use player timing for autoplay row check
This commit is contained in:
+1
-1
@@ -919,7 +919,7 @@ void Player::Update( float fDeltaTime )
|
||||
/* We want to send the crossed row message exactly when we cross the row--not
|
||||
* .5 before the row. Use a very slow song (around 2 BPM) as a test case: without
|
||||
* rounding, autoplay steps early. -glenn */
|
||||
const int iRowNow = BeatToNoteRowNotRounded( GAMESTATE->m_Position.m_fSongBeat );
|
||||
const int iRowNow = BeatToNoteRowNotRounded( m_pPlayerState->m_Position.m_fSongBeat );
|
||||
if( iRowNow >= 0 )
|
||||
{
|
||||
if( GAMESTATE->IsPlayerEnabled(m_pPlayerState) )
|
||||
|
||||
Reference in New Issue
Block a user