chugging away at 3.0
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@@ -416,9 +416,7 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
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switch( LOWORD(wParam) )
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{
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case IDM_TOGGLEFULLSCREEN:
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PREFSMAN->m_WindowMode = PrefsManager::WindowMode( PREFSMAN->m_WindowMode+1 );
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if( PREFSMAN->m_WindowMode >= PrefsManager::NUM_WINDOW_MODES )
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PREFSMAN->m_WindowMode = PrefsManager::WindowMode( 0 );
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PREFSMAN->m_bWindowed = !PREFSMAN->m_bWindowed;
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ApplyGraphicOptions();
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return 0;
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case IDM_CHANGEDETAIL:
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@@ -516,15 +514,14 @@ HRESULT CreateObjects( HWND hWnd )
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TEXTUREMAN = new RageTextureManager( DISPLAY );
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// These things depend on the TextureManager, so do them last!
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FONT = new FontManager;
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SCREENMAN = new ScreenManager;
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FONT = new FontManager;
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SCREENMAN = new ScreenManager;
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// SCREENMAN->SystemMessage( ssprintf("Found %d songs.", SONGMAN->m_pSongs.GetSize()) );
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//SCREENMAN->SetNewScreen( new ScreenLoading );
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//SCREENMAN->SetNewScreen( new ScreenSandbox );
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//SCREENMAN->SetNewScreen( new ScreenResults );
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//SCREENMAN->SetNewScreen( new ScreenResults(false) );
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//SCREENMAN->SetNewScreen( new ScreenPlayerOptions );
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//SCREENMAN->SetNewScreen( new ScreenTitleMenu );
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//SCREENMAN->SetNewScreen( new ScreenGameplay );
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@@ -575,7 +572,7 @@ HRESULT RestoreObjects()
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/////////////////////
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// Restore the window
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/////////////////////
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// Set window size
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RECT rcWnd;
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if( DISPLAY->IsWindowed() )
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@@ -598,6 +595,7 @@ HRESULT RestoreObjects()
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0 );
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///////////////////////////
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// Restore all game objects
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///////////////////////////
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@@ -756,8 +754,7 @@ void ApplyGraphicOptions()
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{
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InvalidateObjects();
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bool bWindowed = PREFSMAN->m_WindowMode != PrefsManager::WINDOW_MODE_FULLSCREEN;
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bool bMaximized = PREFSMAN->m_WindowMode == PrefsManager::WINDOW_MODE_MAXIMIZED;
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bool bWindowed = PREFSMAN->m_bWindowed;
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CString sProfileName = PREFSMAN->m_bHighDetail ? "High Detail" : "Low Detail";
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DWORD dwWidth = PREFSMAN->m_bHighDetail ? 640 : 320;
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DWORD dwHeight = PREFSMAN->m_bHighDetail ? 480 : 240;
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