Add GetOSName() binding. Returns a string representing the current OS (untested on everything but Windows, should work for everything but BSD, for which I forget the switch off the top of my head)
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@@ -968,6 +968,24 @@ extern const char *const version_time;
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LuaFunction( VersionDate, (RString) version_date );
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LuaFunction( VersionTime, (RString) version_time );
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static RString GetOSName()
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{
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RString system;
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#if defined(XBOX)
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system = "Xbox";
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#elif defined(WIN32) && !defined(XBOX)
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system = "Windows";
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#elif defined(LINUX)
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system = "Linux";
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#elif defined(DARWIN)
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system = "Mac";
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#else
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system = "Unknown";
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#endif
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return system;
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}
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LuaFunction( GetOSName, GetOSName() );
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static float scale( float x, float l1, float h1, float l2, float h2 )
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{
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return SCALE( x, l1, h1, l2, h2 );
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