fix comment
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@@ -20,7 +20,7 @@ RageSounds *SOUND = NULL;
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* the same.
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*
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* If PlayMusic(length_sec) is set, peek at the beat, and extend the length so we'll be
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* on an integral beat 0 when we loop. (XXX: should we increase fade_len, too?
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* on the same fractional beat when we loop. (XXX: should we increase fade_len, too?
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* That would cause the extra pad time to be silence.)
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*/
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static RageSound *g_Music;
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