chugging away at 3.0
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@@ -50,12 +50,12 @@ protected:
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public:
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// let subclass override if they want
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virtual void MenuUp( const PlayerNumber p, const InputEventType type ) { MenuUp(p); };
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virtual void MenuDown( const PlayerNumber p, const InputEventType type ) { MenuDown(p); };
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virtual void MenuLeft( const PlayerNumber p, const InputEventType type ) { MenuLeft(p); };
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virtual void MenuRight( const PlayerNumber p, const InputEventType type ) { MenuRight(p); };
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virtual void MenuStart( const PlayerNumber p, const InputEventType type ) { MenuStart(p); };
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virtual void MenuBack( const PlayerNumber p, const InputEventType type ) { MenuBack(p); };
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virtual void MenuUp( const PlayerNumber p, const InputEventType type ) { if( type==IET_FIRST_PRESS) MenuUp(p); };
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virtual void MenuDown( const PlayerNumber p, const InputEventType type ) { if( type==IET_FIRST_PRESS) MenuDown(p); };
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virtual void MenuLeft( const PlayerNumber p, const InputEventType type ) { if( type==IET_FIRST_PRESS) MenuLeft(p); };
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virtual void MenuRight( const PlayerNumber p, const InputEventType type ) { if( type==IET_FIRST_PRESS) MenuRight(p); };
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virtual void MenuStart( const PlayerNumber p, const InputEventType type ) { if( type==IET_FIRST_PRESS) MenuStart(p); };
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virtual void MenuBack( const PlayerNumber p, const InputEventType type ) { if( type==IET_FIRST_PRESS) MenuBack(p); };
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virtual void MenuUp( const PlayerNumber p ) {};
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virtual void MenuDown( const PlayerNumber p ) {};
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