Add a new sort type (SORT_GROUP_NOHEADER) which is the default and is like all music but doesn't display section headers.

Make it the default for more arcade-like behavior.
This commit is contained in:
Chris Gomez
2003-02-03 04:50:37 +00:00
parent 81c04f883a
commit f34705a495
4 changed files with 22 additions and 8 deletions
+4 -2
View File
@@ -7,8 +7,9 @@
Desc: Things that are used in many places and don't change often.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
Chris Danford
Chris Gomez
-----------------------------------------------------------------------------
*/
@@ -107,7 +108,8 @@ RageColor PlayerToColor( PlayerNumber pn );
RageColor PlayerToColor( int p );
enum SongSortOrder {
enum SongSortOrder {
SORT_GROUP_NOHEADER,
SORT_GROUP,
SORT_TITLE,
SORT_BPM,
+5 -2
View File
@@ -5,8 +5,9 @@
Desc: See Header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
Chris Danford
Chris Gomez
-----------------------------------------------------------------------------
*/
@@ -61,7 +62,9 @@ void GameState::Reset()
m_sPreferredGroup = "";
for( p=0; p<NUM_PLAYERS; p++ )
m_PreferredDifficulty[p] = DIFFICULTY_INVALID;
m_SongSortOrder = SORT_GROUP;
if(PREFSMAN != NULL) // Reset() is called once before PREFSMAN is initialized, but is called again
// at least once before m_SongSortOrder is ever used
m_SongSortOrder = (PREFSMAN->m_bMusicWheelUsesSections ? SORT_GROUP_NOHEADER : SORT_GROUP);
m_PlayMode = PLAY_MODE_INVALID;
m_bEditing = false;
m_bDemonstration = false;
+4 -2
View File
@@ -5,8 +5,9 @@
Desc: A graphic displayed in the MusicSortDisplay during Dancing.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
Chris Danford
Chris Gomez
-----------------------------------------------------------------------------
*/
@@ -20,7 +21,7 @@
MusicSortDisplay::MusicSortDisplay()
{
Load( THEME->GetPathTo("Graphics","music sort icons 1x4") );
Load( THEME->GetPathTo("Graphics","music sort icons 1x5") );
StopAnimating();
}
@@ -28,6 +29,7 @@ void MusicSortDisplay::Set( SongSortOrder so )
{
switch( so )
{
case SORT_GROUP_NOHEADER:
case SORT_GROUP:
case SORT_TITLE:
case SORT_BPM:
+9 -2
View File
@@ -5,8 +5,9 @@
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
Chris Danford
Chris Gomez
-----------------------------------------------------------------------------
*/
@@ -521,6 +522,7 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
// sort the songs
switch( so )
{
case SORT_GROUP_NOHEADER:
case SORT_GROUP:
case SORT_ROULETTE:
SortSongPointerArrayByGroup( arraySongs );
@@ -553,6 +555,7 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
bool bUseSections = false;
switch( so )
{
case SORT_GROUP_NOHEADER: bUseSections = false; break;
case SORT_MOST_PLAYED: bUseSections = false; break;
case SORT_BPM: bUseSections = false; break;
case SORT_GROUP: bUseSections = GAMESTATE->m_sPreferredGroup == "ALL MUSIC"; break;
@@ -827,7 +830,11 @@ void MusicWheel::Update( float fDeltaTime )
CString sPrevSelectedSection = m_CurWheelItemData[m_iSelection]->m_sSectionName;
// change the sort order
GAMESTATE->m_SongSortOrder = SongSortOrder( (GAMESTATE->m_SongSortOrder+1) % NUM_SORT_ORDERS );
if(!PREFSMAN->m_bMusicWheelUsesSections && ( SongSortOrder( (GAMESTATE->m_SongSortOrder+1) % NUM_SORT_ORDERS) == SongSortOrder(SORT_GROUP_NOHEADER) ))
GAMESTATE->m_SongSortOrder = SongSortOrder( (GAMESTATE->m_SongSortOrder+2) % NUM_SORT_ORDERS);
else
GAMESTATE->m_SongSortOrder = SongSortOrder( (GAMESTATE->m_SongSortOrder+1) % NUM_SORT_ORDERS );
SCREENMAN->SendMessageToTopScreen( SM_SortOrderChanged, 0 );
SetOpenGroup(GetSectionNameFromSongAndSort( pPrevSelectedSong, GAMESTATE->m_SongSortOrder ));