store scores as ints
nonstop scoring fixes
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@@ -14,7 +14,6 @@
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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@@ -34,9 +33,9 @@ ScoreDisplayNormal::ScoreDisplayNormal()
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m_text.LoadFromNumbers( THEME->GetPathToN("ScoreDisplayNormal") );
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m_text.EnableShadow( false );
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m_fScore = 0;
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m_fTrailingScore = 0;
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m_fScoreVelocity = 0;
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m_iScore = 0;
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m_iTrailingScore = 0;
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m_iScoreVelocity = 0;
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CString s;
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for( int i=0; i<NUM_SCORE_DIGITS; i++ )
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@@ -51,13 +50,13 @@ void ScoreDisplayNormal::Init( PlayerNumber pn )
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m_text.SetDiffuse( PlayerToColor(pn) );
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}
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void ScoreDisplayNormal::SetScore( float fNewScore )
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{
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m_fScore = fNewScore;
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void ScoreDisplayNormal::SetScore( int iNewScore )
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{
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m_iScore = iNewScore;
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float fDelta = (float)m_fScore - m_fTrailingScore;
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int iDelta = m_iScore - m_iTrailingScore;
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m_fScoreVelocity = fDelta / SCORE_TWEEN_TIME; // in score units per second
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m_iScoreVelocity = int(float(iDelta) / SCORE_TWEEN_TIME); // in score units per second
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}
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void ScoreDisplayNormal::SetText( CString s )
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@@ -69,19 +68,20 @@ void ScoreDisplayNormal::Update( float fDeltaTime )
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{
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ScoreDisplay::Update( fDeltaTime );
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if( m_fTrailingScore != m_fScore )
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if( m_iTrailingScore != m_iScore )
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{
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float fDeltaBefore = (float)m_fScore - m_fTrailingScore;
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m_fTrailingScore += m_fScoreVelocity * fDeltaTime;
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float fDeltaAfter = (float)m_fScore - m_fTrailingScore;
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int iDeltaBefore = m_iScore - m_iTrailingScore;
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m_iTrailingScore += int(m_iScoreVelocity * fDeltaTime);
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int iDeltaAfter = m_iScore - m_iTrailingScore;
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if( fDeltaBefore * fDeltaAfter < 0 ) // the sign changed
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if( (iDeltaBefore < 0 && iDeltaAfter > 0) ||
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(iDeltaBefore > 0 && iDeltaAfter < 0) ) // the sign changed
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{
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m_fTrailingScore = (float)m_fScore;
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m_fScoreVelocity = 0;
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m_iTrailingScore = m_iScore;
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m_iScoreVelocity = 0;
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}
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m_text.SetText( ssprintf("%*.0f", NUM_SCORE_DIGITS, m_fTrailingScore) );
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m_text.SetText( ssprintf("%*.0i", NUM_SCORE_DIGITS, m_iTrailingScore) );
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}
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}
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