Same mouse input eating fix from ScreenSelectMusic.
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@@ -494,6 +494,19 @@ void ScreenOptions::Update( float fDeltaTime )
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void ScreenOptions::Input( const InputEventPlus &input )
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{
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// HACK: This screen eats mouse inputs if we don't check for them first.
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bool mouse_evt = false;
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for (int i = MOUSE_LEFT; i <= MOUSE_WHEELDOWN; i++)
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{
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if (input.DeviceI == DeviceInput( DEVICE_MOUSE, (DeviceButton)i ))
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mouse_evt = true;
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}
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if (mouse_evt)
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{
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ScreenWithMenuElements::Input(input);
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return;
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}
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/* Allow input when transitioning in (m_In.IsTransitioning()), but ignore it
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* when we're transitioning out. */
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if( m_Cancel.IsTransitioning() || m_Out.IsTransitioning() || m_fLockInputSecs > 0 )
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