localize 'hold back' text

This commit is contained in:
Chris Danford
2006-05-03 23:57:23 +00:00
parent a25a85257b
commit f46e1e8c07
7 changed files with 16 additions and 9 deletions
+2 -1
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@@ -1194,7 +1194,8 @@ HelpText=Drücken Sie &DOWN; auf dem Pad um mitzumachen
[ScreenGameplay] [ScreenGameplay]
GiveUpAbortedText=Nicht aufgeben! GiveUpAbortedText=Nicht aufgeben!
GiveUpText=START gedrückt haben, um aufzugeben GiveUpStartText=START gedrückt haben, um aufzugeben
GiveUpBackText=BACK gedrückt haben, um aufzugeben
[ScreenGameplayOptions] [ScreenGameplayOptions]
HelpText=&UP; &DOWN; schaltet zwischen Zeilen um &LEFT; &RIGHT; wählt Optionen an::START Änderungen annehmen ZURÜCK Änderungen verwerfen HelpText=&UP; &DOWN; schaltet zwischen Zeilen um &LEFT; &RIGHT; wählt Optionen an::START Änderungen annehmen ZURÜCK Änderungen verwerfen
+2 -1
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@@ -1082,7 +1082,8 @@ HelpText=Press &DOWN; on the pad to join
[ScreenGameplay] [ScreenGameplay]
GiveUpAbortedText=Don't give up! GiveUpAbortedText=Don't give up!
GiveUpText=Continue holding START to give up GiveUpStartText=Continue holding START to give up
GiveUpBackText=Continue holding BACK to give up
[ScreenGameplaySyncMachine] [ScreenGameplaySyncMachine]
HelpText=Step to the beat until the arrows are in sync with the music::Press BACK when done HelpText=Step to the beat until the arrows are in sync with the music::Press BACK when done
+2 -1
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@@ -1133,7 +1133,8 @@ HelpText=Pulsa START para continuar
[ScreenGameplay] [ScreenGameplay]
GiveUpAbortedText=¡No abandones! GiveUpAbortedText=¡No abandones!
GiveUpText=Continuar presionando start para abandonar GiveUpStartText=Continuar presionando START para abandonar
GiveUpBackText=Continuar presionando BACK para abandonar
[ScreenGameplayOptions] [ScreenGameplayOptions]
HelpText=&UP; &DOWN; para cambiar línea. &LEFT; &RIGHT; para seleccionar opciones::START para aceptar cambios. HACIA ATRÁS para deshacer cambios. HelpText=&UP; &DOWN; para cambiar línea. &LEFT; &RIGHT; para seleccionar opciones::START para aceptar cambios. HACIA ATRÁS para deshacer cambios.
+2 -1
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@@ -1239,7 +1239,8 @@ HelpText=Appuyez sur &DOWN; sur le pad pour rejoindre la partie.
[ScreenGameplay] [ScreenGameplay]
GiveUpAbortedText=N'abandonnez pas! GiveUpAbortedText=N'abandonnez pas!
GiveUpText=Maintenez le bouton DEMARRER enfoncé pour abandonner GiveUpStartText=Maintenez le bouton START enfoncé pour abandonner
GiveUpBackText=Maintenez le bouton BACK enfoncé pour abandonner
[ScreenGameplayOptions] [ScreenGameplayOptions]
HelpText=&UP; &DOWN; pour changer de ligne &LEFT; &RIGHT; pour sélectionner les options::DEMARRER pour accepter les changements RETOUR pour annuler les changements HelpText=&UP; &DOWN; pour changer de ligne &LEFT; &RIGHT; pour sélectionner les options::DEMARRER pour accepter les changements RETOUR pour annuler les changements
+2 -1
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@@ -1143,7 +1143,8 @@ HelpText=Per continuare premi AVVIA
[ScreenGameplay] [ScreenGameplay]
GiveUpAbortedText=Non arrenderti! GiveUpAbortedText=Non arrenderti!
GiveUpText=Per ritirarti tieni premuto AVVIA GiveUpStartText=Per ritirarti tieni premuto START
GiveUpBackText=Per ritirarti tieni premuto BACK
[ScreenGameplayOptions] [ScreenGameplayOptions]
HelpText=&UP; &DOWN; per cambiare linea &LEFT; &RIGHT; per selezionare le opzioni::AVVIA per accettare le modifiche HelpText=&UP; &DOWN; per cambiare linea &LEFT; &RIGHT; per selezionare le opzioni::AVVIA per accettare le modifiche
+4 -3
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@@ -357,7 +357,8 @@ void ScreenGameplay::Init()
void ScreenGameplay::Init( bool bUseSongBackgroundAndForeground ) void ScreenGameplay::Init( bool bUseSongBackgroundAndForeground )
{ {
PLAYER_TYPE.Load( m_sName, "PlayerType" ); PLAYER_TYPE.Load( m_sName, "PlayerType" );
GIVE_UP_TEXT.Load( m_sName, "GiveUpText" ); GIVE_UP_START_TEXT.Load( m_sName, "GiveUpStartText" );
GIVE_UP_BACK_TEXT.Load( m_sName, "GiveUpBackText" );
GIVE_UP_ABORTED_TEXT.Load( m_sName, "GiveUpAbortedText" ); GIVE_UP_ABORTED_TEXT.Load( m_sName, "GiveUpAbortedText" );
MUSIC_FADE_OUT_SECONDS.Load( m_sName, "MusicFadeOutSeconds" ); MUSIC_FADE_OUT_SECONDS.Load( m_sName, "MusicFadeOutSeconds" );
START_GIVES_UP.Load( m_sName, "StartGivesUp" ); START_GIVES_UP.Load( m_sName, "StartGivesUp" );
@@ -2134,7 +2135,7 @@ void ScreenGameplay::Input( const InputEventPlus &input )
} }
else if( input.type==IET_FIRST_PRESS && m_GiveUpTimer.IsZero() ) else if( input.type==IET_FIRST_PRESS && m_GiveUpTimer.IsZero() )
{ {
m_textDebug.SetText( GIVE_UP_TEXT ); m_textDebug.SetText( GIVE_UP_START_TEXT );
m_textDebug.StopTweening(); m_textDebug.StopTweening();
m_textDebug.SetDiffuse( RageColor(1,1,1,0) ); m_textDebug.SetDiffuse( RageColor(1,1,1,0) );
m_textDebug.BeginTweening( 1/8.f ); m_textDebug.BeginTweening( 1/8.f );
@@ -2158,7 +2159,7 @@ void ScreenGameplay::Input( const InputEventPlus &input )
} }
else if( PREFSMAN->m_bDelayedBack && input.type==IET_FIRST_PRESS ) else if( PREFSMAN->m_bDelayedBack && input.type==IET_FIRST_PRESS )
{ {
m_textDebug.SetText( "Continue holding BACK to quit" ); m_textDebug.SetText( GIVE_UP_BACK_TEXT );
m_textDebug.StopTweening(); m_textDebug.StopTweening();
m_textDebug.SetDiffuse( RageColor(1,1,1,0) ); m_textDebug.SetDiffuse( RageColor(1,1,1,0) );
m_textDebug.BeginTweening( 1/8.f ); m_textDebug.BeginTweening( 1/8.f );
+2 -1
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@@ -119,7 +119,8 @@ public:
protected: protected:
ThemeMetric<RString> PLAYER_TYPE; ThemeMetric<RString> PLAYER_TYPE;
LocalizedString GIVE_UP_TEXT; LocalizedString GIVE_UP_START_TEXT;
LocalizedString GIVE_UP_BACK_TEXT;
LocalizedString GIVE_UP_ABORTED_TEXT; LocalizedString GIVE_UP_ABORTED_TEXT;
ThemeMetric<float> MUSIC_FADE_OUT_SECONDS; ThemeMetric<float> MUSIC_FADE_OUT_SECONDS;
ThemeMetric<bool> START_GIVES_UP; ThemeMetric<bool> START_GIVES_UP;