Files
itgmania212121/stepmania/src/GameManager.cpp
T
2006-09-27 20:30:29 +00:00

2959 lines
97 KiB
C++

#include "global.h"
#include "GameManager.h"
#include "GameConstantsAndTypes.h"
#include "GameInput.h" // for GameButton constants
#include "RageLog.h"
#include "RageUtil.h"
#include "NoteSkinManager.h"
#include "RageInputDevice.h"
#include "ThemeManager.h"
#include "LightsManager.h" // for NUM_CabinetLight
#include "Game.h"
#include "Style.h"
GameManager* GAMEMAN = NULL; // global and accessable from anywhere in our program
enum
{
TRACK_1 = 0,
TRACK_2,
TRACK_3,
TRACK_4,
TRACK_5,
TRACK_6,
TRACK_7,
TRACK_8,
TRACK_9,
TRACK_10,
TRACK_11,
TRACK_12,
TRACK_13,
TRACK_14,
TRACK_15,
TRACK_16,
// BMS reader needs 16 tracks for beat-double7
};
enum
{
GAME_DANCE,
GAME_PUMP,
GAME_EZ2,
GAME_PARA,
GAME_DS3DDX,
GAME_BEAT,
GAME_MANIAX,
GAME_TECHNO,
GAME_POPN,
GAME_LIGHTS, // cabinet lights (not really a game)
NUM_GAMES, // leave this at the end
GAME_INVALID,
};
const int DANCE_COL_SPACING = 64;
const int PUMP_COL_SPACING = 50;
const int EZ2_COL_SPACING = 46;
const int EZ2_REAL_COL_SPACING = 40;
const int PARA_COL_SPACING = 54;
const int DS3DDX_COL_SPACING = 46;
const int BEAT_COL_SPACING = 34;
const int MANIAX_COL_SPACING = 36;
const int TECHNO_COL_SPACING = 56;
const int TECHNO_VERSUS_COL_SPACING = 33;
const int POPN5_COL_SPACING = 32;
const int POPN9_COL_SPACING = 32;
enum
{
ST_FLAGS_NONE = 0,
ST_FLAGS_DONT_AUTOGEN = 1 << 0
};
static struct
{
char *name;
int NumTracks;
uint32_t flags;
} const StepsTypes[NUM_StepsType] = {
{ "dance-single", 4, ST_FLAGS_NONE },
{ "dance-double", 8, ST_FLAGS_NONE },
{ "dance-couple", 8, ST_FLAGS_NONE },
{ "dance-solo", 6, ST_FLAGS_NONE },
{ "dance-routine", 8, ST_FLAGS_DONT_AUTOGEN },
{ "pump-single", 5, ST_FLAGS_NONE },
{ "pump-halfdouble", 6, ST_FLAGS_NONE },
{ "pump-double", 10, ST_FLAGS_NONE },
{ "pump-couple", 10, ST_FLAGS_NONE },
{ "ez2-single", 5, ST_FLAGS_NONE }, // Single: TL,LHH,D,RHH,TR
{ "ez2-double", 10, ST_FLAGS_NONE }, // Double: Single x2
{ "ez2-real", 7, ST_FLAGS_NONE }, // Real: TL,LHH,LHL,D,RHL,RHH,TR
{ "para-single", 5, ST_FLAGS_NONE },
{ "para-versus", 10, ST_FLAGS_NONE },
{ "ds3ddx-single", 8, ST_FLAGS_NONE },
{ "bm-single5", 6, ST_FLAGS_NONE }, // called "bm" for backward compat
{ "bm-double5", 12, ST_FLAGS_NONE }, // called "bm" for backward compat
{ "bm-single7", 8, ST_FLAGS_NONE }, // called "bm" for backward compat
{ "bm-double7", 16, ST_FLAGS_NONE }, // called "bm" for backward compat
{ "maniax-single", 4, ST_FLAGS_NONE },
{ "maniax-double", 8, ST_FLAGS_NONE },
{ "techno-single4", 4, ST_FLAGS_NONE },
{ "techno-single5", 5, ST_FLAGS_NONE },
{ "techno-single8", 8, ST_FLAGS_NONE },
{ "techno-double4", 8, ST_FLAGS_NONE },
{ "techno-double5", 10, ST_FLAGS_NONE },
{ "pnm-five", 5, ST_FLAGS_NONE }, // called "pnm" for backward compat
{ "pnm-nine", 9, ST_FLAGS_NONE }, // called "pnm" for backward compat
{ "lights-cabinet", NUM_CabinetLight, ST_FLAGS_DONT_AUTOGEN }, // XXX disable lights autogen for now
};
//
// Important: Every game must define the buttons: "Start", "Back", "MenuLeft", "Operator" and "MenuRight"
//
static Game g_Games[NUM_GAMES] =
{
{ // GAME_DANCE
"dance", // m_szName
"4 foot panels or 6 foot panels", // m_szDescription
2, // m_iNumControllers
false, // m_bCountNotesSeparately
NUM_DANCE_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
"Left",
"Right",
"Up",
"Down",
"UpLeft",
"UpRight",
"Start",
"Select",
"Back",
"MenuLeft",
"MenuRight",
"MenuUp",
"MenuDown",
"Insert Coin",
"Operator",
},
{ // m_DedicatedMenuButton
DANCE_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
DANCE_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
DANCE_BUTTON_MENUUP, // MENU_BUTTON_UP
DANCE_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
DANCE_BUTTON_START, // MENU_BUTTON_START
DANCE_BUTTON_SELECT, // MENU_BUTTON_SELECT
DANCE_BUTTON_BACK, // MENU_BUTTON_BACK
DANCE_BUTTON_COIN, // MENU_BUTTON_COIN
DANCE_BUTTON_OPERATOR // MENU_BUTTON_OPERATOR
},
{ // m_SecondaryMenuButton
DANCE_BUTTON_LEFT, // MENU_BUTTON_LEFT
DANCE_BUTTON_RIGHT, // MENU_BUTTON_RIGHT
DANCE_BUTTON_UP, // MENU_BUTTON_UP
DANCE_BUTTON_DOWN, // MENU_BUTTON_DOWN
DANCE_BUTTON_START, // MENU_BUTTON_START
DANCE_BUTTON_SELECT, // MENU_BUTTON_SELECT
DANCE_BUTTON_BACK, // MENU_BUTTON_BACK
DANCE_BUTTON_COIN, // MENU_BUTTON_COIN
DANCE_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
KEY_LEFT, // DANCE_BUTTON_LEFT,
KEY_RIGHT, // DANCE_BUTTON_RIGHT,
KEY_UP, // DANCE_BUTTON_UP,
KEY_DOWN, // DANCE_BUTTON_DOWN,
NO_DEFAULT_KEY, // DANCE_BUTTON_UPLEFT,
NO_DEFAULT_KEY, // DANCE_BUTTON_UPRIGHT,
KEY_ENTER, // DANCE_BUTTON_START,
KEY_BACKSLASH, // DANCE_BUTTON_SELECT,
KEY_ESC, // DANCE_BUTTON_BACK
KEY_DEL, // DANCE_BUTTON_MENULEFT
KEY_PGDN, // DANCE_BUTTON_MENURIGHT
KEY_HOME, // DANCE_BUTTON_MENUUP
KEY_END, // DANCE_BUTTON_MENUDOWN
KEY_F1, // DANCE_BUTTON_COIN
KEY_SCRLLOCK // DANCE_BUTTON_OPERATOR
},
{ // PLAYER_2
KEY_KP_C4, // DANCE_BUTTON_LEFT,
KEY_KP_C6, // DANCE_BUTTON_RIGHT,
KEY_KP_C8, // DANCE_BUTTON_UP,
KEY_KP_C2, // DANCE_BUTTON_DOWN,
KEY_KP_C7, // DANCE_BUTTON_UPLEFT,
KEY_KP_C9, // DANCE_BUTTON_UPRIGHT,
KEY_KP_ENTER, // DANCE_BUTTON_START,
KEY_KP_C0, // DANCE_BUTTON_SELECT,
KEY_NUMLOCK, // DANCE_BUTTON_BACK
KEY_KP_SLASH, // DANCE_BUTTON_MENULEFT
KEY_KP_ASTERISK, // DANCE_BUTTON_MENURIGHT
KEY_KP_HYPHEN, // DANCE_BUTTON_MENUUP
KEY_KP_PLUS, // DANCE_BUTTON_MENUDOWN
NO_DEFAULT_KEY, // DANCE_BUTTON_COIN
NO_DEFAULT_KEY // DANCE_BUTTON_OPERATOR
},
},
TNS_W1, // m_mapW1To
TNS_W2, // m_mapW2To
TNS_W3, // m_mapW3To
TNS_W4, // m_mapW4To
TNS_W5, // m_mapW5To
},
{ // GAME_PUMP
"pump", // m_szName
"5 foot panels", // m_szDescription
2, // m_iNumControllers
false, // m_bCountNotesSeparately
NUM_PUMP_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
"UpLeft",
"UpRight",
"Center",
"DownLeft",
"DownRight",
"Start",
"Select",
"Back",
"MenuLeft",
"MenuRight",
"MenuUp",
"MenuDown",
"Insert Coin",
"Operator",
},
{ // m_DedicatedMenuButton
PUMP_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
PUMP_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
PUMP_BUTTON_MENUUP, // MENU_BUTTON_UP
PUMP_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
PUMP_BUTTON_START, // MENU_BUTTON_START
PUMP_BUTTON_SELECT, // MENU_BUTTON_SELECT
PUMP_BUTTON_BACK, // MENU_BUTTON_BACK
PUMP_BUTTON_COIN, // MENU_BUTTON_COIN
PUMP_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_SecondaryMenuButton
PUMP_BUTTON_DOWNLEFT, // MENU_BUTTON_LEFT
PUMP_BUTTON_DOWNRIGHT, // MENU_BUTTON_RIGHT
PUMP_BUTTON_UPLEFT, // MENU_BUTTON_UP
PUMP_BUTTON_UPRIGHT, // MENU_BUTTON_DOWN
PUMP_BUTTON_CENTER, // MENU_BUTTON_START
PUMP_BUTTON_SELECT, // MENU_BUTTON_SELECT
PUMP_BUTTON_BACK, // MENU_BUTTON_BACK
PUMP_BUTTON_COIN, // MENU_BUTTON_COIN
PUMP_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
KEY_Cq, // PUMP_BUTTON_UPLEFT,
KEY_Ce, // PUMP_BUTTON_UPRIGHT,
KEY_Cs, // PUMP_BUTTON_CENTER,
KEY_Cz, // PUMP_BUTTON_DOWNLEFT,
KEY_Cc, // PUMP_BUTTON_DOWNRIGHT,
KEY_ENTER, // PUMP_BUTTON_START,
KEY_BACKSLASH, // PUMP_BUTTON_SELECT,
KEY_ESC, // PUMP_BUTTON_BACK,
KEY_LEFT, // PUMP_BUTTON_MENULEFT
KEY_RIGHT, // PUMP_BUTTON_MENURIGHT
KEY_UP, // PUMP_BUTTON_MENUUP
KEY_DOWN, // PUMP_BUTTON_MENUDOWN
KEY_F1, // PUMP_BUTTON_COIN
KEY_SCRLLOCK // PUMP_BUTTON_OPERATOR
},
{ // PLAYER_2
KEY_KP_C7, // PUMP_BUTTON_UPLEFT,
KEY_KP_C9, // PUMP_BUTTON_UPRIGHT,
KEY_KP_C5, // PUMP_BUTTON_CENTER,
KEY_KP_C1, // PUMP_BUTTON_DOWNLEFT,
KEY_KP_C3, // PUMP_BUTTON_DOWNRIGHT,
KEY_KP_ENTER, // PUMP_BUTTON_START,
KEY_KP_C0, // PUMP_BUTTON_SELECT,
KEY_NUMLOCK, // PUMP_BUTTON_BACK,
NO_DEFAULT_KEY, // PUMP_BUTTON_MENULEFT
NO_DEFAULT_KEY, // PUMP_BUTTON_MENURIGHT
NO_DEFAULT_KEY, // PUMP_BUTTON_MENUUP
NO_DEFAULT_KEY, // PUMP_BUTTON_MENUDOWN
NO_DEFAULT_KEY, // PUMP_BUTTON_COIN
NO_DEFAULT_KEY // PUMP_BUTTON_OPERATOR
},
},
TNS_W1, // m_mapW1To
TNS_W2, // m_mapW2To
TNS_W3, // m_mapW3To
TNS_W4, // m_mapW4To
TNS_W5, // m_mapW5To
},
{
"ez2", // m_szName
"4 hand sensors + 3 foot panels", // m_szDescription
2, // m_iNumControllers
false, // m_bCountNotesSeparately
NUM_EZ2_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
"FootUpLeft",
"FootUpRight",
"FootDown",
"HandUpLeft",
"HandUpRight",
"HandLrLeft",
"HandLrRight",
"Start",
"Select",
"Back",
"MenuLeft",
"MenuRight",
"MenuUp",
"MenuDown",
"Insert Coin",
"Operator",
},
{ // m_DedicatedMenuButton
EZ2_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
EZ2_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
EZ2_BUTTON_MENUUP, // MENU_BUTTON_UP
EZ2_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
EZ2_BUTTON_START, // MENU_BUTTON_START
EZ2_BUTTON_SELECT, // MENU_BUTTON_SELECT
EZ2_BUTTON_BACK, // MENU_BUTTON_BACK
EZ2_BUTTON_COIN, // MENU_BUTTON_COIN
EZ2_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_SecondaryMenuButton
EZ2_BUTTON_HANDUPLEFT, // MENU_BUTTON_LEFT
EZ2_BUTTON_HANDUPRIGHT, // MENU_BUTTON_RIGHT
EZ2_BUTTON_FOOTUPLEFT, // MENU_BUTTON_UP
EZ2_BUTTON_FOOTUPRIGHT, // MENU_BUTTON_DOWN
EZ2_BUTTON_FOOTDOWN, // MENU_BUTTON_START
EZ2_BUTTON_SELECT, // MENU_BUTTON_SELECT
EZ2_BUTTON_BACK, // MENU_BUTTON_BACK
EZ2_BUTTON_COIN, // MENU_BUTTON_COIN
EZ2_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
KEY_Cz, // EZ2_BUTTON_FOOTUPLEFT,
KEY_Cb, // EZ2_BUTTON_FOOTUPRIGHT,
KEY_Cc, // EZ2_BUTTON_FOOTDOWN,
KEY_Cx, // EZ2_BUTTON_HANDUPLEFT,
KEY_Cv, // EZ2_BUTTON_HANDUPRIGHT,
KEY_Cs, // EZ2_BUTTON_HANDLRLEFT,
KEY_Cf, // EZ2_BUTTON_HANDLRRIGHT,
KEY_ENTER, // EZ2_BUTTON_START,
KEY_BACKSLASH, // EZ2_BUTTON_SELECT,
KEY_ESC, // EZ2_BUTTON_BACK,
KEY_LEFT, // EZ2_BUTTON_MENULEFT
KEY_RIGHT, // EZ2_BUTTON_MENURIGHT
KEY_UP, // EZ2_BUTTON_MENUUP
KEY_DOWN, // EZ2_BUTTON_MENUDOWN
KEY_F1, // EZ2_BUTTON_COIN
KEY_SCRLLOCK // EZ2_BUTTON_OPERATOR
},
{ // PLAYER_2
NO_DEFAULT_KEY, // EZ2_BUTTON_FOOTUPLEFT,
NO_DEFAULT_KEY, // EZ2_BUTTON_FOOTUPRIGHT,
NO_DEFAULT_KEY, // EZ2_BUTTON_FOOTDOWN,
NO_DEFAULT_KEY, // EZ2_BUTTON_HANDUPLEFT,
NO_DEFAULT_KEY, // EZ2_BUTTON_HANDUPRIGHT,
NO_DEFAULT_KEY, // EZ2_BUTTON_HANDLRLEFT,
NO_DEFAULT_KEY, // EZ2_BUTTON_HANDLRRIGHT,
NO_DEFAULT_KEY, // EZ2_BUTTON_START,
NO_DEFAULT_KEY, // EZ2_BUTTON_SELECT,
NO_DEFAULT_KEY, // EZ2_BUTTON_BACK,
NO_DEFAULT_KEY, // EZ2_BUTTON_MENULEFT
NO_DEFAULT_KEY, // EZ2_BUTTON_MENURIGHT
NO_DEFAULT_KEY, // EZ2_BUTTON_MENUUP
NO_DEFAULT_KEY, // EZ2_BUTTON_MENUDOWN
NO_DEFAULT_KEY, // EZ2_BUTTON_COIN
NO_DEFAULT_KEY // EZ2_BUTTON_OPERATOR
},
},
TNS_W2, // m_mapW1To
TNS_W2, // m_mapW2To
TNS_W2, // m_mapW3To
TNS_W4, // m_mapW4To
TNS_Miss, // m_mapW5To
},
{ // GAME_PARA
"para", // m_szName
"5 hand sensors", // m_szDescription
2, // m_iNumControllers
false, // m_bCountNotesSeparately
NUM_PARA_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
"Left",
"UpLeft",
"Up",
"UpRight",
"Right",
"Start",
"Select",
"Back",
"MenuLeft",
"MenuRight",
"MenuUp",
"MenuDown",
"Insert Coin",
"Operator",
},
{ // m_DedicatedMenuButton
PARA_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
PARA_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
PARA_BUTTON_MENUUP, // MENU_BUTTON_UP
PARA_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
PARA_BUTTON_START, // MENU_BUTTON_START
PARA_BUTTON_SELECT, // MENU_BUTTON_SELECT
PARA_BUTTON_BACK, // MENU_BUTTON_BACK
PARA_BUTTON_COIN, // MENU_BUTTON_COIN
PARA_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_SecondaryMenuButton
PARA_BUTTON_LEFT, // MENU_BUTTON_LEFT
PARA_BUTTON_RIGHT, // MENU_BUTTON_RIGHT
PARA_BUTTON_UPRIGHT, // MENU_BUTTON_UP
PARA_BUTTON_UPLEFT, // MENU_BUTTON_DOWN
PARA_BUTTON_START, // MENU_BUTTON_START
PARA_BUTTON_SELECT, // MENU_BUTTON_SELECT
PARA_BUTTON_BACK, // MENU_BUTTON_BACK
PARA_BUTTON_COIN, // MENU_BUTTON_COIN
PARA_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
KEY_Cz, // PARA_BUTTON_LEFT,
KEY_Cx, // PARA_BUTTON_UPLEFT,
KEY_Cc, // PARA_BUTTON_UP,
KEY_Cv, // PARA_BUTTON_UPRIGHT,
KEY_Cb, // PARA_BUTTON_RIGHT,
KEY_ENTER, // PARA_BUTTON_START,
KEY_BACKSLASH, // PARA_BUTTON_SELECT,
KEY_ESC, // PARA_BUTTON_BACK
KEY_LEFT, //no default key // PARA_BUTTON_MENULEFT
KEY_RIGHT, //no default key // PARA_BUTTON_MENURIGHT
KEY_UP, // PARA_BUTTON_MENUUP
KEY_DOWN, // PARA_BUTTON_MENUDOWN
KEY_F1, // PARA_BUTTON_COIN
KEY_SCRLLOCK // PARA_BUTTON_OPERATOR
},
{ // PLAYER_2
NO_DEFAULT_KEY, // PARA_BUTTON_LEFT,
NO_DEFAULT_KEY, // PARA_BUTTON_UPLEFT,
NO_DEFAULT_KEY, // PARA_BUTTON_UP,
NO_DEFAULT_KEY, // PARA_BUTTON_UPRIGHT,
NO_DEFAULT_KEY, // PARA_BUTTON_RIGHT,
NO_DEFAULT_KEY, // PARA_BUTTON_START,
NO_DEFAULT_KEY, // PARA_BUTTON_SELECT,
NO_DEFAULT_KEY, // PARA_BUTTON_BACK
NO_DEFAULT_KEY, // PARA_BUTTON_MENULEFT
NO_DEFAULT_KEY, // PARA_BUTTON_MENURIGHT
NO_DEFAULT_KEY, // PARA_BUTTON_MENUUP
NO_DEFAULT_KEY, // PARA_BUTTON_MENUDOWN
NO_DEFAULT_KEY, // PARA_BUTTON_COIN
NO_DEFAULT_KEY // PARA_BUTTON_OPERATOR
},
},
TNS_W1, // m_mapW1To
TNS_W2, // m_mapW2To
TNS_W3, // m_mapW3To
TNS_W4, // m_mapW4To
TNS_W5, // m_mapW5To
},
{ // GAME_DS3DDX
"ds3ddx", // m_szName
"4 hand sensors + 4 foot panels", // m_szDescription
2, // m_iNumControllers
false, // m_bCountNotesSeparately
NUM_DS3DDX_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
"HandLeft",
"FootDownLeft",
"FootUpLeft",
"HandUp",
"HandDown",
"FootUpRight",
"FootDownRight",
"HandRight",
"Start",
"Select",
"Back",
"MenuLeft",
"MenuRight",
"MenuUp",
"MenuDown",
"Insert Coin",
"Operator",
},
{ // m_DedicatedMenuButton
DS3DDX_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
DS3DDX_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
DS3DDX_BUTTON_MENUUP, // MENU_BUTTON_UP
DS3DDX_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
DS3DDX_BUTTON_START, // MENU_BUTTON_START
DS3DDX_BUTTON_SELECT, // MENU_BUTTON_SELECT
DS3DDX_BUTTON_BACK, // MENU_BUTTON_BACK
DS3DDX_BUTTON_COIN, // MENU_BUTTON_COIN
DS3DDX_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_SecondaryMenuButton
DS3DDX_BUTTON_HANDLEFT, // MENU_BUTTON_LEFT
DS3DDX_BUTTON_HANDRIGHT, // MENU_BUTTON_RIGHT
DS3DDX_BUTTON_HANDUP, // MENU_BUTTON_UP
DS3DDX_BUTTON_HANDDOWN, // MENU_BUTTON_DOWN
DS3DDX_BUTTON_START, // MENU_BUTTON_START
DS3DDX_BUTTON_SELECT, // MENU_BUTTON_SELECT
DS3DDX_BUTTON_BACK, // MENU_BUTTON_BACK
DS3DDX_BUTTON_COIN, // MENU_BUTTON_COIN
DS3DDX_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
KEY_Ca, // DS3DDX_BUTTON_HANDLEFT,
KEY_Cz, // DS3DDX_BUTTON_FOOTDOWNLEFT,
KEY_Cq, // DS3DDX_BUTTON_FOOTUPLEFT,
KEY_Cw, // DS3DDX_BUTTON_HANDUP,
KEY_Cx, // DS3DDX_BUTTON_HANDDOWN,
KEY_Ce, // DS3DDX_BUTTON_FOOTUPRIGHT,
KEY_Cc, // DS3DDX_BUTTON_FOOTDOWNRIGHT,
KEY_Cd, // DS3DDX_BUTTON_HANDRIGHT,
KEY_ENTER, // DS3DDX_BUTTON_START,
KEY_BACKSLASH, // DS3DDX_BUTTON_SELECT,
KEY_ESC, // DS3DDX_BUTTON_BACK
KEY_LEFT, //no default key // DS3DDX_BUTTON_MENULEFT
KEY_RIGHT, //no default key // DS3DDX_BUTTON_MENURIGHT
KEY_UP, // DS3DDX_BUTTON_MENUUP
KEY_DOWN, // DS3DDX_BUTTON_MENUDOWN
KEY_F1, // DS3DDX_BUTTON_COIN
KEY_SCRLLOCK // DS3DDX_BUTTON_OPERATOR
},
{ // PLAYER_2
NO_DEFAULT_KEY, // DS3DDX_BUTTON_HANDLEFT,
NO_DEFAULT_KEY, // DS3DDX_BUTTON_FOOTDOWNLEFT,
NO_DEFAULT_KEY, // DS3DDX_BUTTON_FOOTUPLEFT,
NO_DEFAULT_KEY, // DS3DDX_BUTTON_HANDUP,
NO_DEFAULT_KEY, // DS3DDX_BUTTON_HANDDOWN,
NO_DEFAULT_KEY, // DS3DDX_BUTTON_FOOTUPRIGHT,
NO_DEFAULT_KEY, // DS3DDX_BUTTON_FOOTDOWNRIGHT,
NO_DEFAULT_KEY, // DS3DDX_BUTTON_HANDRIGHT,
NO_DEFAULT_KEY, // DS3DDX_BUTTON_START,
NO_DEFAULT_KEY, // DS3DDX_BUTTON_SELECT,
NO_DEFAULT_KEY, // DS3DDX_BUTTON_BACK
NO_DEFAULT_KEY, // DS3DDX_BUTTON_MENULEFT
NO_DEFAULT_KEY, // DS3DDX_BUTTON_MENURIGHT
NO_DEFAULT_KEY, // DS3DDX_BUTTON_MENUUP
NO_DEFAULT_KEY, // DS3DDX_BUTTON_MENUDOWN
NO_DEFAULT_KEY, // DS3DDX_BUTTON_COIN
NO_DEFAULT_KEY // DS3DDX_BUTTON_OPERATOR
},
},
TNS_W1, // m_mapW1To
TNS_W2, // m_mapW2To
TNS_W3, // m_mapW3To
TNS_W4, // m_mapW4To
TNS_W5, // m_mapW5To
},
{ // GAME_BEAT
"beat", // m_szName
"5 hand buttons or 7 hand buttons, + 1 scratch pad", // m_szDescription
2, // m_iNumControllers
true, // m_bCountNotesSeparately
NUM_BEAT_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
"Key1",
"Key2",
"Key3",
"Key4",
"Key5",
"Key6",
"Key7",
"Scratch up",
"Scratch down",
"Start",
"Select",
"Back",
"MenuLeft",
"MenuRight",
"MenuUp",
"MenuDown",
"Insert Coin",
"Operator",
},
{ // m_DedicatedMenuButton
BEAT_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
BEAT_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
BEAT_BUTTON_MENUUP, // MENU_BUTTON_UP
BEAT_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
BEAT_BUTTON_START, // MENU_BUTTON_START
BEAT_BUTTON_SELECT, // MENU_BUTTON_SELECT
BEAT_BUTTON_BACK, // MENU_BUTTON_BACK
BEAT_BUTTON_COIN, // MENU_BUTTON_COIN
BEAT_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_SecondaryMenuButton
BEAT_BUTTON_KEY1, // MENU_BUTTON_LEFT
BEAT_BUTTON_KEY3, // MENU_BUTTON_RIGHT
BEAT_BUTTON_SCRATCHUP, // MENU_BUTTON_UP
BEAT_BUTTON_SCRATCHDOWN, // MENU_BUTTON_DOWN
BEAT_BUTTON_START, // MENU_BUTTON_START
BEAT_BUTTON_SELECT, // MENU_BUTTON_SELECT
BEAT_BUTTON_BACK, // MENU_BUTTON_BACK
BEAT_BUTTON_COIN, // MENU_BUTTON_COIN
BEAT_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
KEY_Cm, // BEAT_BUTTON_KEY1,
KEY_Ck, // BEAT_BUTTON_KEY2,
KEY_COMMA, // BEAT_BUTTON_KEY3,
KEY_Cl, // BEAT_BUTTON_KEY4,
KEY_PERIOD, // BEAT_BUTTON_KEY5,
KEY_SEMICOLON, // BEAT_BUTTON_KEY6,
KEY_SLASH, // BEAT_BUTTON_KEY7,
KEY_LSHIFT, // BEAT_BUTTON_SCRATCHUP,
NO_DEFAULT_KEY, // BEAT_BUTTON_SCRATCHDOWN,
KEY_ENTER, // BEAT_BUTTON_START,
KEY_BACKSLASH, // BEAT_BUTTON_SELECT,
KEY_ESC, // BEAT_BUTTON_BACK,
KEY_LEFT, // BEAT_BUTTON_MENULEFT
KEY_RIGHT, // BEAT_BUTTON_MENURIGHT
KEY_UP, // BEAT_BUTTON_MENUUP
KEY_DOWN, // BEAT_BUTTON_MENUDOWN
KEY_F1, // BEAT_BUTTON_COIN
KEY_SCRLLOCK // BEAT_BUTTON_OPERATOR
},
{ // PLAYER_2
NO_DEFAULT_KEY, // BEAT_BUTTON_KEY1,
NO_DEFAULT_KEY, // BEAT_BUTTON_KEY2,
NO_DEFAULT_KEY, // BEAT_BUTTON_KEY3,
NO_DEFAULT_KEY, // BEAT_BUTTON_KEY4,
NO_DEFAULT_KEY, // BEAT_BUTTON_KEY5,
NO_DEFAULT_KEY, // BEAT_BUTTON_KEY6,
NO_DEFAULT_KEY, // BEAT_BUTTON_KEY7,
NO_DEFAULT_KEY, // BEAT_BUTTON_SCRATCHUP,
NO_DEFAULT_KEY, // BEAT_BUTTON_SCRATCHDOWN,
NO_DEFAULT_KEY, // BEAT_BUTTON_START,
NO_DEFAULT_KEY, // BEAT_BUTTON_SELECT,
NO_DEFAULT_KEY, // BEAT_BUTTON_BACK,
NO_DEFAULT_KEY, // BEAT_BUTTON_MENULEFT
NO_DEFAULT_KEY, // BEAT_BUTTON_MENURIGHT
NO_DEFAULT_KEY, // BEAT_BUTTON_MENUUP
NO_DEFAULT_KEY, // BEAT_BUTTON_MENUDOWN
NO_DEFAULT_KEY, // BEAT_BUTTON_COIN
NO_DEFAULT_KEY // BEAT_BUTTON_OPERATOR
},
},
TNS_W1, // m_mapW1To
TNS_W2, // m_mapW2To
TNS_W3, // m_mapW3To
TNS_W4, // m_mapW4To
TNS_W5, // m_mapW5To
},
{ // GAME_MANIAX
"maniax", // m_szName
"4 hand sensors", // m_szDescription
2, // m_iNumControllers
false, // m_bCountNotesSeparately
NUM_MANIAX_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
"HandUpLeft",
"HandUpRight",
"HandLrLeft",
"HandLrRight",
"Start",
"Select",
"Back",
"MenuLeft",
"MenuRight",
"MenuUp",
"MenuDown",
"Insert Coin",
"Operator",
},
{ // m_DedicatedMenuButton
MANIAX_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
MANIAX_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
MANIAX_BUTTON_MENUUP, // MENU_BUTTON_UP
MANIAX_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
MANIAX_BUTTON_START, // MENU_BUTTON_START
MANIAX_BUTTON_SELECT, // MENU_BUTTON_SELECT
MANIAX_BUTTON_BACK, // MENU_BUTTON_BACK
MANIAX_BUTTON_COIN, // MENU_BUTTON_COIN
MANIAX_BUTTON_OPERATOR // MENU_BUTTON_OPERATOR
},
{ // m_SecondaryMenuButton
MANIAX_BUTTON_HANDUPLEFT, // MENU_BUTTON_LEFT
MANIAX_BUTTON_HANDUPRIGHT, // MENU_BUTTON_RIGHT
MANIAX_BUTTON_HANDLRRIGHT, // MENU_BUTTON_UP
MANIAX_BUTTON_HANDLRLEFT, // MENU_BUTTON_DOWN
MANIAX_BUTTON_START, // MENU_BUTTON_START
MANIAX_BUTTON_SELECT, // MENU_BUTTON_SELECT
MANIAX_BUTTON_BACK, // MENU_BUTTON_BACK
MANIAX_BUTTON_COIN, // MENU_BUTTON_COIN
MANIAX_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
KEY_Ca, // MANIAX_BUTTON_HANDUPLEFT,
KEY_Cs, // MANIAX_BUTTON_HANDUPRIGHT,
KEY_Cz, // MANIAX_BUTTON_HANDLRLEFT,
KEY_Cx, // MANIAX_BUTTON_HANDLRRIGHT,
KEY_ENTER, // MANIAX_BUTTON_START,
KEY_BACKSLASH, // MANIAX_BUTTON_SELECT,
KEY_ESC, // MANIAX_BUTTON_BACK
KEY_LEFT, // MANIAX_BUTTON_MENULEFT
KEY_RIGHT, // MANIAX_BUTTON_MENURIGHT
KEY_UP, // MANIAX_BUTTON_MENUUP
KEY_DOWN, // MANIAX_BUTTON_MENUDOWN
KEY_F1, // MANIAX_BUTTON_COIN
KEY_SCRLLOCK // MANIAX_BUTTON_OPERATOR
},
{ // PLAYER_2
KEY_KP_C4, // MANIAX_BUTTON_HANDUPLEFT,
KEY_KP_C5, // MANIAX_BUTTON_HANDUPRIGHT,
KEY_KP_C1, // MANIAX_BUTTON_HANDLRLEFT,
KEY_KP_C2, // MANIAX_BUTTON_HANDLRRIGHT,
KEY_KP_ENTER, // MANIAX_BUTTON_START,
KEY_KP_C0, // MANIAX_BUTTON_SELECT,
KEY_NUMLOCK, // MANIAX_BUTTON_BACK
KEY_KP_SLASH, // MANIAX_BUTTON_MENULEFT
KEY_KP_ASTERISK, // MANIAX_BUTTON_MENURIGHT
KEY_KP_HYPHEN, // MANIAX_BUTTON_MENUUP
KEY_KP_PLUS, // MANIAX_BUTTON_MENUDOWN
NO_DEFAULT_KEY, // MANIAX_BUTTON_COIN
NO_DEFAULT_KEY // MANIAX_BUTTON_OPERATOR
},
},
TNS_W1, // m_mapW1To
TNS_W2, // m_mapW2To
TNS_W3, // m_mapW3To
TNS_W4, // m_mapW4To
TNS_W5, // m_mapW5To
},
{ // GAME_TECHNO
"techno", // m_szName
"4, 5, or 9 foot panels", // m_szDescription
2, // m_iNumControllers
false, // m_bCountNotesSeparately
NUM_TECHNO_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
"Left",
"Right",
"Up",
"Down",
"UpLeft",
"UpRight",
"Center",
"DownLeft",
"DownRight",
"Start",
"Select",
"Back",
"MenuLeft",
"MenuRight",
"MenuUp",
"MenuDown",
"Insert Coin",
"Operator",
},
{ // m_DedicatedMenuButton
TECHNO_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
TECHNO_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
TECHNO_BUTTON_MENUUP, // MENU_BUTTON_UP
TECHNO_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
TECHNO_BUTTON_START, // MENU_BUTTON_START
TECHNO_BUTTON_SELECT, // MENU_BUTTON_SELECT
TECHNO_BUTTON_BACK, // MENU_BUTTON_BACK
TECHNO_BUTTON_COIN, // MENU_BUTTON_COIN
TECHNO_BUTTON_OPERATOR // MENU_BUTTON_OPERATOR
},
{ // m_SecondaryMenuButton
TECHNO_BUTTON_LEFT, // MENU_BUTTON_LEFT
TECHNO_BUTTON_RIGHT, // MENU_BUTTON_RIGHT
TECHNO_BUTTON_UP, // MENU_BUTTON_UP
TECHNO_BUTTON_DOWN, // MENU_BUTTON_DOWN
TECHNO_BUTTON_START, // MENU_BUTTON_START
TECHNO_BUTTON_SELECT, // MENU_BUTTON_SELECT
TECHNO_BUTTON_BACK, // MENU_BUTTON_BACK
TECHNO_BUTTON_COIN, // MENU_BUTTON_COIN
TECHNO_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
KEY_Ca, // TECHNO_BUTTON_LEFT,
KEY_Cd, // TECHNO_BUTTON_RIGHT,
KEY_Cw, // TECHNO_BUTTON_UP,
KEY_Cx, // TECHNO_BUTTON_DOWN,
KEY_Cq, // TECHNO_BUTTON_UPLEFT,
KEY_Ce, // TECHNO_BUTTON_UPRIGHT,
KEY_Cs, // TECHNO_BUTTON_CENTER,
KEY_Cz, // TECHNO_BUTTON_DOWNLEFT,
KEY_Cc, // TECHNO_BUTTON_DOWNRIGHT,
KEY_ENTER, // TECHNO_BUTTON_START,
KEY_BACKSLASH, // TECHNO_BUTTON_SELECT,
KEY_ESC, // TECHNO_BUTTON_BACK
KEY_LEFT, // TECHNO_BUTTON_MENULEFT
KEY_RIGHT, // TECHNO_BUTTON_MENURIGHT
KEY_UP, // TECHNO_BUTTON_MENUUP
KEY_DOWN, // TECHNO_BUTTON_MENUDOWN
KEY_F1, // TECHNO_BUTTON_COIN
KEY_SCRLLOCK // TECHNO_BUTTON_OPERATOR
},
{ // PLAYER_2
KEY_KP_C4, // TECHNO_BUTTON_LEFT,
KEY_KP_C6, // TECHNO_BUTTON_RIGHT,
KEY_KP_C8, // TECHNO_BUTTON_UP,
KEY_KP_C2, // TECHNO_BUTTON_DOWN,
KEY_KP_C7, // TECHNO_BUTTON_UPLEFT,
KEY_KP_C9, // TECHNO_BUTTON_UPRIGHT,
KEY_KP_C5, // TECHNO_BUTTON_CENTER,
KEY_KP_C1, // TECHNO_BUTTON_DOWNLEFT,
KEY_KP_C3, // TECHNO_BUTTON_DOWNRIGHT,
KEY_KP_ENTER, // TECHNO_BUTTON_START,
KEY_KP_C0, // TECHNO_BUTTON_SELECT,
KEY_NUMLOCK, // TECHNO_BUTTON_BACK
KEY_KP_SLASH, // TECHNO_BUTTON_MENULEFT
KEY_KP_ASTERISK, // TECHNO_BUTTON_MENURIGHT
KEY_KP_HYPHEN, // TECHNO_BUTTON_MENUUP
KEY_KP_PLUS, // TECHNO_BUTTON_MENUDOWN
NO_DEFAULT_KEY, // TECHNO_BUTTON_COIN
NO_DEFAULT_KEY // TECHNO_BUTTON_OPERATOR
},
},
TNS_W1, // m_mapW1To
TNS_W2, // m_mapW2To
TNS_W3, // m_mapW3To
TNS_W4, // m_mapW4To
TNS_W5, // m_mapW5To
},
{ // GAME_POPN
"popn", // m_szName
"5 or 9 hand buttons", // m_szDescription
1, // m_iNumControllers
true, // m_bCountNotesSeparately
NUM_POPN_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
"Left White",
"Left Yellow",
"Left Green",
"Left Blue",
"Red",
"Right Blue",
"Right Green",
"Right Yellow",
"Right White",
"Back",
"Start",
"Select",
"MenuLeft",
"MenuRight",
"MenuUp",
"MenuDown",
"Insert Coin",
"Operator",
},
{ // m_DedicatedMenuButton
POPN_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
POPN_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
POPN_BUTTON_MENUUP, // MENU_BUTTON_UP
POPN_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
POPN_BUTTON_START, // MENU_BUTTON_START
POPN_BUTTON_SELECT, // MENU_BUTTON_SELECT
POPN_BUTTON_BACK, // MENU_BUTTON_START
POPN_BUTTON_COIN, // MENU_BUTTON_COIN
POPN_BUTTON_OPERATOR // MENU_BUTTON_OPERATOR
},
{ // m_SecondaryMenuButton
POPN_BUTTON_LEFT_BLUE, // MENU_BUTTON_LEFT
POPN_BUTTON_RIGHT_BLUE, // MENU_BUTTON_RIGHT
POPN_BUTTON_LEFT_YELLOW, // MENU_BUTTON_UP
POPN_BUTTON_RIGHT_YELLOW, // MENU_BUTTON_DOWN
POPN_BUTTON_RED, // MENU_BUTTON_START
POPN_BUTTON_SELECT, // MENU_BUTTON_SELECT
POPN_BUTTON_BACK, // MENU_BUTTON_START
POPN_BUTTON_COIN, // MENU_BUTTON_COIN
POPN_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
KEY_Cz, // POPN_BUTTON_LEFT_WHITE,
KEY_Cs, // POPN_BUTTON_LEFT_YELLOW,
KEY_Cx, // POPN_BUTTON_LEFT_GREEN,
KEY_Cd, // POPN_BUTTON_LEFT_BLUE,
KEY_Cc, // POPN_BUTTON_RED,
KEY_Cf, // POPN_BUTTON_RIGHT_BLUE,
KEY_Cv, // POPN_BUTTON_RIGHT_GREEN,
KEY_Cg, // POPN_BUTTON_RIGHT_YELLOW,
KEY_Cb, // POPN_BUTTON_RIGHT_WHITE,
KEY_ENTER, // POPN_BUTTON_MENUSTART
KEY_BACKSLASH, // POPN_BUTTON_SELECT,
KEY_ESC, // POPN_BUTTON_MENUBACK
KEY_LEFT, // POPN_BUTTON_MENULEFT,
KEY_RIGHT, // POPN_BUTTON_MENURIGHT,
KEY_UP, // POPN_BUTTON_MENUUP
KEY_DOWN, // POPN_BUTTON_MENUDOWN
KEY_F1, // POPN_BUTTON_COIN
KEY_SCRLLOCK // POPN_BUTTON_OPERATOR
},
{ // PLAYER_2
NO_DEFAULT_KEY, // POPN_BUTTON_LEFT_WHITE,
NO_DEFAULT_KEY, // POPN_BUTTON_LEFT_YELLOW,
NO_DEFAULT_KEY, // POPN_BUTTON_LEFT_GREEN,
NO_DEFAULT_KEY, // POPN_BUTTON_LEFT_BLUE,
NO_DEFAULT_KEY, // POPN_BUTTON_RED,
NO_DEFAULT_KEY, // POPN_BUTTON_RIGHT_BLUE,
NO_DEFAULT_KEY, // POPN_BUTTON_RIGHT_GREEN,
NO_DEFAULT_KEY, // POPN_BUTTON_RIGHT_YELLOW,
NO_DEFAULT_KEY, // POPN_BUTTON_RIGHT_WHITE,
NO_DEFAULT_KEY, // POPN_BUTTON_MENUSTART,
NO_DEFAULT_KEY, // POPN_BUTTON_SELECT,
NO_DEFAULT_KEY, // POPN_BUTTON_MENUBACK,
NO_DEFAULT_KEY, // POPN_BUTTON_MENULEFT
NO_DEFAULT_KEY, // POPN_BUTTON_MENURIGHT
NO_DEFAULT_KEY, // POPN_BUTTON_MENUUP
NO_DEFAULT_KEY, // POPN_BUTTON_MENUDOWN
NO_DEFAULT_KEY, // POPN_BUTTON_COIN
NO_DEFAULT_KEY // POPN_BUTTON_OPERATOR
},
},
TNS_W2, // m_mapW1To
TNS_W2, // m_mapW2To
TNS_W3, // m_mapW3To
TNS_W3, // m_mapW4To
TNS_Miss, // m_mapW5To
},
{ // GAME_LIGHTS
"lights", // m_szName
"8 lights", // m_szDescription
1, // m_iNumControllers
false, // m_bCountNotesSeparately
NUM_LIGHTS_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
"MarqueeUpLeft",
"MarqueeUpRight",
"MarqueeLrLeft",
"MarqueeLrRight",
"ButtonsLeft",
"ButtonsRight",
"BassLeft",
"BassRight",
"Start",
"Select",
"Back",
"MenuLeft",
"MenuRight",
"MenuUp",
"MenuDown",
"Insert Coin",
"Operator",
},
{ // m_DedicatedMenuButton
LIGHTS_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
LIGHTS_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
LIGHTS_BUTTON_MENUUP, // MENU_BUTTON_UP
LIGHTS_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
LIGHTS_BUTTON_START, // MENU_BUTTON_START
LIGHTS_BUTTON_SELECT, // MENU_BUTTON_SELECT
LIGHTS_BUTTON_BACK, // MENU_BUTTON_BACK
LIGHTS_BUTTON_COIN, // MENU_BUTTON_COIN
LIGHTS_BUTTON_OPERATOR // MENU_BUTTON_OPERATOR
},
{ // m_SecondaryMenuButton
LIGHTS_BUTTON_MARQUEE_UP_LEFT, // MENU_BUTTON_LEFT
LIGHTS_BUTTON_MARQUEE_UP_RIGHT, // MENU_BUTTON_RIGHT
LIGHTS_BUTTON_MARQUEE_LR_LEFT, // MENU_BUTTON_UP
LIGHTS_BUTTON_MARQUEE_LR_RIGHT, // MENU_BUTTON_DOWN
LIGHTS_BUTTON_START, // MENU_BUTTON_START
LIGHTS_BUTTON_SELECT, // MENU_BUTTON_SELECT
LIGHTS_BUTTON_BACK, // MENU_BUTTON_BACK
LIGHTS_BUTTON_COIN, // MENU_BUTTON_COIN
LIGHTS_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
KEY_Cq, // LIGHTS_BUTTON_MARQUEE_UP_LEFT,
KEY_Cw, // LIGHTS_BUTTON_MARQUEE_UP_RIGHT,
KEY_Ce, // LIGHTS_BUTTON_MARQUEE_LR_LEFT,
KEY_Cr, // LIGHTS_BUTTON_MARQUEE_LR_RIGHT,
KEY_Ct, // LIGHTS_BUTTON_BUTTONS_LEFT,
KEY_Cy, // LIGHTS_BUTTON_BUTTONS_RIGHT,
KEY_Cu, // LIGHTS_BUTTON_BASS_LEFT,
KEY_Ci, // LIGHTS_BUTTON_BASS_RIGHT,
KEY_ENTER, // LIGHTS_BUTTON_START,
KEY_BACKSLASH, // LIGHTS_BUTTON_SELECT,
KEY_ESC, // LIGHTS_BUTTON_BACK
KEY_DEL, // LIGHTS_BUTTON_MENULEFT
KEY_PGDN, // LIGHTS_BUTTON_MENURIGHT
KEY_HOME, // LIGHTS_BUTTON_MENUUP
KEY_END, // LIGHTS_BUTTON_MENUDOWN
KEY_F1, // LIGHTS_BUTTON_COIN
KEY_SCRLLOCK // LIGHTS_BUTTON_OPERATOR
},
{ // PLAYER_2
NO_DEFAULT_KEY, // LIGHTS_BUTTON_MARQUEE_UP_LEFT,
NO_DEFAULT_KEY, // LIGHTS_BUTTON_MARQUEE_UP_RIGHT,
NO_DEFAULT_KEY, // LIGHTS_BUTTON_MARQUEE_LR_LEFT,
NO_DEFAULT_KEY, // LIGHTS_BUTTON_MARQUEE_LR_RIGHT,
NO_DEFAULT_KEY, // LIGHTS_BUTTON_BUTTONS_LEFT,
NO_DEFAULT_KEY, // LIGHTS_BUTTON_BUTTONS_RIGHT,
NO_DEFAULT_KEY, // LIGHTS_BUTTON_BASS_LEFT,
NO_DEFAULT_KEY, // LIGHTS_BUTTON_BASS_RIGHT,
NO_DEFAULT_KEY, // LIGHTS_BUTTON_START,
NO_DEFAULT_KEY, // LIGHTS_BUTTON_SELECT,
NO_DEFAULT_KEY, // LIGHTS_BUTTON_BACK
NO_DEFAULT_KEY, // LIGHTS_BUTTON_MENULEFT
NO_DEFAULT_KEY, // LIGHTS_BUTTON_MENURIGHT
NO_DEFAULT_KEY, // LIGHTS_BUTTON_MENUUP
NO_DEFAULT_KEY, // LIGHTS_BUTTON_MENUDOWN
NO_DEFAULT_KEY, // LIGHTS_BUTTON_COIN
NO_DEFAULT_KEY // LIGHTS_BUTTON_OPERATOR
},
},
TNS_W1, // m_mapW1To
TNS_W2, // m_mapW2To
TNS_W3, // m_mapW3To
TNS_W4, // m_mapW4To
TNS_W5, // m_mapW5To
},
};
static Style g_Styles[] =
{
{ // STYLE_DANCE_SINGLE
&g_Games[GAME_DANCE], // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
true, // m_bUsedForDemonstration
true, // m_bUsedForHowToPlay
"single", // m_szName
STEPS_TYPE_DANCE_SINGLE, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
4, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_2, -DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_3, +DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_4, +DANCE_COL_SPACING*1.5f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_2, -DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_3, +DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_4, +DANCE_COL_SPACING*1.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 3, 2, 1, Style::END_MAPPING },
{ 0, 3, 2, 1, Style::END_MAPPING }
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0, 1, 2, 3
},
false, // m_bNeedsZoomOutWith2Players
true, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
},
{ // STYLE_DANCE_VERSUS
&g_Games[GAME_DANCE], // m_Game
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
true, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"versus", // m_szName
STEPS_TYPE_DANCE_SINGLE, // m_StepsType
TWO_PLAYERS_TWO_SIDES, // m_StyleType
4, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_2, -DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_3, +DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_4, +DANCE_COL_SPACING*1.5f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_2, -DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_3, +DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_4, +DANCE_COL_SPACING*1.5f, NULL },
},
},
{
{ 0, 3, 2, 1, Style::END_MAPPING },
{ 0, 3, 2, 1, Style::END_MAPPING }
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0, 1, 2, 3
},
false, // m_bNeedsZoomOutWith2Players
true, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
},
{ // STYLE_DANCE_DOUBLE
&g_Games[GAME_DANCE], // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
true, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"double", // m_szName
STEPS_TYPE_DANCE_DOUBLE, // m_StepsType
ONE_PLAYER_TWO_SIDES, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -DANCE_COL_SPACING*3.5f, NULL },
{ TRACK_2, -DANCE_COL_SPACING*2.5f, NULL },
{ TRACK_3, -DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_4, -DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_5, +DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_6, +DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_7, +DANCE_COL_SPACING*2.5f, NULL },
{ TRACK_8, +DANCE_COL_SPACING*3.5f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -DANCE_COL_SPACING*3.5f, NULL },
{ TRACK_2, -DANCE_COL_SPACING*2.5f, NULL },
{ TRACK_3, -DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_4, -DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_5, +DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_6, +DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_7, +DANCE_COL_SPACING*2.5f, NULL },
{ TRACK_8, +DANCE_COL_SPACING*3.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 3, 2, 1, Style::END_MAPPING },
{ 4, 7, 6, 5, Style::END_MAPPING }
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
},
{ // STYLE_DANCE_COUPLE
&g_Games[GAME_DANCE], // m_Game
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"couple", // m_szName
STEPS_TYPE_DANCE_COUPLE, // m_StepsType
TWO_PLAYERS_TWO_SIDES, // m_StyleType
4, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_2, -DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_3, +DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_4, +DANCE_COL_SPACING*1.5f, NULL },
},
{ // PLAYER_2
{ TRACK_5, -DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_6, -DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_7, +DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_8, +DANCE_COL_SPACING*1.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 3, 2, 1, Style::END_MAPPING },
{ 0, 3, 2, 1, Style::END_MAPPING }
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3
},
false, // m_bNeedsZoomOutWith2Players
true, // m_bCanUseBeginnerHelper
true, // m_bLockDifficulties
},
{ // STYLE_DANCE_SOLO
&g_Games[GAME_DANCE], // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"solo", // m_szName
STEPS_TYPE_DANCE_SOLO, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
6, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -DANCE_COL_SPACING*2.5f, NULL },
{ TRACK_2, -DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_3, -DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_4, +DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_5, +DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_6, +DANCE_COL_SPACING*2.5f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -DANCE_COL_SPACING*2.5f, NULL },
{ TRACK_2, -DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_3, -DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_4, +DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_5, +DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_6, +DANCE_COL_SPACING*2.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 5, 3, 2, 1, 4, Style::END_MAPPING },
{ 0, 5, 3, 2, 1, 4, Style::END_MAPPING }
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
},
{ // STYLE_DANCE_EDIT_COUPLE
&g_Games[GAME_DANCE], // m_Game
false, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"couple-edit", // m_szName
STEPS_TYPE_DANCE_COUPLE, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -DANCE_COL_SPACING*4.0f, NULL },
{ TRACK_2, -DANCE_COL_SPACING*3.0f, NULL },
{ TRACK_3, -DANCE_COL_SPACING*2.0f, NULL },
{ TRACK_4, -DANCE_COL_SPACING*1.0f, NULL },
{ TRACK_5, +DANCE_COL_SPACING*1.0f, NULL },
{ TRACK_6, +DANCE_COL_SPACING*2.0f, NULL },
{ TRACK_7, +DANCE_COL_SPACING*3.0f, NULL },
{ TRACK_8, +DANCE_COL_SPACING*4.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -DANCE_COL_SPACING*4.0f, NULL },
{ TRACK_2, -DANCE_COL_SPACING*3.0f, NULL },
{ TRACK_3, -DANCE_COL_SPACING*2.0f, NULL },
{ TRACK_4, -DANCE_COL_SPACING*1.0f, NULL },
{ TRACK_5, +DANCE_COL_SPACING*1.0f, NULL },
{ TRACK_6, +DANCE_COL_SPACING*2.0f, NULL },
{ TRACK_7, +DANCE_COL_SPACING*3.0f, NULL },
{ TRACK_8, +DANCE_COL_SPACING*4.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 1, 2, 3, Style::END_MAPPING },
{ 4, 5, 6, 7, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
},
/* { // STYLE_DANCE_SOLO_VERSUS
"dance-solo-versus", // m_szName
STEPS_TYPE_DANCE_SOLO, // m_StepsType
ONE_PLAYER_ONE_CREDIT, // m_StyleType
6, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
{ TRACK_2, -DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
{ TRACK_3, -DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
{ TRACK_4, +DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
{ TRACK_5, +DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
{ TRACK_6, +DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
},
{ // PLAYER_2
{ TRACK_1, -DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
{ TRACK_2, -DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
{ TRACK_3, -DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
{ TRACK_4, +DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
{ TRACK_5, +DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
{ TRACK_6, +DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 5, 3, 2, 1, 4, Style::END_MAPPING },
{ 0, 5, 3, 2, 1, 4, Style::END_MAPPING }
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,5,1,4,2,3 // outside in
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
}, */
{ // STYLE_DANCE_ROUTINE
&g_Games[GAME_DANCE], // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"routine", // m_szName
STEPS_TYPE_DANCE_ROUTINE, // m_StepsType
TWO_PLAYERS_SHARED_SIDES, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -DANCE_COL_SPACING*3.5f, NULL },
{ TRACK_2, -DANCE_COL_SPACING*2.5f, NULL },
{ TRACK_3, -DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_4, -DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_5, +DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_6, +DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_7, +DANCE_COL_SPACING*2.5f, NULL },
{ TRACK_8, +DANCE_COL_SPACING*3.5f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -DANCE_COL_SPACING*3.5f, NULL },
{ TRACK_2, -DANCE_COL_SPACING*2.5f, NULL },
{ TRACK_3, -DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_4, -DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_5, +DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_6, +DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_7, +DANCE_COL_SPACING*2.5f, NULL },
{ TRACK_8, +DANCE_COL_SPACING*3.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 3, 2, 1, Style::END_MAPPING },
{ 4, 7, 6, 5, Style::END_MAPPING }
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
true, // m_bLockDifficulties
},
{ // STYLE_PUMP_SINGLE
&g_Games[GAME_PUMP], // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
true, // m_bUsedForHowToPlay
"single", // m_szName
STEPS_TYPE_PUMP_SINGLE, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -PUMP_COL_SPACING*2.0f, NULL },
{ TRACK_2, -PUMP_COL_SPACING*1.0f, NULL },
{ TRACK_3, +PUMP_COL_SPACING*0.0f, NULL },
{ TRACK_4, +PUMP_COL_SPACING*1.0f, NULL },
{ TRACK_5, +PUMP_COL_SPACING*2.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -PUMP_COL_SPACING*2.0f, NULL },
{ TRACK_2, -PUMP_COL_SPACING*1.0f, NULL },
{ TRACK_3, +PUMP_COL_SPACING*0.0f, NULL },
{ TRACK_4, +PUMP_COL_SPACING*1.0f, NULL },
{ TRACK_5, +PUMP_COL_SPACING*2.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 1, 3, 2, 0, 4, Style::END_MAPPING },
{ 1, 3, 2, 0, 4, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,2,4,1,3
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
},
{ // STYLE_PUMP_VERSUS
&g_Games[GAME_PUMP], // m_Game
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
true, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"versus", // m_szName
STEPS_TYPE_PUMP_SINGLE, // m_StepsType
TWO_PLAYERS_TWO_SIDES, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -PUMP_COL_SPACING*2.0f, NULL },
{ TRACK_2, -PUMP_COL_SPACING*1.0f, NULL },
{ TRACK_3, +PUMP_COL_SPACING*0.0f, NULL },
{ TRACK_4, +PUMP_COL_SPACING*1.0f, NULL },
{ TRACK_5, +PUMP_COL_SPACING*2.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -PUMP_COL_SPACING*2.0f, NULL },
{ TRACK_2, -PUMP_COL_SPACING*1.0f, NULL },
{ TRACK_3, +PUMP_COL_SPACING*0.0f, NULL },
{ TRACK_4, +PUMP_COL_SPACING*1.0f, NULL },
{ TRACK_5, +PUMP_COL_SPACING*2.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 1, 3, 2, 0, 4, Style::END_MAPPING },
{ 1, 3, 2, 0, 4, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,2,4,1,3
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
},
{ // STYLE_PUMP_HALFDOUBLE
&g_Games[GAME_PUMP], // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"halfdouble", // m_szName
STEPS_TYPE_PUMP_HALFDOUBLE, // m_StepsType
ONE_PLAYER_TWO_SIDES, // m_StyleType
6, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -PUMP_COL_SPACING*2.5f, NULL },
{ TRACK_2, -PUMP_COL_SPACING*1.5f, NULL },
{ TRACK_3, -PUMP_COL_SPACING*0.5f, NULL },
{ TRACK_4, +PUMP_COL_SPACING*0.5f, NULL },
{ TRACK_5, +PUMP_COL_SPACING*1.5f, NULL },
{ TRACK_6, +PUMP_COL_SPACING*2.5f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -PUMP_COL_SPACING*2.5f, NULL },
{ TRACK_2, -PUMP_COL_SPACING*1.5f, NULL },
{ TRACK_3, -PUMP_COL_SPACING*0.5f, NULL },
{ TRACK_4, +PUMP_COL_SPACING*0.5f, NULL },
{ TRACK_5, +PUMP_COL_SPACING*1.5f, NULL },
{ TRACK_6, +PUMP_COL_SPACING*2.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ Style::NO_MAPPING, 1, 0, Style::NO_MAPPING, 2, Style::END_MAPPING },
{ 3, Style::NO_MAPPING, 5, 4, Style::NO_MAPPING, Style::END_MAPPING }
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,5,2,4,3,1
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
},
{ // STYLE_PUMP_DOUBLE
&g_Games[GAME_PUMP], // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"double", // m_szName
STEPS_TYPE_PUMP_DOUBLE, // m_StepsType
ONE_PLAYER_TWO_SIDES, // m_StyleType
10, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -PUMP_COL_SPACING*4.5f, NULL },
{ TRACK_2, -PUMP_COL_SPACING*3.5f, NULL },
{ TRACK_3, -PUMP_COL_SPACING*2.5f, NULL },
{ TRACK_4, -PUMP_COL_SPACING*1.5f, NULL },
{ TRACK_5, -PUMP_COL_SPACING*0.5f, NULL },
{ TRACK_6, +PUMP_COL_SPACING*0.5f, NULL },
{ TRACK_7, +PUMP_COL_SPACING*1.5f, NULL },
{ TRACK_8, +PUMP_COL_SPACING*2.5f, NULL },
{ TRACK_9, +PUMP_COL_SPACING*3.5f, NULL },
{ TRACK_10, +PUMP_COL_SPACING*4.5f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -PUMP_COL_SPACING*4.5f, NULL },
{ TRACK_2, -PUMP_COL_SPACING*3.5f, NULL },
{ TRACK_3, -PUMP_COL_SPACING*2.5f, NULL },
{ TRACK_4, -PUMP_COL_SPACING*1.5f, NULL },
{ TRACK_5, -PUMP_COL_SPACING*0.5f, NULL },
{ TRACK_6, +PUMP_COL_SPACING*0.5f, NULL },
{ TRACK_7, +PUMP_COL_SPACING*1.5f, NULL },
{ TRACK_8, +PUMP_COL_SPACING*2.5f, NULL },
{ TRACK_9, +PUMP_COL_SPACING*3.5f, NULL },
{ TRACK_10, +PUMP_COL_SPACING*4.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 1, 3, 2, 0, 4, Style::END_MAPPING },
{ 6, 8, 7, 5, 9, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,2,4,1,3,5,7,9,6,8
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
},
{ // STYLE_PUMP_COUPLE
&g_Games[GAME_PUMP], // m_Game
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"couple", // m_szName
STEPS_TYPE_PUMP_COUPLE, // m_StepsType
TWO_PLAYERS_TWO_SIDES, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -PUMP_COL_SPACING*2.0f, NULL },
{ TRACK_2, -PUMP_COL_SPACING*1.0f, NULL },
{ TRACK_3, +PUMP_COL_SPACING*0.0f, NULL },
{ TRACK_4, +PUMP_COL_SPACING*1.0f, NULL },
{ TRACK_5, +PUMP_COL_SPACING*2.0f, NULL },
},
{ // PLAYER_2
{ TRACK_6, -PUMP_COL_SPACING*2.0f, NULL },
{ TRACK_7, -PUMP_COL_SPACING*1.0f, NULL },
{ TRACK_8, +PUMP_COL_SPACING*0.0f, NULL },
{ TRACK_9, +PUMP_COL_SPACING*1.0f, NULL },
{ TRACK_10, +PUMP_COL_SPACING*2.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 1, 3, 2, 0, 4, Style::END_MAPPING },
{ 1, 3, 2, 0, 4, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,2,4,1,3
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
true, // m_bLockDifficulties
},
{ // STYLE_PUMP_EDIT_COUPLE
&g_Games[GAME_PUMP], // m_Game
false, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"couple-edit", // m_szName
STEPS_TYPE_PUMP_COUPLE, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
10, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -PUMP_COL_SPACING*5.0f, NULL },
{ TRACK_2, -PUMP_COL_SPACING*4.0f, NULL },
{ TRACK_3, -PUMP_COL_SPACING*3.0f, NULL },
{ TRACK_4, -PUMP_COL_SPACING*2.0f, NULL },
{ TRACK_5, -PUMP_COL_SPACING*1.0f, NULL },
{ TRACK_6, +PUMP_COL_SPACING*1.0f, NULL },
{ TRACK_7, +PUMP_COL_SPACING*2.0f, NULL },
{ TRACK_8, +PUMP_COL_SPACING*3.0f, NULL },
{ TRACK_9, +PUMP_COL_SPACING*4.0f, NULL },
{ TRACK_10, +PUMP_COL_SPACING*5.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -PUMP_COL_SPACING*2.0f, NULL },
{ TRACK_2, -PUMP_COL_SPACING*1.0f, NULL },
{ TRACK_3, +PUMP_COL_SPACING*0.0f, NULL },
{ TRACK_4, +PUMP_COL_SPACING*1.0f, NULL },
{ TRACK_5, +PUMP_COL_SPACING*2.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 1, 3, 2, 0, 4, 6, 8, 7, 5, 9, Style::END_MAPPING },
{ 1, 3, 2, 0, 4, 6, 8, 7, 5, 9, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,2,4,1,3
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
},
{ // STYLE_EZ2_SINGLE
&g_Games[GAME_EZ2], // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
true, // m_bUsedForHowToPlay
"single", // m_szName
STEPS_TYPE_EZ2_SINGLE, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -EZ2_COL_SPACING*2.0f, NULL },
{ TRACK_2, -EZ2_COL_SPACING*1.0f, NULL },
{ TRACK_3, +EZ2_COL_SPACING*0.0f, NULL },
{ TRACK_4, +EZ2_COL_SPACING*1.0f, NULL },
{ TRACK_5, +EZ2_COL_SPACING*2.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -EZ2_COL_SPACING*2.0f, NULL },
{ TRACK_2, -EZ2_COL_SPACING*1.0f, NULL },
{ TRACK_3, +EZ2_COL_SPACING*0.0f, NULL },
{ TRACK_4, +EZ2_COL_SPACING*1.0f, NULL },
{ TRACK_5, +EZ2_COL_SPACING*2.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 4, 2, 1, 3, Style::END_MAPPING },
{ 0, 4, 2, 1, 3, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
2,0,4,1,3 // This should be from back to front: Down, UpLeft, UpRight, Upper Left Hand, Upper Right Hand
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
},
{ // STYLE_EZ2_REAL
&g_Games[GAME_EZ2], // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"real", // m_szName
STEPS_TYPE_EZ2_REAL, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
7, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -EZ2_REAL_COL_SPACING*3.0f, NULL },
{ TRACK_2, -EZ2_REAL_COL_SPACING*2.0f, NULL },
{ TRACK_3, -EZ2_REAL_COL_SPACING*1.0f, NULL },
{ TRACK_4, +EZ2_REAL_COL_SPACING*0.0f, NULL },
{ TRACK_5, +EZ2_REAL_COL_SPACING*1.0f, NULL },
{ TRACK_6, +EZ2_REAL_COL_SPACING*2.0f, NULL },
{ TRACK_7, +EZ2_REAL_COL_SPACING*3.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -EZ2_REAL_COL_SPACING*3.0f, NULL },
{ TRACK_2, -EZ2_REAL_COL_SPACING*2.0f, NULL },
{ TRACK_3, -EZ2_REAL_COL_SPACING*1.0f, NULL },
{ TRACK_4, +EZ2_REAL_COL_SPACING*0.0f, NULL },
{ TRACK_5, +EZ2_REAL_COL_SPACING*1.0f, NULL },
{ TRACK_6, +EZ2_REAL_COL_SPACING*2.0f, NULL },
{ TRACK_7, +EZ2_REAL_COL_SPACING*3.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 6, 3, 2, 4, 1, 5, Style::END_MAPPING },
{ 0, 6, 3, 2, 4, 1, 5, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
3,0,6,2,4,1,5 // This should be from back to front: Down, UpLeft, UpRight, Lower Left Hand, Lower Right Hand, Upper Left Hand, Upper Right Hand
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
},
{ // STYLE_EZ2_SINGLE_VERSUS
&g_Games[GAME_EZ2], // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
true, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"versus", // m_szName
STEPS_TYPE_EZ2_SINGLE, // m_StepsType
TWO_PLAYERS_TWO_SIDES, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -EZ2_COL_SPACING*2.0f, NULL },
{ TRACK_2, -EZ2_COL_SPACING*1.0f, NULL },
{ TRACK_3, +EZ2_COL_SPACING*0.0f, NULL },
{ TRACK_4, +EZ2_COL_SPACING*1.0f, NULL },
{ TRACK_5, +EZ2_COL_SPACING*2.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -EZ2_COL_SPACING*2.0f, NULL },
{ TRACK_2, -EZ2_COL_SPACING*1.0f, NULL },
{ TRACK_3, +EZ2_COL_SPACING*0.0f, NULL },
{ TRACK_4, +EZ2_COL_SPACING*1.0f, NULL },
{ TRACK_5, +EZ2_COL_SPACING*2.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 4, 2, 1, 3, Style::END_MAPPING },
{ 0, 4, 2, 1, 3, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
2,0,4,1,3 // This should be from back to front: Down, UpLeft, UpRight, Upper Left Hand, Upper Right Hand
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
},
{ // STYLE_EZ2_REAL_VERSUS
&g_Games[GAME_EZ2], // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"versusReal", // m_szName
STEPS_TYPE_EZ2_REAL, // m_StepsType
TWO_PLAYERS_TWO_SIDES, // m_StyleType
7, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -EZ2_REAL_COL_SPACING*3.0f, NULL },
{ TRACK_2, -EZ2_REAL_COL_SPACING*2.0f, NULL },
{ TRACK_3, -EZ2_REAL_COL_SPACING*1.0f, NULL },
{ TRACK_4, +EZ2_REAL_COL_SPACING*0.0f, NULL },
{ TRACK_5, +EZ2_REAL_COL_SPACING*1.0f, NULL },
{ TRACK_6, +EZ2_REAL_COL_SPACING*2.0f, NULL },
{ TRACK_7, +EZ2_REAL_COL_SPACING*3.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -EZ2_REAL_COL_SPACING*3.0f, NULL },
{ TRACK_2, -EZ2_REAL_COL_SPACING*2.0f, NULL },
{ TRACK_3, -EZ2_REAL_COL_SPACING*1.0f, NULL },
{ TRACK_4, +EZ2_REAL_COL_SPACING*0.0f, NULL },
{ TRACK_5, +EZ2_REAL_COL_SPACING*1.0f, NULL },
{ TRACK_6, +EZ2_REAL_COL_SPACING*2.0f, NULL },
{ TRACK_7, +EZ2_REAL_COL_SPACING*3.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 6, 3, 2, 4, 1, 5, Style::END_MAPPING },
{ 0, 6, 3, 2, 4, 1, 5, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
3,0,6,2,4,1,5 // This should be from back to front: Down, UpLeft, UpRight, Lower Left Hand, Lower Right Hand, Upper Left Hand, Upper Right Hand
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
},
{ // STYLE_EZ2_DOUBLE
&g_Games[GAME_EZ2], // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"double", // m_szName
STEPS_TYPE_EZ2_DOUBLE, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
10, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -EZ2_COL_SPACING*4.5f, NULL },
{ TRACK_2, -EZ2_COL_SPACING*3.5f, NULL },
{ TRACK_3, -EZ2_COL_SPACING*2.5f, NULL },
{ TRACK_4, -EZ2_COL_SPACING*1.5f, NULL },
{ TRACK_5, -EZ2_COL_SPACING*0.5f, NULL },
{ TRACK_6, +EZ2_COL_SPACING*0.5f, NULL },
{ TRACK_7, +EZ2_COL_SPACING*1.5f, NULL },
{ TRACK_8, +EZ2_COL_SPACING*2.5f, NULL },
{ TRACK_9, +EZ2_COL_SPACING*3.5f, NULL },
{ TRACK_10, +EZ2_COL_SPACING*4.5f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -EZ2_COL_SPACING*4.5f, NULL },
{ TRACK_2, -EZ2_COL_SPACING*3.5f, NULL },
{ TRACK_3, -EZ2_COL_SPACING*2.5f, NULL },
{ TRACK_4, -EZ2_COL_SPACING*1.5f, NULL },
{ TRACK_5, -EZ2_COL_SPACING*0.5f, NULL },
{ TRACK_6, +EZ2_COL_SPACING*0.5f, NULL },
{ TRACK_7, +EZ2_COL_SPACING*1.5f, NULL },
{ TRACK_8, +EZ2_COL_SPACING*2.5f, NULL },
{ TRACK_9, +EZ2_COL_SPACING*3.5f, NULL },
{ TRACK_10, +EZ2_COL_SPACING*4.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 4, 2, 1, 3, Style::END_MAPPING },
{ 5, 9, 7, 6, 8, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
2,0,4,1,3,7,5,9,6,8 // This should be from back to front: Down, UpLeft, UpRight, Upper Left Hand, Upper Right Hand
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
},
{ // STYLE_PARA_SINGLE
&g_Games[GAME_PARA], // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
true, // m_bUsedForDemonstration
true, // m_bUsedForHowToPlay
"single", // m_szName
STEPS_TYPE_PARA_SINGLE, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -PARA_COL_SPACING*2.0f, NULL },
{ TRACK_2, -PARA_COL_SPACING*1.0f, NULL },
{ TRACK_3, +PARA_COL_SPACING*0.0f, NULL },
{ TRACK_4, +PARA_COL_SPACING*1.0f, NULL },
{ TRACK_5, +PARA_COL_SPACING*2.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -PARA_COL_SPACING*2.0f, NULL },
{ TRACK_2, -PARA_COL_SPACING*1.0f, NULL },
{ TRACK_3, +PARA_COL_SPACING*0.0f, NULL },
{ TRACK_4, +PARA_COL_SPACING*1.0f, NULL },
{ TRACK_5, +PARA_COL_SPACING*2.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 1, 2, 3, 4, Style::END_MAPPING },
{ 0, 1, 2, 3, 4, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
2,0,4,1,3
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
},
{ // STYLE_PARA_VERSUS
&g_Games[GAME_PARA], // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
true, // m_bUsedForDemonstration
true, // m_bUsedForHowToPlay
"versus", // m_szName
STEPS_TYPE_PARA_VERSUS, // m_StepsType
TWO_PLAYERS_TWO_SIDES, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -PARA_COL_SPACING*2.0f, NULL },
{ TRACK_2, -PARA_COL_SPACING*1.0f, NULL },
{ TRACK_3, +PARA_COL_SPACING*0.0f, NULL },
{ TRACK_4, +PARA_COL_SPACING*1.0f, NULL },
{ TRACK_5, +PARA_COL_SPACING*2.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -PARA_COL_SPACING*2.0f, NULL },
{ TRACK_2, -PARA_COL_SPACING*1.0f, NULL },
{ TRACK_3, +PARA_COL_SPACING*0.0f, NULL },
{ TRACK_4, +PARA_COL_SPACING*1.0f, NULL },
{ TRACK_5, +PARA_COL_SPACING*2.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 1, 2, 3, 4, Style::END_MAPPING },
{ 0, 1, 2, 3, 4, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
2,0,4,1,3
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
},
{ // STYLE_DS3DDX_SINGLE
&g_Games[GAME_DS3DDX], // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
true, // m_bUsedForDemonstration
true, // m_bUsedForHowToPlay
"single", // m_szName
STEPS_TYPE_DS3DDX_SINGLE, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -DS3DDX_COL_SPACING*3.0f, NULL },
{ TRACK_2, -DS3DDX_COL_SPACING*2.0f, NULL },
{ TRACK_3, -DS3DDX_COL_SPACING*1.0f, NULL },
{ TRACK_4, -DS3DDX_COL_SPACING*0.0f, NULL },
{ TRACK_5, +DS3DDX_COL_SPACING*0.0f, NULL },
{ TRACK_6, +DS3DDX_COL_SPACING*1.0f, NULL },
{ TRACK_7, +DS3DDX_COL_SPACING*2.0f, NULL },
{ TRACK_8, +DS3DDX_COL_SPACING*3.0f , NULL},
},
{ // PLAYER_2
{ TRACK_1, -DS3DDX_COL_SPACING*3.0f, NULL },
{ TRACK_2, -DS3DDX_COL_SPACING*2.0f, NULL },
{ TRACK_3, -DS3DDX_COL_SPACING*1.0f, NULL },
{ TRACK_4, -DS3DDX_COL_SPACING*0.0f, NULL },
{ TRACK_5, +DS3DDX_COL_SPACING*0.0f, NULL },
{ TRACK_6, +DS3DDX_COL_SPACING*1.0f, NULL },
{ TRACK_7, +DS3DDX_COL_SPACING*2.0f, NULL },
{ TRACK_8, +DS3DDX_COL_SPACING*3.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 1, 2, 3, 4, 5, 6, 7, Style::END_MAPPING },
{ 0, 1, 2, 3, 4, 5, 6, 7, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
},
{ // STYLE_BEAT_SINGLE5
&g_Games[GAME_BEAT], // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
true, // m_bUsedForDemonstration
true, // m_bUsedForHowToPlay
"single5", // m_szName
STEPS_TYPE_BEAT_SINGLE5, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
6, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -BEAT_COL_SPACING*2.5f, NULL },
{ TRACK_2, -BEAT_COL_SPACING*1.5f, NULL },
{ TRACK_3, -BEAT_COL_SPACING*0.5f, NULL },
{ TRACK_4, +BEAT_COL_SPACING*0.5f, NULL },
{ TRACK_5, +BEAT_COL_SPACING*1.5f, NULL },
{ TRACK_6, +BEAT_COL_SPACING*3.0f, "scratch" },
},
{ // PLAYER_2
{ TRACK_1, -BEAT_COL_SPACING*2.5f, NULL },
{ TRACK_2, -BEAT_COL_SPACING*1.5f, NULL },
{ TRACK_3, -BEAT_COL_SPACING*0.5f, NULL },
{ TRACK_4, +BEAT_COL_SPACING*0.5f, NULL },
{ TRACK_5, +BEAT_COL_SPACING*1.5f, NULL },
{ TRACK_6, +BEAT_COL_SPACING*3.0f, "scratch" },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 1, 2, 3, 4, Style::NO_MAPPING, Style::NO_MAPPING, 5, 5, Style::END_MAPPING },
{ 0, 1, 2, 3, 4, Style::NO_MAPPING, Style::NO_MAPPING, 5, 5, Style::END_MAPPING }
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
},
{ // STYLE_BEAT_DOUBLE
&g_Games[GAME_BEAT], // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"double5", // m_szName
STEPS_TYPE_BEAT_DOUBLE5, // m_StepsType
ONE_PLAYER_TWO_SIDES, // m_StyleType
12, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -BEAT_COL_SPACING*6.0f, NULL },
{ TRACK_2, -BEAT_COL_SPACING*5.0f, NULL },
{ TRACK_3, -BEAT_COL_SPACING*4.0f, NULL },
{ TRACK_4, -BEAT_COL_SPACING*3.0f, NULL },
{ TRACK_5, -BEAT_COL_SPACING*2.0f, NULL },
{ TRACK_6, -BEAT_COL_SPACING*1.5f, "scratch" },
{ TRACK_7, +BEAT_COL_SPACING*0.5f, NULL },
{ TRACK_8, +BEAT_COL_SPACING*1.5f, NULL },
{ TRACK_9, +BEAT_COL_SPACING*2.5f, NULL },
{ TRACK_10, +BEAT_COL_SPACING*3.5f, NULL },
{ TRACK_11, +BEAT_COL_SPACING*4.5f, NULL },
{ TRACK_12, +BEAT_COL_SPACING*6.0f, "scratch" },
},
{ // PLAYER_2
{ TRACK_1, -BEAT_COL_SPACING*6.0f, NULL },
{ TRACK_2, -BEAT_COL_SPACING*5.0f, NULL },
{ TRACK_3, -BEAT_COL_SPACING*4.0f, NULL },
{ TRACK_4, -BEAT_COL_SPACING*3.0f, NULL },
{ TRACK_5, -BEAT_COL_SPACING*2.0f, NULL },
{ TRACK_6, -BEAT_COL_SPACING*1.5f, "scratch" },
{ TRACK_7, +BEAT_COL_SPACING*0.5f, NULL },
{ TRACK_8, +BEAT_COL_SPACING*1.5f, NULL },
{ TRACK_9, +BEAT_COL_SPACING*2.5f, NULL },
{ TRACK_10, +BEAT_COL_SPACING*3.5f, NULL },
{ TRACK_11, +BEAT_COL_SPACING*4.5f, NULL },
{ TRACK_12, +BEAT_COL_SPACING*6.0f, "scratch" },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 1, 2, 3, 4, Style::NO_MAPPING, Style::NO_MAPPING, 5, 5, Style::END_MAPPING },
{ 5, 6, 7, 8, 9, Style::NO_MAPPING, Style::NO_MAPPING, 10, 10, Style::END_MAPPING }
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7,8,9,10,11
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
},
{ // STYLE_BEAT_SINGLE7
&g_Games[GAME_BEAT], // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"single7", // m_szName
STEPS_TYPE_BEAT_SINGLE7, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_8, -BEAT_COL_SPACING*3.5f, "scratch" },
{ TRACK_1, -BEAT_COL_SPACING*2.0f, NULL },
{ TRACK_2, -BEAT_COL_SPACING*1.0f, NULL },
{ TRACK_3, -BEAT_COL_SPACING*0.0f, NULL },
{ TRACK_4, +BEAT_COL_SPACING*1.0f, NULL },
{ TRACK_5, +BEAT_COL_SPACING*2.0f, NULL },
{ TRACK_6, +BEAT_COL_SPACING*3.0f, NULL },
{ TRACK_7, +BEAT_COL_SPACING*4.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -BEAT_COL_SPACING*3.5f, NULL },
{ TRACK_2, -BEAT_COL_SPACING*2.5f, NULL },
{ TRACK_3, -BEAT_COL_SPACING*1.5f, NULL },
{ TRACK_4, -BEAT_COL_SPACING*0.5f, NULL },
{ TRACK_5, +BEAT_COL_SPACING*0.5f, NULL },
{ TRACK_6, +BEAT_COL_SPACING*1.5f, NULL },
{ TRACK_7, +BEAT_COL_SPACING*2.5f, NULL },
{ TRACK_8, +BEAT_COL_SPACING*4.0f, "scratch" },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 1, 2, 3, 4, 5, 6, 7, 0, 0, Style::END_MAPPING },
{ 0, 1, 2, 3, 4, 5, 6, 7, 7, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
},
{ // STYLE_BEAT_DOUBLE7
&g_Games[GAME_BEAT], // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"double7", // m_szName
STEPS_TYPE_BEAT_DOUBLE7, // m_StepsType
ONE_PLAYER_TWO_SIDES, // m_StyleType
16, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_8, -BEAT_COL_SPACING*8.0f, "scratch" },
{ TRACK_1, -BEAT_COL_SPACING*6.5f, NULL },
{ TRACK_2, -BEAT_COL_SPACING*5.5f, NULL },
{ TRACK_3, -BEAT_COL_SPACING*4.5f, NULL },
{ TRACK_4, -BEAT_COL_SPACING*3.5f, NULL },
{ TRACK_5, -BEAT_COL_SPACING*2.5f, NULL },
{ TRACK_6, -BEAT_COL_SPACING*1.5f, NULL },
{ TRACK_7, -BEAT_COL_SPACING*0.5f, NULL },
{ TRACK_9, +BEAT_COL_SPACING*0.5f, NULL },
{ TRACK_10, +BEAT_COL_SPACING*1.5f, NULL },
{ TRACK_11, +BEAT_COL_SPACING*2.5f, NULL },
{ TRACK_12, +BEAT_COL_SPACING*3.5f, NULL },
{ TRACK_13, +BEAT_COL_SPACING*4.5f, NULL },
{ TRACK_14, +BEAT_COL_SPACING*5.5f, NULL },
{ TRACK_15, +BEAT_COL_SPACING*6.5f, NULL },
{ TRACK_16, +BEAT_COL_SPACING*8.0f, "scratch" },
},
{ // PLAYER_2
{ TRACK_8, -BEAT_COL_SPACING*8.0f, "scratch" },
{ TRACK_1, -BEAT_COL_SPACING*6.5f, NULL },
{ TRACK_2, -BEAT_COL_SPACING*5.5f, NULL },
{ TRACK_3, -BEAT_COL_SPACING*4.5f, NULL },
{ TRACK_4, -BEAT_COL_SPACING*3.5f, NULL },
{ TRACK_5, -BEAT_COL_SPACING*2.5f, NULL },
{ TRACK_6, -BEAT_COL_SPACING*1.5f, NULL },
{ TRACK_7, -BEAT_COL_SPACING*0.5f, NULL },
{ TRACK_9, +BEAT_COL_SPACING*0.5f, NULL },
{ TRACK_10, +BEAT_COL_SPACING*1.5f, NULL },
{ TRACK_11, +BEAT_COL_SPACING*2.5f, NULL },
{ TRACK_12, +BEAT_COL_SPACING*3.5f, NULL },
{ TRACK_13, +BEAT_COL_SPACING*4.5f, NULL },
{ TRACK_14, +BEAT_COL_SPACING*5.5f, NULL },
{ TRACK_15, +BEAT_COL_SPACING*6.5f, NULL },
{ TRACK_16, +BEAT_COL_SPACING*8.0f, "scratch" },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 1, 2, 3, 4, 5, 6, 7, 0, 0, Style::END_MAPPING },
{ 8, 9, 10, 11, 12, 13, 14, 15, 15, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
},
{ // STYLE_MANIAX_SINGLE
&g_Games[GAME_MANIAX], // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
true, // m_bUsedForDemonstration
true, // m_bUsedForHowToPlay
"single", // m_szName
STEPS_TYPE_MANIAX_SINGLE, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
4, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -MANIAX_COL_SPACING*1.5f, NULL },
{ TRACK_2, -MANIAX_COL_SPACING*0.5f, NULL },
{ TRACK_3, +MANIAX_COL_SPACING*0.5f, NULL },
{ TRACK_4, +MANIAX_COL_SPACING*1.5f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -MANIAX_COL_SPACING*1.5f, NULL },
{ TRACK_2, -MANIAX_COL_SPACING*0.5f, NULL },
{ TRACK_3, +MANIAX_COL_SPACING*0.5f, NULL },
{ TRACK_4, +MANIAX_COL_SPACING*1.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 1, 2, 0, 3, Style::END_MAPPING },
{ 1, 2, 0, 3, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0, 1, 2, 3
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
},
{ // STYLE_MANIAX_VERSUS
&g_Games[GAME_MANIAX], // m_Game
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"versus", // m_szName
STEPS_TYPE_MANIAX_SINGLE, // m_StepsType
TWO_PLAYERS_TWO_SIDES, // m_StyleType
4, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -MANIAX_COL_SPACING*1.5f, NULL },
{ TRACK_2, -MANIAX_COL_SPACING*0.5f, NULL },
{ TRACK_3, +MANIAX_COL_SPACING*0.5f, NULL },
{ TRACK_4, +MANIAX_COL_SPACING*1.5f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -MANIAX_COL_SPACING*1.5f, NULL },
{ TRACK_2, -MANIAX_COL_SPACING*0.5f, NULL },
{ TRACK_3, +MANIAX_COL_SPACING*0.5f, NULL },
{ TRACK_4, +MANIAX_COL_SPACING*1.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 1, 2, 0, 3, Style::END_MAPPING },
{ 1, 2, 0, 3, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0, 1, 2, 3
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
},
{ // STYLE_MANIAX_DOUBLE
&g_Games[GAME_MANIAX], // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"double", // m_szName
STEPS_TYPE_MANIAX_DOUBLE, // m_StepsType
ONE_PLAYER_TWO_SIDES, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -MANIAX_COL_SPACING*3.5f, NULL },
{ TRACK_2, -MANIAX_COL_SPACING*2.5f, NULL },
{ TRACK_3, -MANIAX_COL_SPACING*1.5f, NULL },
{ TRACK_4, -MANIAX_COL_SPACING*0.5f, NULL },
{ TRACK_5, +MANIAX_COL_SPACING*0.5f, NULL },
{ TRACK_6, +MANIAX_COL_SPACING*1.5f, NULL },
{ TRACK_7, +MANIAX_COL_SPACING*2.5f, NULL },
{ TRACK_8, +MANIAX_COL_SPACING*3.5f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -MANIAX_COL_SPACING*3.5f, NULL },
{ TRACK_2, -MANIAX_COL_SPACING*2.5f, NULL },
{ TRACK_3, -MANIAX_COL_SPACING*1.5f, NULL },
{ TRACK_4, -MANIAX_COL_SPACING*0.5f, NULL },
{ TRACK_5, +MANIAX_COL_SPACING*0.5f, NULL },
{ TRACK_6, +MANIAX_COL_SPACING*1.5f, NULL },
{ TRACK_7, +MANIAX_COL_SPACING*2.5f, NULL },
{ TRACK_8, +MANIAX_COL_SPACING*3.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 1, 2, 0, 3, Style::END_MAPPING },
{ 5, 6, 4, 7, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
},
{ // STYLE_TECHNO_SINGLE4
&g_Games[GAME_TECHNO], // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"single4", // m_szName
STEPS_TYPE_TECHNO_SINGLE4, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
4, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -TECHNO_COL_SPACING*1.5f, NULL },
{ TRACK_2, -TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_3, +TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_4, +TECHNO_COL_SPACING*1.5f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -TECHNO_COL_SPACING*1.5f, NULL },
{ TRACK_2, -TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_3, +TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_4, +TECHNO_COL_SPACING*1.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 3, 2, 1, Style::END_MAPPING },
{ 0, 3, 2, 1, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
},
{ // STYLE_TECHNO_SINGLE5
&g_Games[GAME_TECHNO], // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"single5", // m_szName
STEPS_TYPE_TECHNO_SINGLE5, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -TECHNO_COL_SPACING*2.0f, NULL },
{ TRACK_2, -TECHNO_COL_SPACING*1.0f, NULL },
{ TRACK_3, +TECHNO_COL_SPACING*0.0f, NULL },
{ TRACK_4, +TECHNO_COL_SPACING*1.0f, NULL },
{ TRACK_5, +TECHNO_COL_SPACING*2.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -TECHNO_COL_SPACING*2.0f, NULL },
{ TRACK_2, -TECHNO_COL_SPACING*1.0f, NULL },
{ TRACK_3, +TECHNO_COL_SPACING*0.0f, NULL },
{ TRACK_4, +TECHNO_COL_SPACING*1.0f, NULL },
{ TRACK_5, +TECHNO_COL_SPACING*2.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING,
1, 3, 2, 0, 4, Style::END_MAPPING },
{ Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING,
1, 3, 2, 0, 4, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
},
{ // STYLE_TECHNO_SINGLE8
&g_Games[GAME_TECHNO], // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
true, // m_bUsedForHowToPlay
"single8", // m_szName
STEPS_TYPE_TECHNO_SINGLE8, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -TECHNO_COL_SPACING*2.5f, NULL },
{ TRACK_2, -TECHNO_COL_SPACING*1.5f, NULL },
{ TRACK_3, -TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_4, +TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_5, +TECHNO_COL_SPACING*1.5f, NULL },
{ TRACK_6, +TECHNO_COL_SPACING*2.5f, NULL },
{ TRACK_7, +TECHNO_COL_SPACING*3.5f, NULL },
{ TRACK_8, +TECHNO_COL_SPACING*4.5f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -TECHNO_COL_SPACING*4.5f, NULL },
{ TRACK_2, -TECHNO_COL_SPACING*3.5f, NULL },
{ TRACK_3, -TECHNO_COL_SPACING*2.5f, NULL },
{ TRACK_4, -TECHNO_COL_SPACING*1.5f, NULL },
{ TRACK_5, -TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_6, +TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_7, +TECHNO_COL_SPACING*1.5f, NULL },
{ TRACK_8, +TECHNO_COL_SPACING*2.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 1, 6, 4, 3, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING },
{ 1, 6, 4, 3, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7
},
true, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
},
{ // STYLE_TECHNO_VERSUS4
&g_Games[GAME_TECHNO], // m_Game
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"versus4", // m_szName
STEPS_TYPE_TECHNO_SINGLE4, // m_StepsType
TWO_PLAYERS_TWO_SIDES, // m_StyleType
4, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -TECHNO_COL_SPACING*1.5f, NULL },
{ TRACK_2, -TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_3, +TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_4, +TECHNO_COL_SPACING*1.5f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -TECHNO_COL_SPACING*1.5f, NULL },
{ TRACK_2, -TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_3, +TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_4, +TECHNO_COL_SPACING*1.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 3, 2, 1, Style::END_MAPPING },
{ 0, 3, 2, 1, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
},
{ // STYLE_TECHNO_VERSUS5
&g_Games[GAME_TECHNO], // m_Game
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"versus5", // m_szName
STEPS_TYPE_TECHNO_SINGLE5, // m_StepsType
TWO_PLAYERS_TWO_SIDES, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -TECHNO_COL_SPACING*2.0f, NULL },
{ TRACK_2, -TECHNO_COL_SPACING*1.0f, NULL },
{ TRACK_3, +TECHNO_COL_SPACING*0.0f, NULL },
{ TRACK_4, +TECHNO_COL_SPACING*1.0f, NULL },
{ TRACK_5, +TECHNO_COL_SPACING*2.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -TECHNO_COL_SPACING*2.0f, NULL },
{ TRACK_2, -TECHNO_COL_SPACING*1.0f, NULL },
{ TRACK_3, +TECHNO_COL_SPACING*0.0f, NULL },
{ TRACK_4, +TECHNO_COL_SPACING*1.0f, NULL },
{ TRACK_5, +TECHNO_COL_SPACING*2.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING,
1, 3, 2, 0, 4, Style::END_MAPPING },
{ Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING,
1, 3, 2, 0, 4, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
},
{ // STYLE_TECHNO_VERSUS8
&g_Games[GAME_TECHNO], // m_Game
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
true, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"versus8", // m_szName
STEPS_TYPE_TECHNO_SINGLE8, // m_StepsType
TWO_PLAYERS_TWO_SIDES, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -TECHNO_VERSUS_COL_SPACING*3.5f, NULL },
{ TRACK_2, -TECHNO_VERSUS_COL_SPACING*2.5f, NULL },
{ TRACK_3, -TECHNO_VERSUS_COL_SPACING*1.5f, NULL },
{ TRACK_4, -TECHNO_VERSUS_COL_SPACING*0.5f, NULL },
{ TRACK_5, +TECHNO_VERSUS_COL_SPACING*0.5f, NULL },
{ TRACK_6, +TECHNO_VERSUS_COL_SPACING*1.5f, NULL },
{ TRACK_7, +TECHNO_VERSUS_COL_SPACING*2.5f, NULL },
{ TRACK_8, +TECHNO_VERSUS_COL_SPACING*3.5f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -TECHNO_VERSUS_COL_SPACING*3.5f, NULL },
{ TRACK_2, -TECHNO_VERSUS_COL_SPACING*2.5f, NULL },
{ TRACK_3, -TECHNO_VERSUS_COL_SPACING*1.5f, NULL },
{ TRACK_4, -TECHNO_VERSUS_COL_SPACING*0.5f, NULL },
{ TRACK_5, +TECHNO_VERSUS_COL_SPACING*0.5f, NULL },
{ TRACK_6, +TECHNO_VERSUS_COL_SPACING*1.5f, NULL },
{ TRACK_7, +TECHNO_VERSUS_COL_SPACING*2.5f, NULL },
{ TRACK_8, +TECHNO_VERSUS_COL_SPACING*3.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 1, 6, 4, 3, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING },
{ 1, 6, 4, 3, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING },
// { 1, 6, 4, Style::NO_MAPPING, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING },
// { 1, 6, 4, Style::NO_MAPPING, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7
},
true, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
},
{ // STYLE_TECHNO_DOUBLE4
&g_Games[GAME_TECHNO], // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"double4", // m_szName
STEPS_TYPE_TECHNO_DOUBLE4, // m_StepsType
ONE_PLAYER_TWO_SIDES, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -TECHNO_COL_SPACING*3.5f, NULL },
{ TRACK_2, -TECHNO_COL_SPACING*2.5f, NULL },
{ TRACK_3, -TECHNO_COL_SPACING*1.5f, NULL },
{ TRACK_4, -TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_5, +TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_6, +TECHNO_COL_SPACING*1.5f, NULL },
{ TRACK_7, +TECHNO_COL_SPACING*2.5f, NULL },
{ TRACK_8, +TECHNO_COL_SPACING*3.5f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -TECHNO_COL_SPACING*3.5f, NULL },
{ TRACK_2, -TECHNO_COL_SPACING*2.5f, NULL },
{ TRACK_3, -TECHNO_COL_SPACING*1.5f, NULL },
{ TRACK_4, -TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_5, +TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_6, +TECHNO_COL_SPACING*1.5f, NULL },
{ TRACK_7, +TECHNO_COL_SPACING*2.5f, NULL },
{ TRACK_8, +TECHNO_COL_SPACING*3.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 3, 2, 1, Style::END_MAPPING },
{ 4, 7, 6, 5, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
},
{ // STYLE_TECHNO_DOUBLE5
&g_Games[GAME_TECHNO], // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"double5", // m_szName
STEPS_TYPE_TECHNO_DOUBLE5, // m_StepsType
ONE_PLAYER_TWO_SIDES, // m_StyleType
10, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -TECHNO_COL_SPACING*4.5f, NULL },
{ TRACK_2, -TECHNO_COL_SPACING*3.5f, NULL },
{ TRACK_3, -TECHNO_COL_SPACING*2.5f, NULL },
{ TRACK_4, -TECHNO_COL_SPACING*1.5f, NULL },
{ TRACK_5, -TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_6, +TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_7, +TECHNO_COL_SPACING*1.5f, NULL },
{ TRACK_8, +TECHNO_COL_SPACING*2.5f, NULL },
{ TRACK_9, +TECHNO_COL_SPACING*3.5f, NULL },
{ TRACK_10, +TECHNO_COL_SPACING*4.5f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -TECHNO_COL_SPACING*4.5f, NULL },
{ TRACK_2, -TECHNO_COL_SPACING*3.5f, NULL },
{ TRACK_3, -TECHNO_COL_SPACING*2.5f, NULL },
{ TRACK_4, -TECHNO_COL_SPACING*1.5f, NULL },
{ TRACK_5, -TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_6, +TECHNO_COL_SPACING*0.5f, NULL },
{ TRACK_7, +TECHNO_COL_SPACING*1.5f, NULL },
{ TRACK_8, +TECHNO_COL_SPACING*2.5f, NULL },
{ TRACK_9, +TECHNO_COL_SPACING*3.5f, NULL },
{ TRACK_10, +TECHNO_COL_SPACING*4.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING,
1, 3, 2, 0, 4, Style::END_MAPPING },
{ Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING, Style::NO_MAPPING,
6, 8, 7, 5, 9, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7,8,9
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
},
{ // STYLE_POPN_FIVE
&g_Games[GAME_POPN], // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"popn-five", // m_szName
STEPS_TYPE_POPN_FIVE, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -POPN5_COL_SPACING*2.0f, NULL },
{ TRACK_2, -POPN5_COL_SPACING*1.0f, NULL },
{ TRACK_3, +POPN5_COL_SPACING*0.0f, NULL },
{ TRACK_4, +POPN5_COL_SPACING*1.0f, NULL },
{ TRACK_5, +POPN5_COL_SPACING*2.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -POPN5_COL_SPACING*2.0f, NULL },
{ TRACK_2, -POPN5_COL_SPACING*1.0f, NULL },
{ TRACK_3, +POPN5_COL_SPACING*0.0f, NULL },
{ TRACK_4, +POPN5_COL_SPACING*1.0f, NULL },
{ TRACK_5, +POPN5_COL_SPACING*2.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ Style::NO_MAPPING, Style::NO_MAPPING, 0, 1, 2, 3, 4, Style::END_MAPPING },
{ Style::NO_MAPPING, Style::NO_MAPPING, 0, 1, 2, 3, 4, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
},
{ // STYLE_POPN_NINE
&g_Games[GAME_POPN], // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
true, // m_bUsedForDemonstration
true, // m_bUsedForHowToPlay
"popn-nine", // m_szName
STEPS_TYPE_POPN_NINE, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
9, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -POPN9_COL_SPACING*4.0f, NULL },
{ TRACK_2, -POPN9_COL_SPACING*3.0f, NULL },
{ TRACK_3, -POPN9_COL_SPACING*2.0f, NULL },
{ TRACK_4, -POPN9_COL_SPACING*1.0f, NULL },
{ TRACK_5, +POPN9_COL_SPACING*0.0f, NULL },
{ TRACK_6, +POPN9_COL_SPACING*1.0f, NULL },
{ TRACK_7, +POPN9_COL_SPACING*2.0f, NULL },
{ TRACK_8, +POPN9_COL_SPACING*3.0f, NULL },
{ TRACK_9, +POPN9_COL_SPACING*4.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -POPN9_COL_SPACING*4.0f, NULL },
{ TRACK_2, -POPN9_COL_SPACING*3.0f, NULL },
{ TRACK_3, -POPN9_COL_SPACING*2.0f, NULL },
{ TRACK_4, -POPN9_COL_SPACING*1.0f, NULL },
{ TRACK_5, +POPN9_COL_SPACING*0.0f, NULL },
{ TRACK_6, +POPN9_COL_SPACING*1.0f, NULL },
{ TRACK_7, +POPN9_COL_SPACING*2.0f, NULL },
{ TRACK_8, +POPN9_COL_SPACING*3.0f, NULL },
{ TRACK_9, +POPN9_COL_SPACING*4.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, Style::END_MAPPING },
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7,8
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
},
{ // STYLE_LIGHTS_CABINET
&g_Games[GAME_LIGHTS], // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"cabinet", // m_szName
STEPS_TYPE_LIGHTS_CABINET, // m_StepsType
ONE_PLAYER_ONE_SIDE, // m_StyleType
NUM_CabinetLight, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -DANCE_COL_SPACING*3.5f, NULL },
{ TRACK_2, -DANCE_COL_SPACING*2.5f, NULL },
{ TRACK_3, -DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_4, -DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_5, +DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_6, +DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_7, +DANCE_COL_SPACING*2.5f, NULL },
{ TRACK_8, +DANCE_COL_SPACING*3.5f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -DANCE_COL_SPACING*3.5f, NULL },
{ TRACK_2, -DANCE_COL_SPACING*2.5f, NULL },
{ TRACK_3, -DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_4, -DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_5, +DANCE_COL_SPACING*0.5f, NULL },
{ TRACK_6, +DANCE_COL_SPACING*1.5f, NULL },
{ TRACK_7, +DANCE_COL_SPACING*2.5f, NULL },
{ TRACK_8, +DANCE_COL_SPACING*3.5f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, Style::END_MAPPING },
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
},
};
#define NUM_STYLES ARRAYLEN(g_Styles)
GameManager::GameManager()
{
// Register with Lua.
{
Lua *L = LUA->Get();
lua_pushstring( L, "GAMEMAN" );
this->PushSelf( L );
lua_settable( L, LUA_GLOBALSINDEX );
LUA->Release( L );
}
}
GameManager::~GameManager()
{
// Unregister with Lua.
LUA->UnsetGlobal( "GAMEMAN" );
}
void GameManager::GetStylesForGame( const Game *pGame, vector<const Style*>& aStylesAddTo, bool editor ) const
{
for( unsigned s=0; s<NUM_STYLES; s++ )
{
const Style* style = &g_Styles[s];
if( style->m_pGame != pGame)
continue;
if( !editor && !style->m_bUsedForGameplay )
continue;
if( editor && !style->m_bUsedForEdit )
continue;
aStylesAddTo.push_back( style );
}
}
const Style* GameManager::GetEditorStyleForStepsType( StepsType st ) const
{
for( unsigned s=0; s<NUM_STYLES; s++ )
{
const Style* style = &g_Styles[s];
if( style->m_StepsType == st && style->m_bUsedForEdit )
return style;
}
ASSERT(0); // this Game is missing a Style that can be used with the editor
return NULL;
}
void GameManager::GetStepsTypesForGame( const Game *pGame, vector<StepsType>& aStepsTypeAddTo ) const
{
FOREACH_StepsType( st )
{
bool found = false;
for( unsigned s=0; !found && s<NUM_STYLES; s++ )
{
const Style* style = &g_Styles[s];
if( style->m_pGame != pGame || style->m_StepsType != st )
continue;
found = true;
}
if( found )
aStepsTypeAddTo.push_back( st );
}
}
void GameManager::GetDemonstrationStylesForGame( const Game *pGame, vector<const Style*> &vpStylesOut ) const
{
vpStylesOut.clear();
for( unsigned s=0; s<NUM_STYLES; s++ )
{
const Style* style = &g_Styles[s];
if( style->m_pGame == pGame && style->m_bUsedForDemonstration )
vpStylesOut.push_back( style );
}
ASSERT( vpStylesOut.size()>0 ); // this Game is missing a Style that can be used with the demonstration
}
const Style* GameManager::GetHowToPlayStyleForGame( const Game *pGame ) const
{
for( unsigned s=0; s<NUM_STYLES; s++ )
{
const Style* style = &g_Styles[s];
if( style->m_pGame == pGame && style->m_bUsedForHowToPlay )
return style;
}
ASSERT(0); // this Game is missing a Style that can be used with HowToPlay
return NULL;
}
void GameManager::GetEnabledGames( vector<const Game*>& aGamesOut ) const
{
for( int g=0; g<NUM_GAMES; g++ )
{
const Game *pGame = &g_Games[g];
if( IsGameEnabled( pGame ) )
aGamesOut.push_back( pGame );
}
}
const Game* GameManager::GetDefaultGame() const
{
return &g_Games[0];
}
int GameManager::GetIndexFromGame( const Game* pGame ) const
{
for( int g=0; g<NUM_GAMES; g++ )
{
if( &g_Games[g] == pGame )
return g;
}
ASSERT(0);
return 0;
}
const Game* GameManager::GetGameFromIndex( int index ) const
{
ASSERT( index >= 0 );
ASSERT( index < NUM_GAMES );
return &g_Games[index];
}
bool GameManager::IsGameEnabled( const Game *pGame ) const
{
return NOTESKIN->DoNoteSkinsExistForGame( pGame );
}
int GameManager::StepsTypeToNumTracks( StepsType st )
{
ASSERT_M( st < NUM_StepsType, ssprintf("%i", st) );
return StepsTypes[st].NumTracks;
}
bool GameManager::CanAutoGenStepsType( StepsType st )
{
ASSERT_M( st < NUM_StepsType, ssprintf("%d", st) );
return !(StepsTypes[st].flags & ST_FLAGS_DONT_AUTOGEN);
}
StepsType GameManager::StringToStepsType( RString sStepsType )
{
sStepsType.MakeLower();
// HACK! We elminitated "ez2-single-hard", but we should still handle it.
if( sStepsType == "ez2-single-hard" )
sStepsType = "ez2-single";
// HACK! "para-single" used to be called just "para"
if( sStepsType == "para" )
sStepsType = "para-single";
for( int i=0; i<NUM_StepsType; i++ )
if( StepsTypes[i].name == sStepsType )
return StepsType(i);
// invalid StepsType
LOG->Warn( "Invalid StepsType string '%s' encountered. Assuming this is 'dance-single'.", sStepsType.c_str() );
return STEPS_TYPE_DANCE_SINGLE;
}
RString GameManager::StepsTypeToString( StepsType st )
{
ASSERT_M( st < NUM_StepsType, ssprintf("%i", st) );
return StepsTypes[st].name;
}
RString GameManager::StepsTypeToLocalizedString( StepsType st )
{
RString s = StepsTypeToString( st );
if( THEME->HasString( "StepsType", s ) )
return THEME->GetString( "StepsType", s );
else
return s;
}
RString GameManager::StyleToLocalizedString( const Style* style )
{
RString s = style->m_szName;
s = Capitalize( s );
if( THEME->HasString( "Style", s ) )
return THEME->GetString( "Style", s );
else
return s;
}
const Game* GameManager::StringToGameType( RString sGameType )
{
for( int i=0; i<NUM_GAMES; i++ )
if( !sGameType.CompareNoCase(g_Games[i].m_szName) )
return &g_Games[i];
return NULL;
}
const Style* GameManager::GameAndStringToStyle( const Game *game, RString sStyle )
{
for( unsigned s=0; s<NUM_STYLES; s++ )
{
const Style* style = &g_Styles[s];
if( style->m_pGame != game )
continue;
if( sStyle.CompareNoCase(style->m_szName) == 0 )
return style;
}
return NULL;
}
MenuButton GameManager::GetMenuButtonSecondaryFunction( const Game *pGame, GameButton gb ) const
{
/*
* Each GameButton can be used in gameplay (if any gameplay style maps to
* it) and/or map to a menu button (if m_DedicatedMenuButton or m_SecondaryMenuButton
* map to it).
*
* If a button is only used in gameplay or is only used in menus, return RString(); the
* primary description is sufficient.
*
* If a button is used in both gameplay and menus, return szSecondaryNames[] for
* the MenuButton.
*/
vector<const Style*> aStyles;
this->GetStylesForGame( pGame, aStyles );
bool bUsedInGameplay = false;
for( unsigned i = 0; i < aStyles.size(); ++i )
{
const Style *pStyle = aStyles[i];
FOREACH_GameController(gc)
{
int iCol = pStyle->GameInputToColumn( GameInput(gc,gb) );
if( iCol != Column_INVALID )
bUsedInGameplay = true;
}
}
FOREACH_MenuButton(m)
{
if( !bUsedInGameplay && pGame->m_DedicatedMenuButton[m] == gb )
return MenuButton_INVALID;
else if( bUsedInGameplay && pGame->m_SecondaryMenuButton[m] == gb )
return m;
}
return MenuButton_INVALID; // only used in gameplay
}
// lua start
#include "LuaBinding.h"
class LunaGameManager: public Luna<GameManager>
{
public:
static int StepsTypeToLocalizedString( T* p, lua_State *L ) { lua_pushstring(L, p->StepsTypeToLocalizedString(Enum::Check<StepsType>(L, 1)) ); return 1; }
static int GetFirstStepsTypeForGame( T* p, lua_State *L )
{
Game *pGame = Luna<Game>::check( L, 1 );
vector<StepsType> vstAddTo;
p->GetStepsTypesForGame( pGame, vstAddTo );
ASSERT( !vstAddTo.empty() );
StepsType st = vstAddTo[0];
lua_pushnumber(L, st);
return 1;
}
LunaGameManager()
{
LUA->Register( Register );
ADD_METHOD( StepsTypeToLocalizedString );
ADD_METHOD( GetFirstStepsTypeForGame );
}
};
LUA_REGISTER_CLASS( GameManager )
// lua end
/*
* (c) 2001-2006 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/