Fix crash on random entry. Add metric to hide the mods row.

This commit is contained in:
Steve Checkoway
2006-03-10 22:29:05 +00:00
parent 155c58ecd8
commit f40d23227c
3 changed files with 65 additions and 58 deletions
+59 -55
View File
@@ -87,7 +87,7 @@ REGISTER_SCREEN_CLASS( ScreenOptionsEditCourseEntry );
void ScreenOptionsEditCourseEntry::Init()
{
ScreenOptions::Init();
ScreenOptionsEditCourseSubMenu::Init();
vector<OptionRowHandler*> vHands;
OptionRowHandler *pHand = OptionRowHandlerUtil::MakeNull();
@@ -133,7 +133,7 @@ void ScreenOptionsEditCourseEntry::Init()
pHand->m_Def.m_bAllowThemeItems = false;
pHand->m_Def.m_bOneChoiceForAllPlayers = true;
pHand->m_Def.m_vsChoices.push_back( "(any)" );
for( int i=MIN_METER; i<=MAX_METER; i++ )
for( int i=MIN_METER; i<=MAX_METER; ++i )
pHand->m_Def.m_vsChoices.push_back( ssprintf("%i",i) );
vHands.push_back( pHand );
@@ -167,16 +167,22 @@ void ScreenOptionsEditCourseEntry::Init()
for( int i=0; i<20; i++ )
pHand->m_Def.m_vsChoices.push_back( FormatNumberAndSuffix(i+1) );
vHands.push_back( pHand );
SHOW_MODS_ROW.Load( m_sName, "ShowModsRow" );
m_pModChangesHandler = OptionRowHandlerUtil::MakeNull();
m_pModChangesHandler->m_Def.m_sName = "Set Mods";
m_pModChangesHandler->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
m_pModChangesHandler->m_Def.m_bExportOnChange = true;
m_pModChangesHandler->m_Def.m_bAllowThemeItems = false;
m_pModChangesHandler->m_Def.m_bOneChoiceForAllPlayers = true;
m_pModChangesHandler->m_Def.m_vsChoices.push_back( "" );
vHands.push_back( m_pModChangesHandler );
m_pModChangesHandler = NULL;
if( SHOW_MODS_ROW )
{
m_pModChangesHandler = OptionRowHandlerUtil::MakeNull();
m_pModChangesHandler->m_Def.m_sName = "Set Mods";
m_pModChangesHandler->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
m_pModChangesHandler->m_Def.m_bExportOnChange = true;
m_pModChangesHandler->m_Def.m_bAllowThemeItems = false;
m_pModChangesHandler->m_Def.m_bOneChoiceForAllPlayers = true;
m_pModChangesHandler->m_Def.m_vsChoices.push_back( "" );
vHands.push_back( m_pModChangesHandler );
}
ScreenOptions::InitMenu( vHands );
}
@@ -187,12 +193,11 @@ void ScreenOptionsEditCourseEntry::BeginScreen()
const CourseEntry &ce = pCourse->m_vEntries[ GAMESTATE->m_iEditCourseEntryIndex ];
m_Original = ce;
m_pSongHandler->m_sSongGroup = ce.sSongGroup;
RString s = ssprintf( "%d mod changes", ce.GetNumModChanges() );
m_pModChangesHandler->m_Def.m_vsChoices[0] = s;
if( SHOW_MODS_ROW )
m_pModChangesHandler->m_Def.m_vsChoices[0] = ssprintf( "%d mod changes", ce.GetNumModChanges() );
ScreenOptions::BeginScreen();
}
@@ -204,42 +209,46 @@ void ScreenOptionsEditCourseEntry::HandleScreenMessage( const ScreenMessage SM )
{
switch( m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber] )
{
case ROW_SONG_GROUP:
case ROW_SONG:
case ROW_BASE_DIFFICULTY:
case ROW_SONG_GROUP:
case ROW_SONG:
case ROW_BASE_DIFFICULTY:
case ROW_LOW_METER:
case ROW_HIGH_METER:
case ROW_CHOOSE_INDEX:
break;
case ROW_HIGH_METER:
case ROW_CHOOSE_INDEX:
return;
case ROW_SET_MODS:
{
Trail *pTrail = GAMESTATE->m_pCurTrail[PLAYER_1];
TrailEntry *pTrailEntry = &pTrail->m_vEntries[GAMESTATE->m_iEditCourseEntryIndex];
Song *pSong = pTrailEntry->pSong;
Steps *pSteps = pTrailEntry->pSteps;
// Set up for ScreenEdit
const Style *pStyle = GAMEMAN->GetEditorStyleForStepsType(pSteps->m_StepsType);
GAMESTATE->m_pCurStyle.Set( pStyle );
GAMESTATE->m_pCurSong.Set( pSong );
GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps );
SCREENMAN->SetNewScreen( "ScreenEditCourseMods" );
break;
}
if( SHOW_MODS_ROW )
{
Trail *pTrail = GAMESTATE->m_pCurTrail[PLAYER_1];
TrailEntry *pTrailEntry = &pTrail->m_vEntries[GAMESTATE->m_iEditCourseEntryIndex];
Song *pSong = pTrailEntry->pSong;
Steps *pSteps = pTrailEntry->pSteps;
// Set up for ScreenEdit
const Style *pStyle = GAMEMAN->GetEditorStyleForStepsType(pSteps->m_StepsType);
GAMESTATE->m_pCurStyle.Set( pStyle );
GAMESTATE->m_pCurSong.Set( pSong );
GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps );
break;
}
case ROW_DONE:
m_Original = pCourse->m_vEntries[ GAMESTATE->m_iEditCourseEntryIndex ];
SCREENMAN->SetNewScreen( "ScreenOptionsEditCourse" );
break;
HandleScreenMessage( SM_GoToPrevScreen );
return;
}
return;
}
else if( SM == SM_GoToPrevScreen )
{
// revert
pCourse->m_vEntries[ GAMESTATE->m_iEditCourseEntryIndex ] = m_Original;
SCREENMAN->SetNewScreen( "ScreenOptionsEditCourse" );
return;
// cause overlay elements to refresh by changing the course
Trail *pTrail = pCourse->GetTrailForceRegenCache( GAMESTATE->m_stEdit, GAMESTATE->m_cdEdit );
GAMESTATE->m_pCurCourse.Set( pCourse );
GAMESTATE->m_pCurTrail[PLAYER_1].Set( pTrail );
}
ScreenOptions::HandleScreenMessage( SM );
@@ -367,13 +376,13 @@ void ScreenOptionsEditCourseEntry::ExportOptions( int iRow, const vector<PlayerN
int iEntryIndex = GAMESTATE->m_iEditCourseEntryIndex;
ASSERT( iEntryIndex >= 0 && iEntryIndex < (int) pCourse->m_vEntries.size() );
CourseEntry &ce = pCourse->m_vEntries[ iEntryIndex ];
OptionRow &row = *m_pRows[iRow];
int iChoice = row.GetOneSharedSelection( true );
switch( iRow )
{
case ROW_SONG_GROUP:
{
OptionRow &row = *m_pRows[ROW_SONG_GROUP];
int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
if( iChoice == 0 )
ce.sSongGroup = "";
else
@@ -383,7 +392,6 @@ void ScreenOptionsEditCourseEntry::ExportOptions( int iRow, const vector<PlayerN
case ROW_SONG:
{
// XXX: copy and pasted from ScreenOptionsMaster
OptionRow &row = *m_pRows[iRow];
bool bRowHasFocus[NUM_PLAYERS];
ZERO( bRowHasFocus );
FOREACH_CONST( PlayerNumber, vpns, p )
@@ -398,8 +406,6 @@ void ScreenOptionsEditCourseEntry::ExportOptions( int iRow, const vector<PlayerN
}
case ROW_BASE_DIFFICULTY:
{
OptionRow &row = *m_pRows[ROW_BASE_DIFFICULTY];
int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
if( iChoice == 0 )
{
ce.baseDifficulty = DIFFICULTY_INVALID;
@@ -413,8 +419,6 @@ void ScreenOptionsEditCourseEntry::ExportOptions( int iRow, const vector<PlayerN
}
case ROW_LOW_METER:
{
OptionRow &row = *m_pRows[ROW_LOW_METER];
int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
if( iChoice == 0 )
ce.iLowMeter = -1;
else
@@ -423,8 +427,6 @@ void ScreenOptionsEditCourseEntry::ExportOptions( int iRow, const vector<PlayerN
}
case ROW_HIGH_METER:
{
OptionRow &row = *m_pRows[ROW_HIGH_METER];
int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
if( iChoice == 0 )
ce.iHighMeter = -1;
else
@@ -433,15 +435,11 @@ void ScreenOptionsEditCourseEntry::ExportOptions( int iRow, const vector<PlayerN
}
case ROW_SORT:
{
OptionRow &row = *m_pRows[ROW_SORT];
int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
ce.songSort = (SongSort)iChoice;
break;
}
case ROW_CHOOSE_INDEX:
{
OptionRow &row = *m_pRows[ROW_CHOOSE_INDEX];
int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
ce.iChooseIndex = iChoice;
break;
}
@@ -461,6 +459,12 @@ void ScreenOptionsEditCourseEntry::ProcessMenuStart( const InputEventPlus &input
case ROW_CHOOSE_INDEX:
break;
case ROW_SET_MODS:
if( SHOW_MODS_ROW )
{
if( !GAMESTATE->m_pCurCourse->m_vEntries[GAMESTATE->m_iEditCourseEntryIndex].IsFixedSong() )
break;
}
// fall through
case ROW_DONE:
SCREENMAN->PlayStartSound();
ScreenOptions::BeginFadingOut();
@@ -470,7 +474,7 @@ void ScreenOptionsEditCourseEntry::ProcessMenuStart( const InputEventPlus &input
/*
* (c) 2002-2004 Chris Danford
* (c) 2002-2006 Chris Danford, Steve Checkoway
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a