fix tweening of LAYOUT_SHOW_ONE_IN_ROW
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@@ -282,6 +282,11 @@ void OptionRow::LoadExit(
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bt->SetShadowLength( 0 );
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bt->SetX( fItemLongRowSharedX );
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this->AddChild( bt );
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FOREACH_PlayerNumber( p )
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m_OptionIcons[p].SetHidden( true );
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m_sprBullet.SetHidden( true );
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m_textTitle.SetHidden( true );
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}
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void OptionRow::PositionUnderlines( bool bShowUnderlines, float fTweenSeconds )
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@@ -389,7 +394,7 @@ void OptionRow::UpdateEnabledDisabled(
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FOREACH_HumanPlayer( p )
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bThisRowHasFocusByAll &= bThisRowHasFocus[p];
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const float fDiffuseAlpha = m_bHidden? 0.0f:1.0f;
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float fDiffuseAlpha = m_bHidden? 0.0f:1.0f;
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/* Don't tween selection colors at all. */
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RageColor color = bThisRowHasFocusByAny ? colorFocus:colorNoFocus;
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@@ -425,7 +430,7 @@ void OptionRow::UpdateEnabledDisabled(
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else
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color = colorDisabled;
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float fEnabledDisabledAlpha = bRowEnabled ? 1.0f:0.0f;
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color.a = (bRowEnabled && !m_bHidden) ? 1.0f:0.0f;
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unsigned item_no = m_RowDef.bOneChoiceForAllPlayers ? 0 : pn;
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@@ -445,7 +450,7 @@ void OptionRow::UpdateEnabledDisabled(
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OptionsCursor &ul = *m_Underline[p][item_no];
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ul.StopTweening();
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ul.BeginTweening( fTweenSeconds );
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ul.SetDiffuseAlpha( fEnabledDisabledAlpha );
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ul.SetDiffuseAlpha( color.a );
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ul.SetY( m_fY );
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}
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}
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@@ -125,6 +125,9 @@ public:
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friend RageColor operator * ( float f, const RageColor& other ) { return other*f; } // What is this for? Did I add this? -Chris
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bool operator == ( const RageColor& other ) const { return r==other.r && g==other.g && b==other.b && a==other.a; }
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bool operator != ( const RageColor& other ) const { return !operator==(other); }
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bool FromString( const CString &str )
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{
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int result = sscanf( str, "%f,%f,%f,%f", &r, &g, &b, &a );
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