human readable Keymaps.ini
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@@ -48,17 +48,17 @@ void ScreenTestInput::Update( float fDeltaTime )
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DeviceInput di;
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for( int d=0; d<NUM_INPUT_DEVICES; d++ )
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FOREACH_InputDevice( d )
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{
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for( int b=0; b<NUM_DEVICE_BUTTONS[d]; b++ )
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for( int b=0; b<GetNumDeviceButtons(d); b++ )
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{
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di.device = (InputDevice)d;
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di.device = d;
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di.button = b;
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if( INPUTFILTER->IsBeingPressed(di) )
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{
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CString sTemp;
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sTemp += di.GetDescription();
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sTemp += di.toString();
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GameInput gi;
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if( INPUTMAPPER->DeviceToGame(di,gi) )
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