Fix compile.
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@@ -124,7 +124,7 @@ static void CheckFocus()
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}
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}
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}
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}
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void GameLoop::GameLoop()
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void GameLoop::RunGameLoop()
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{
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{
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/* People may want to do something else while songs are loading, so do
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/* People may want to do something else while songs are loading, so do
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* this after loading songs. */
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* this after loading songs. */
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@@ -5,7 +5,7 @@
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namespace GameLoop
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namespace GameLoop
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{
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{
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void GameLoop();
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void RunGameLoop();
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void SetUpdateRate( float fUpdateRate );
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void SetUpdateRate( float fUpdateRate );
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void StartConcurrentRendering();
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void StartConcurrentRendering();
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void FinishConcurrentRendering();
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void FinishConcurrentRendering();
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@@ -1084,7 +1084,7 @@ int main(int argc, char* argv[])
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NSMAN->DisplayStartupStatus(); // If we're using networking show what happened
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NSMAN->DisplayStartupStatus(); // If we're using networking show what happened
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/* Run the main loop. */
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/* Run the main loop. */
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GameLoop::GameLoop();
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GameLoop::RunGameLoop();
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/* If we ended mid-game, finish up. */
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/* If we ended mid-game, finish up. */
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GAMESTATE->EndGame();
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GAMESTATE->EndGame();
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