chugging away at 3.0
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@@ -51,7 +51,7 @@ ScreenOptions::ScreenOptions( CString sBackgroundPath, CString sTopEdgePath )
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ssprintf("%s %s to change line %s %s to select between options then press NEXT", CString(char(3)), CString(char(4)), CString(char(1)), CString(char(2)) )
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);
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this->AddActor( &m_Menu );
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m_Menu.TweenAllOnScreen();
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m_Menu.TweenOnScreenFromBlack( SM_None );
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// init row numbers and element colors
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for( int p=0; p<NUM_PLAYERS; p++ )
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@@ -297,7 +297,7 @@ void ScreenOptions::MenuBack( const PlayerNumber p )
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{
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Screen::MenuBack( p );
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m_Menu.TweenAllOffScreen();
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m_Menu.TweenOffScreenToBlack( SM_None, true );
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m_Wipe.CloseWipingLeft( SM_GoToPrevState );
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}
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@@ -307,7 +307,7 @@ void ScreenOptions::MenuStart( const PlayerNumber p )
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{
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Screen::MenuStart( p );
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m_Menu.TweenAllOffScreen();
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m_Menu.TweenOffScreenToBlack( SM_None, false );
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m_SoundNext.PlayRandom();
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m_Wipe.CloseWipingRight( SM_GoToNextState );
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