chugging away at 3.0

This commit is contained in:
Chris Danford
2002-05-28 20:01:22 +00:00
parent 7800df57a1
commit f3c360a7d6
50 changed files with 605 additions and 555 deletions
+2
View File
@@ -61,7 +61,9 @@ void RageTexture::CreateFrameRects()
///////////////////////////////////
// Fill in the m_FrameRects with the bounds of each frame in the animation.
///////////////////////////////////
m_TextureCoordRects.SetSize( 1, 10 ); // most textures will have only one frame
m_TextureCoordRects.RemoveAll();
for( int j=0; j<m_iFramesHigh; j++ ) // traverse along Y
{
for( int i=0; i<m_iFramesWide; i++ ) // traverse along X (important that this is the inner loop)