From f44603d19b5fe4a1e0bc491bc6a059b60bdab60b Mon Sep 17 00:00:00 2001 From: Steve Checkoway Date: Thu, 26 Jan 2006 04:49:45 +0000 Subject: [PATCH] Fix compile. --- stepmania/src/GameLoop.cpp | 2 +- stepmania/src/GameLoop.h | 2 +- stepmania/src/StepMania.cpp | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/stepmania/src/GameLoop.cpp b/stepmania/src/GameLoop.cpp index 2ccd38dcda..42a84eb3d4 100644 --- a/stepmania/src/GameLoop.cpp +++ b/stepmania/src/GameLoop.cpp @@ -124,7 +124,7 @@ static void CheckFocus() } } -void GameLoop::GameLoop() +void GameLoop::RunGameLoop() { /* People may want to do something else while songs are loading, so do * this after loading songs. */ diff --git a/stepmania/src/GameLoop.h b/stepmania/src/GameLoop.h index befe796d10..42434ebbc0 100644 --- a/stepmania/src/GameLoop.h +++ b/stepmania/src/GameLoop.h @@ -5,7 +5,7 @@ namespace GameLoop { - void GameLoop(); + void RunGameLoop(); void SetUpdateRate( float fUpdateRate ); void StartConcurrentRendering(); void FinishConcurrentRendering(); diff --git a/stepmania/src/StepMania.cpp b/stepmania/src/StepMania.cpp index 08cb6fc555..bbbbadc9a4 100644 --- a/stepmania/src/StepMania.cpp +++ b/stepmania/src/StepMania.cpp @@ -1084,7 +1084,7 @@ int main(int argc, char* argv[]) NSMAN->DisplayStartupStatus(); // If we're using networking show what happened /* Run the main loop. */ - GameLoop::GameLoop(); + GameLoop::RunGameLoop(); /* If we ended mid-game, finish up. */ GAMESTATE->EndGame();