broadcast CoinsChanged, removed InsertCoin broadcast later

This commit is contained in:
Chris Danford
2008-09-18 09:06:59 +00:00
parent bb2a8ea759
commit f4b1e3e72b
6 changed files with 13 additions and 7 deletions
+1 -1
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@@ -632,7 +632,7 @@ void GameCommand::ApplySelf( const vector<PlayerNumber> &vpns ) const
int iNumCreditsRequired = GetCreditsRequiredToPlayStyle(m_pStyle);
int iNumCreditsPaid = GetNumCreditsPaid();
int iNumCreditsOwed = iNumCreditsRequired - iNumCreditsPaid;
GAMESTATE->m_iCoins -= iNumCreditsOwed * PREFSMAN->m_iCoinsPerCredit;
GAMESTATE->m_iCoins.Set( GAMESTATE->m_iCoins - iNumCreditsOwed * PREFSMAN->m_iCoinsPerCredit );
LOG->Trace( "Deducted %i coins, %i remaining",
iNumCreditsOwed * PREFSMAN->m_iCoinsPerCredit, GAMESTATE->m_iCoins );
}
+3 -2
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@@ -111,6 +111,7 @@ GameState::GameState() :
m_pCurGame( Message_CurrentGameChanged ),
m_pCurStyle( Message_CurrentStyleChanged ),
m_PlayMode( Message_PlayModeChanged ),
m_iCoins( Message_CoinsChanged ),
m_sPreferredSongGroup( Message_PreferredSongGroupChanged ),
m_sPreferredCourseGroup( Message_PreferredCourseGroupChanged ),
m_PreferredStepsType( Message_PreferredStepsTypeChanged ),
@@ -135,7 +136,7 @@ GameState::GameState() :
SetCurrentStyle( NULL );
m_pCurGame.Set( NULL );
m_iCoins = 0;
m_iCoins.Set( 0 );
m_timeGameStarted.SetZero();
m_bDemonstrationOrJukebox = false;
@@ -410,7 +411,7 @@ namespace
if( GAMESTATE->m_iCoins < iCoinsNeededToJoin )
return false; // not enough coins
GAMESTATE->m_iCoins -= iCoinsNeededToJoin;
GAMESTATE->m_iCoins.Set( GAMESTATE->m_iCoins - iCoinsNeededToJoin );
GAMESTATE->JoinPlayer( pn );
+1 -1
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@@ -69,7 +69,7 @@ public:
bool m_bSideIsJoined[NUM_PLAYERS]; // left side, right side
MultiPlayerStatus m_MultiPlayerStatus[NUM_MultiPlayer];
BroadcastOnChange<PlayMode> m_PlayMode; // many screens display different info depending on this value
int m_iCoins; // not "credits"
BroadcastOnChange<int> m_iCoins; // not "credits"
PlayerNumber m_MasterPlayerNumber; // used in Styles where one player controls both sides
bool m_bMultiplayer;
int m_iNumMultiplayerNoteFields;
+1
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@@ -16,6 +16,7 @@ static const char *MessageIDNames[] = {
"CurrentGameChanged",
"CurrentStyleChanged",
"PlayModeChanged",
"CoinsChanged",
"CurrentSongChanged",
"CurrentStepsP1Changed",
"CurrentStepsP2Changed",
+1
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@@ -13,6 +13,7 @@ enum MessageID
Message_CurrentGameChanged,
Message_CurrentStyleChanged,
Message_PlayModeChanged,
Message_CoinsChanged,
Message_CurrentSongChanged,
Message_CurrentStepsP1Changed,
Message_CurrentStepsP2Changed,
+6 -3
View File
@@ -1193,12 +1193,12 @@ void StepMania::InsertCoin( int iNum, bool bCountInBookkeeping )
BOOKKEEPER->CoinInserted();
}
int iNumCoinsOld = GAMESTATE->m_iCoins;
GAMESTATE->m_iCoins += iNum;
GAMESTATE->m_iCoins.Set( GAMESTATE->m_iCoins + iNum );
int iCredits = GAMESTATE->m_iCoins / PREFSMAN->m_iCoinsPerCredit;
bool bMaxCredits = iCredits >= MAX_NUM_CREDITS;
if( bMaxCredits )
GAMESTATE->m_iCoins = MAX_NUM_CREDITS * PREFSMAN->m_iCoinsPerCredit;
GAMESTATE->m_iCoins.Set( MAX_NUM_CREDITS * PREFSMAN->m_iCoinsPerCredit );
LOG->Trace("%i coins inserted, %i needed to play", GAMESTATE->m_iCoins, PREFSMAN->m_iCoinsPerCredit.Get() );
if( iNumCoinsOld != GAMESTATE->m_iCoins )
@@ -1214,6 +1214,7 @@ void StepMania::InsertCoin( int iNum, bool bCountInBookkeeping )
SCREENMAN->PlayStartSound();
}
/* TODO: remove this redundant message and things that depend on it */
Message msg( "CoinInserted" );
// below params are unused
//msg.SetParam( "Coins", GAMESTATE->m_iCoins );
@@ -1230,8 +1231,10 @@ void StepMania::InsertCredit()
void StepMania::ClearCredits()
{
LOG->Trace("%i coins cleared", GAMESTATE->m_iCoins );
GAMESTATE->m_iCoins = 0;
GAMESTATE->m_iCoins.Set( 0 );
SCREENMAN->PlayInvalidSound();
/* TODO: remove this redundant message and things that depend on it */
Message msg( "CoinInserted" );
// below params are unused
//msg.SetParam( "Coins", GAMESTATE->m_iCoins );