move FullScreenRectF into ScreenDimensions.h
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@@ -26,8 +26,6 @@ const float SPIRAL_MIN_ZOOM = 0.3f;
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#define MAX_TILES_HIGH int(SCREEN_HEIGHT/32+2)
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#define MAX_SPRITES (MAX_TILES_WIDE*MAX_TILES_HIGH)
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#define FullScreenRectF RectF(SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM)
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BGAnimationLayer::BGAnimationLayer( bool bGeneric )
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{
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