Add a new sort type (SORT_GROUP_NOHEADER) which is the default and is like all music but doesn't display section headers.
Make it the default for more arcade-like behavior.
This commit is contained in:
@@ -7,8 +7,9 @@
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Desc: Things that are used in many places and don't change often.
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Desc: Things that are used in many places and don't change often.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
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Chris Danford
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Chris Danford
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Chris Gomez
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-----------------------------------------------------------------------------
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-----------------------------------------------------------------------------
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*/
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*/
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@@ -108,6 +109,7 @@ RageColor PlayerToColor( int p );
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enum SongSortOrder {
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enum SongSortOrder {
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SORT_GROUP_NOHEADER,
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SORT_GROUP,
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SORT_GROUP,
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SORT_TITLE,
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SORT_TITLE,
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SORT_BPM,
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SORT_BPM,
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@@ -5,8 +5,9 @@
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Desc: See Header.
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Desc: See Header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
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Chris Danford
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Chris Danford
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Chris Gomez
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-----------------------------------------------------------------------------
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-----------------------------------------------------------------------------
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*/
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*/
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@@ -61,7 +62,9 @@ void GameState::Reset()
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m_sPreferredGroup = "";
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m_sPreferredGroup = "";
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for( p=0; p<NUM_PLAYERS; p++ )
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for( p=0; p<NUM_PLAYERS; p++ )
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m_PreferredDifficulty[p] = DIFFICULTY_INVALID;
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m_PreferredDifficulty[p] = DIFFICULTY_INVALID;
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m_SongSortOrder = SORT_GROUP;
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if(PREFSMAN != NULL) // Reset() is called once before PREFSMAN is initialized, but is called again
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// at least once before m_SongSortOrder is ever used
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m_SongSortOrder = (PREFSMAN->m_bMusicWheelUsesSections ? SORT_GROUP_NOHEADER : SORT_GROUP);
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m_PlayMode = PLAY_MODE_INVALID;
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m_PlayMode = PLAY_MODE_INVALID;
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m_bEditing = false;
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m_bEditing = false;
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m_bDemonstration = false;
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m_bDemonstration = false;
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@@ -5,8 +5,9 @@
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Desc: A graphic displayed in the MusicSortDisplay during Dancing.
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Desc: A graphic displayed in the MusicSortDisplay during Dancing.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
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Chris Danford
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Chris Danford
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Chris Gomez
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-----------------------------------------------------------------------------
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-----------------------------------------------------------------------------
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*/
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*/
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@@ -20,7 +21,7 @@
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MusicSortDisplay::MusicSortDisplay()
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MusicSortDisplay::MusicSortDisplay()
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{
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{
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Load( THEME->GetPathTo("Graphics","music sort icons 1x4") );
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Load( THEME->GetPathTo("Graphics","music sort icons 1x5") );
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StopAnimating();
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StopAnimating();
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}
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}
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@@ -28,6 +29,7 @@ void MusicSortDisplay::Set( SongSortOrder so )
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{
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{
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switch( so )
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switch( so )
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{
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{
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case SORT_GROUP_NOHEADER:
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case SORT_GROUP:
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case SORT_GROUP:
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case SORT_TITLE:
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case SORT_TITLE:
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case SORT_BPM:
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case SORT_BPM:
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@@ -5,8 +5,9 @@
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Desc: See header.
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
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Chris Danford
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Chris Danford
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Chris Gomez
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-----------------------------------------------------------------------------
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-----------------------------------------------------------------------------
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*/
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*/
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@@ -521,6 +522,7 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
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// sort the songs
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// sort the songs
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switch( so )
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switch( so )
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{
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{
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case SORT_GROUP_NOHEADER:
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case SORT_GROUP:
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case SORT_GROUP:
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case SORT_ROULETTE:
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case SORT_ROULETTE:
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SortSongPointerArrayByGroup( arraySongs );
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SortSongPointerArrayByGroup( arraySongs );
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@@ -553,6 +555,7 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
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bool bUseSections = false;
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bool bUseSections = false;
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switch( so )
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switch( so )
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{
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{
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case SORT_GROUP_NOHEADER: bUseSections = false; break;
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case SORT_MOST_PLAYED: bUseSections = false; break;
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case SORT_MOST_PLAYED: bUseSections = false; break;
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case SORT_BPM: bUseSections = false; break;
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case SORT_BPM: bUseSections = false; break;
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case SORT_GROUP: bUseSections = GAMESTATE->m_sPreferredGroup == "ALL MUSIC"; break;
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case SORT_GROUP: bUseSections = GAMESTATE->m_sPreferredGroup == "ALL MUSIC"; break;
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@@ -827,7 +830,11 @@ void MusicWheel::Update( float fDeltaTime )
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CString sPrevSelectedSection = m_CurWheelItemData[m_iSelection]->m_sSectionName;
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CString sPrevSelectedSection = m_CurWheelItemData[m_iSelection]->m_sSectionName;
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// change the sort order
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// change the sort order
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GAMESTATE->m_SongSortOrder = SongSortOrder( (GAMESTATE->m_SongSortOrder+1) % NUM_SORT_ORDERS );
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if(!PREFSMAN->m_bMusicWheelUsesSections && ( SongSortOrder( (GAMESTATE->m_SongSortOrder+1) % NUM_SORT_ORDERS) == SongSortOrder(SORT_GROUP_NOHEADER) ))
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GAMESTATE->m_SongSortOrder = SongSortOrder( (GAMESTATE->m_SongSortOrder+2) % NUM_SORT_ORDERS);
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else
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GAMESTATE->m_SongSortOrder = SongSortOrder( (GAMESTATE->m_SongSortOrder+1) % NUM_SORT_ORDERS );
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SCREENMAN->SendMessageToTopScreen( SM_SortOrderChanged, 0 );
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SCREENMAN->SendMessageToTopScreen( SM_SortOrderChanged, 0 );
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SetOpenGroup(GetSectionNameFromSongAndSort( pPrevSelectedSong, GAMESTATE->m_SongSortOrder ));
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SetOpenGroup(GetSectionNameFromSongAndSort( pPrevSelectedSong, GAMESTATE->m_SongSortOrder ));
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