJoin;
GAMESTATE->m_iCoins.Set( GAMESTATE->m_iCoins - iCoinsNeededToJoin );
GAMESTATE->JoinPlayer( pn );