simpler Lua boilerplate
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@@ -2906,8 +2906,6 @@ MenuButton GameManager::GetMenuButtonSecondaryFunction( const Game *pGame, GameB
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class LunaGameManager: public Luna<GameManager>
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{
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public:
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LunaGameManager() { LUA->Register( Register ); }
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static int StepsTypeToLocalizedString( T* p, lua_State *L ) { lua_pushstring(L, p->StepsTypeToLocalizedString(Enum::Check<StepsType>(L, 1)) ); return 1; }
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static int GetFirstStepsTypeForGame( T* p, lua_State *L )
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{
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@@ -2921,12 +2919,12 @@ public:
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return 1;
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}
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static void Register(lua_State *L)
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LunaGameManager()
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{
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LUA->Register( Register );
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ADD_METHOD( StepsTypeToLocalizedString );
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ADD_METHOD( GetFirstStepsTypeForGame );
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Luna<T>::Register( L );
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}
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};
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