store scores as ints
nonstop scoring fixes
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@@ -46,7 +46,7 @@ Notes::Notes()
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{
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m_MemCardScores[m].iNumTimesPlayed = 0;
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m_MemCardScores[m].grade = GRADE_NO_DATA;
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m_MemCardScores[m].fScore = 0;
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m_MemCardScores[m].iScore = 0;
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}
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}
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@@ -274,23 +274,23 @@ void Notes::SetRadarValue(int r, float val)
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m_fRadarValues[r] = val;
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}
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void Notes::AddScore( PlayerNumber pn, Grade grade, float fScore, bool& bNewRecordOut )
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void Notes::AddScore( PlayerNumber pn, Grade grade, float iScore, bool& bNewRecordOut )
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{
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bNewRecordOut = false;
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m_MemCardScores[MEMORY_CARD_MACHINE].iNumTimesPlayed++;
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m_MemCardScores[pn].iNumTimesPlayed++;
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if( fScore > m_MemCardScores[pn].fScore )
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if( iScore > m_MemCardScores[pn].iScore )
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{
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m_MemCardScores[pn].fScore = fScore;
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m_MemCardScores[pn].iScore = iScore;
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m_MemCardScores[pn].grade = grade;
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bNewRecordOut = true;
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}
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if( fScore > m_MemCardScores[MEMORY_CARD_MACHINE].fScore )
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if( iScore > m_MemCardScores[MEMORY_CARD_MACHINE].iScore )
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{
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m_MemCardScores[MEMORY_CARD_MACHINE].fScore = fScore;
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m_MemCardScores[MEMORY_CARD_MACHINE].iScore = iScore;
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m_MemCardScores[MEMORY_CARD_MACHINE].grade = grade;
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}
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}
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@@ -57,10 +57,10 @@ public:
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{
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int iNumTimesPlayed;
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Grade grade;
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float fScore;
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int iScore;
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} m_MemCardScores[NUM_MEMORY_CARDS];
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void AddScore( PlayerNumber pn, Grade grade, float fScore, bool& bNewRecordOut );
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void AddScore( PlayerNumber pn, Grade grade, float iScore, bool& bNewRecordOut );
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void TidyUpData();
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