diff --git a/src/Player.cpp b/src/Player.cpp index f992b838d5..95878e4c1c 100644 --- a/src/Player.cpp +++ b/src/Player.cpp @@ -919,7 +919,7 @@ void Player::Update( float fDeltaTime ) /* We want to send the crossed row message exactly when we cross the row--not * .5 before the row. Use a very slow song (around 2 BPM) as a test case: without * rounding, autoplay steps early. -glenn */ - const int iRowNow = BeatToNoteRowNotRounded( GAMESTATE->m_Position.m_fSongBeat ); + const int iRowNow = BeatToNoteRowNotRounded( m_pPlayerState->m_Position.m_fSongBeat ); if( iRowNow >= 0 ) { if( GAMESTATE->IsPlayerEnabled(m_pPlayerState) )