localize 'hold back' text
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@@ -357,7 +357,8 @@ void ScreenGameplay::Init()
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void ScreenGameplay::Init( bool bUseSongBackgroundAndForeground )
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{
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PLAYER_TYPE.Load( m_sName, "PlayerType" );
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GIVE_UP_TEXT.Load( m_sName, "GiveUpText" );
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GIVE_UP_START_TEXT.Load( m_sName, "GiveUpStartText" );
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GIVE_UP_BACK_TEXT.Load( m_sName, "GiveUpBackText" );
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GIVE_UP_ABORTED_TEXT.Load( m_sName, "GiveUpAbortedText" );
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MUSIC_FADE_OUT_SECONDS.Load( m_sName, "MusicFadeOutSeconds" );
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START_GIVES_UP.Load( m_sName, "StartGivesUp" );
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@@ -2134,7 +2135,7 @@ void ScreenGameplay::Input( const InputEventPlus &input )
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}
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else if( input.type==IET_FIRST_PRESS && m_GiveUpTimer.IsZero() )
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{
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m_textDebug.SetText( GIVE_UP_TEXT );
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m_textDebug.SetText( GIVE_UP_START_TEXT );
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m_textDebug.StopTweening();
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m_textDebug.SetDiffuse( RageColor(1,1,1,0) );
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m_textDebug.BeginTweening( 1/8.f );
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@@ -2158,7 +2159,7 @@ void ScreenGameplay::Input( const InputEventPlus &input )
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}
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else if( PREFSMAN->m_bDelayedBack && input.type==IET_FIRST_PRESS )
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{
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m_textDebug.SetText( "Continue holding BACK to quit" );
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m_textDebug.SetText( GIVE_UP_BACK_TEXT );
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m_textDebug.StopTweening();
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m_textDebug.SetDiffuse( RageColor(1,1,1,0) );
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m_textDebug.BeginTweening( 1/8.f );
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