fix reversed DialogsEnabled logic

This commit is contained in:
Chris Danford
2006-03-10 20:01:25 +00:00
parent f24ba8d5f2
commit 155c58ecd8
+6 -6
View File
@@ -155,9 +155,9 @@ void Dialog::OK( RString sMessage, RString sID )
// only show Dialog if windowed
if( DialogsEnabled() )
g_NullDriver.OK( sMessage, sID );
else
g_pImpl->OK( sMessage, sID ); // call derived version
else
g_NullDriver.OK( sMessage, sID );
RageThread::SetIsShowingDialog( false );
}
@@ -177,9 +177,9 @@ Dialog::Result Dialog::AbortRetryIgnore( RString sMessage, RString sID )
// only show Dialog if windowed
Dialog::Result ret;
if( DialogsEnabled() )
ret = g_NullDriver.AbortRetryIgnore( sMessage, sID );
else
ret = g_pImpl->AbortRetryIgnore( sMessage, sID ); // call derived version
else
ret = g_NullDriver.AbortRetryIgnore( sMessage, sID );
RageThread::SetIsShowingDialog( false );
@@ -201,9 +201,9 @@ Dialog::Result Dialog::AbortRetry( RString sMessage, RString sID )
// only show Dialog if windowed
Dialog::Result ret;
if( DialogsEnabled() )
ret = g_NullDriver.AbortRetry( sMessage, sID );
else
ret = g_pImpl->AbortRetry( sMessage, sID ); // call derived version
else
ret = g_NullDriver.AbortRetry( sMessage, sID );
RageThread::SetIsShowingDialog( false );